// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Biomes.CaveHouse.IceHouseBuilder // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System.Collections.Generic; using Terraria.GameContent.Generation; using Terraria.WorldBuilding; namespace Terraria.GameContent.Biomes.CaveHouse { public class IceHouseBuilder : HouseBuilder { public IceHouseBuilder(IEnumerable rooms) : base(HouseType.Ice, rooms) { this.TileType = (ushort) 321; this.WallType = (ushort) 149; this.BeamType = (ushort) 574; this.DoorStyle = 30; this.PlatformStyle = 19; this.TableStyle = 28; this.WorkbenchStyle = 23; this.PianoStyle = 23; this.BookcaseStyle = 25; this.ChairStyle = 30; this.ChestStyle = 11; } protected override void AgeRoom(Microsoft.Xna.Framework.Rectangle room) { WorldUtils.Gen(new Point(room.X, room.Y), (GenShape) new Shapes.Rectangle(room.Width, room.Height), Actions.Chain((GenAction) new Modifiers.Dither(0.600000023841858), (GenAction) new Modifiers.Blotches(chance: 0.600000023841858), (GenAction) new Modifiers.OnlyTiles(new ushort[1] { this.TileType }), (GenAction) new Actions.SetTileKeepWall((ushort) 161, true), (GenAction) new Modifiers.Dither(0.8), (GenAction) new Actions.SetTileKeepWall((ushort) 147, true))); WorldUtils.Gen(new Point(room.X + 1, room.Y), (GenShape) new Shapes.Rectangle(room.Width - 2, 1), Actions.Chain((GenAction) new Modifiers.Dither(), (GenAction) new Modifiers.OnlyTiles(new ushort[1] { (ushort) 161 }), (GenAction) new Modifiers.Offset(0, 1), (GenAction) new ActionStalagtite())); WorldUtils.Gen(new Point(room.X + 1, room.Y + room.Height - 1), (GenShape) new Shapes.Rectangle(room.Width - 2, 1), Actions.Chain((GenAction) new Modifiers.Dither(), (GenAction) new Modifiers.OnlyTiles(new ushort[1] { (ushort) 161 }), (GenAction) new Modifiers.Offset(0, 1), (GenAction) new ActionStalagtite())); WorldUtils.Gen(new Point(room.X, room.Y), (GenShape) new Shapes.Rectangle(room.Width, room.Height), Actions.Chain((GenAction) new Modifiers.Dither(0.850000023841858), (GenAction) new Modifiers.Blotches(chance: 0.8), (GenAction) new Modifiers.SkipTiles(this.SkipTilesDuringWallAging), (double) room.Y > Main.worldSurface ? (GenAction) new Actions.ClearWall(true) : (GenAction) new Actions.PlaceWall((ushort) 40))); } } }