// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Achievements.NPCKilledCondition // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using System.Collections.Generic; using Terraria.Achievements; namespace Terraria.GameContent.Achievements { public class NPCKilledCondition : AchievementCondition { private const string Identifier = "NPC_KILLED"; private static Dictionary> _listeners = new Dictionary>(); private static bool _isListenerHooked; private short[] _npcIds; private NPCKilledCondition(short npcId) : base("NPC_KILLED_" + (object) npcId) { this._npcIds = new short[1]{ npcId }; NPCKilledCondition.ListenForPickup(this); } private NPCKilledCondition(short[] npcIds) : base("NPC_KILLED_" + (object) npcIds[0]) { this._npcIds = npcIds; NPCKilledCondition.ListenForPickup(this); } private static void ListenForPickup(NPCKilledCondition condition) { if (!NPCKilledCondition._isListenerHooked) { AchievementsHelper.OnNPCKilled += new AchievementsHelper.NPCKilledEvent(NPCKilledCondition.NPCKilledListener); NPCKilledCondition._isListenerHooked = true; } for (int index = 0; index < condition._npcIds.Length; ++index) { if (!NPCKilledCondition._listeners.ContainsKey(condition._npcIds[index])) NPCKilledCondition._listeners[condition._npcIds[index]] = new List(); NPCKilledCondition._listeners[condition._npcIds[index]].Add(condition); } } private static void NPCKilledListener(Player player, short npcId) { if (player.whoAmI != Main.myPlayer || !NPCKilledCondition._listeners.ContainsKey(npcId)) return; foreach (AchievementCondition achievementCondition in NPCKilledCondition._listeners[npcId]) achievementCondition.Complete(); } public static AchievementCondition Create(params short[] npcIds) => (AchievementCondition) new NPCKilledCondition(npcIds); public static AchievementCondition Create(short npcId) => (AchievementCondition) new NPCKilledCondition(npcId); public static AchievementCondition[] CreateMany(params short[] npcs) { AchievementCondition[] achievementConditionArray = new AchievementCondition[npcs.Length]; for (int index = 0; index < npcs.Length; ++index) achievementConditionArray[index] = (AchievementCondition) new NPCKilledCondition(npcs[index]); return achievementConditionArray; } } }