// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Bestiary.SpawnConditionBestiaryOverlayInfoElement // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; namespace Terraria.GameContent.Bestiary { public class SpawnConditionBestiaryOverlayInfoElement : FilterProviderInfoElement, IBestiaryBackgroundOverlayAndColorProvider { private string _overlayImagePath; private Color? _overlayColor; public float DisplayPriority { get; set; } public SpawnConditionBestiaryOverlayInfoElement( string nameLanguageKey, int filterIconFrame, string overlayImagePath = null, Color? overlayColor = null) : base(nameLanguageKey, filterIconFrame) { this._overlayImagePath = overlayImagePath; this._overlayColor = overlayColor; } public Asset GetBackgroundOverlayImage() => this._overlayImagePath == null ? (Asset) null : Main.Assets.Request(this._overlayImagePath, (AssetRequestMode) 1); public Color? GetBackgroundOverlayColor() => this._overlayColor; } }