// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Achievements.ProgressionEventCondition // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using System.Collections.Generic; using Terraria.Achievements; namespace Terraria.GameContent.Achievements { public class ProgressionEventCondition : AchievementCondition { private const string Identifier = "PROGRESSION_EVENT"; private static Dictionary> _listeners = new Dictionary>(); private static bool _isListenerHooked; private int[] _eventIDs; private ProgressionEventCondition(int eventID) : base("PROGRESSION_EVENT_" + (object) eventID) { this._eventIDs = new int[1]{ eventID }; ProgressionEventCondition.ListenForPickup(this); } private ProgressionEventCondition(int[] eventIDs) : base("PROGRESSION_EVENT_" + (object) eventIDs[0]) { this._eventIDs = eventIDs; ProgressionEventCondition.ListenForPickup(this); } private static void ListenForPickup(ProgressionEventCondition condition) { if (!ProgressionEventCondition._isListenerHooked) { AchievementsHelper.OnProgressionEvent += new AchievementsHelper.ProgressionEventEvent(ProgressionEventCondition.ProgressionEventListener); ProgressionEventCondition._isListenerHooked = true; } for (int index = 0; index < condition._eventIDs.Length; ++index) { if (!ProgressionEventCondition._listeners.ContainsKey(condition._eventIDs[index])) ProgressionEventCondition._listeners[condition._eventIDs[index]] = new List(); ProgressionEventCondition._listeners[condition._eventIDs[index]].Add(condition); } } private static void ProgressionEventListener(int eventID) { if (!ProgressionEventCondition._listeners.ContainsKey(eventID)) return; foreach (AchievementCondition achievementCondition in ProgressionEventCondition._listeners[eventID]) achievementCondition.Complete(); } public static ProgressionEventCondition Create(params int[] eventIDs) => new ProgressionEventCondition(eventIDs); public static ProgressionEventCondition Create(int eventID) => new ProgressionEventCondition(eventID); public static ProgressionEventCondition[] CreateMany( params int[] eventIDs) { ProgressionEventCondition[] progressionEventConditionArray = new ProgressionEventCondition[eventIDs.Length]; for (int index = 0; index < eventIDs.Length; ++index) progressionEventConditionArray[index] = new ProgressionEventCondition(eventIDs[index]); return progressionEventConditionArray; } } }