using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; namespace Terraria { public class Netplay { public const int bufferSize = 1024; public const int maxConnections = 256; public static bool stopListen = false; public static ServerSock[] serverSock = new ServerSock[256]; public static ClientSock clientSock = new ClientSock(); public static TcpListener tcpListener; public static IPAddress serverListenIP; public static IPAddress serverIP; public static int serverPort = 7777; public static bool disconnect = false; public static string password = ""; public static string banFile = "banlist.txt"; public static bool spamCheck = false; public static bool anyClients = false; public static string portForwardIP; public static int portForwardPort; public static bool portForwardOpen; public static bool uPNP = true; public static bool ServerUp = false; public static void openPort() { Netplay.portForwardIP = Netplay.LocalIPAddress(); Netplay.portForwardPort = Netplay.serverPort; } public static void closePort() { } public static string LocalIPAddress() { string result = ""; IPHostEntry hostEntry = Dns.GetHostEntry(Dns.GetHostName()); IPAddress[] addressList = hostEntry.AddressList; for (int i = 0; i < addressList.Length; i++) { IPAddress iPAddress = addressList[i]; if (iPAddress.AddressFamily == AddressFamily.InterNetwork) { result = iPAddress.ToString(); break; } } return result; } public static void ResetNetDiag() { Main.rxMsg = 0; Main.rxData = 0; Main.txMsg = 0; Main.txData = 0; for (int i = 0; i < Main.maxMsg; i++) { Main.rxMsgType[i] = 0; Main.rxDataType[i] = 0; Main.txMsgType[i] = 0; Main.txDataType[i] = 0; } } public static void ResetSections() { for (int i = 0; i < 256; i++) { for (int j = 0; j < Main.maxSectionsX; j++) { for (int k = 0; k < Main.maxSectionsY; k++) { Netplay.serverSock[i].tileSection[j, k] = false; } } } } public static void AddBan(int plr) { string text = Netplay.serverSock[plr].tcpClient.Client.RemoteEndPoint.ToString(); string value = text; for (int i = 0; i < text.Length; i++) { if (text.Substring(i, 1) == ":") { value = text.Substring(0, i); } } using (StreamWriter streamWriter = new StreamWriter(Netplay.banFile, true)) { streamWriter.WriteLine("//" + Main.player[plr].name); streamWriter.WriteLine(value); } } public static bool CheckBan(string ip) { try { string b = ip; for (int i = 0; i < ip.Length; i++) { if (ip.Substring(i, 1) == ":") { b = ip.Substring(0, i); } } if (File.Exists(Netplay.banFile)) { using (StreamReader streamReader = new StreamReader(Netplay.banFile)) { string a; while ((a = streamReader.ReadLine()) != null) { if (a == b) { return true; } } } } } catch { } return false; } public static void newRecent() { for (int i = 0; i < Main.maxMP; i++) { if (Main.recentIP[i] == Netplay.serverIP.ToString() && Main.recentPort[i] == Netplay.serverPort) { for (int j = i; j < Main.maxMP - 1; j++) { Main.recentIP[j] = Main.recentIP[j + 1]; Main.recentPort[j] = Main.recentPort[j + 1]; Main.recentWorld[j] = Main.recentWorld[j + 1]; } } } for (int k = Main.maxMP - 1; k > 0; k--) { Main.recentIP[k] = Main.recentIP[k - 1]; Main.recentPort[k] = Main.recentPort[k - 1]; Main.recentWorld[k] = Main.recentWorld[k - 1]; } Main.recentIP[0] = Netplay.serverIP.ToString(); Main.recentPort[0] = Netplay.serverPort; Main.recentWorld[0] = Main.worldName; Main.SaveRecent(); } public static void ClientLoop(object threadContext) { Netplay.ResetNetDiag(); Main.ServerSideCharacter = false; if (Main.rand == null) { Main.rand = new Random((int)DateTime.Now.Ticks); } if (WorldGen.genRand == null) { WorldGen.genRand = new Random((int)DateTime.Now.Ticks); } Main.player[Main.myPlayer].hostile = false; Main.clientPlayer = (Player)Main.player[Main.myPlayer].clientClone(); for (int i = 0; i < 255; i++) { if (i != Main.myPlayer) { Main.player[i] = new Player(); } } Main.menuMode = 10; Main.menuMode = 14; if (!Main.autoPass) { Main.statusText = "Connecting to " + Netplay.serverIP; } Main.netMode = 1; Netplay.disconnect = false; Netplay.clientSock = new ClientSock(); Netplay.clientSock.tcpClient.NoDelay = true; Netplay.clientSock.readBuffer = new byte[1024]; Netplay.clientSock.writeBuffer = new byte[1024]; bool flag = true; while (flag) { flag = false; try { Netplay.clientSock.tcpClient.Connect(Netplay.serverIP, Netplay.serverPort); Netplay.clientSock.networkStream = Netplay.clientSock.tcpClient.GetStream(); flag = false; } catch { if (!Netplay.disconnect && Main.gameMenu) { flag = true; } } } NetMessage.buffer[256].Reset(); int num = -1; while (!Netplay.disconnect) { if (Netplay.clientSock.tcpClient.Connected) { if (NetMessage.buffer[256].checkBytes) { NetMessage.CheckBytes(256); } Netplay.clientSock.active = true; if (Netplay.clientSock.state == 0) { Main.statusText = "Found server"; Netplay.clientSock.state = 1; NetMessage.SendData(1, -1, -1, "", 0, 0f, 0f, 0f, 0); } if (Netplay.clientSock.state == 2 && num != Netplay.clientSock.state) { Main.statusText = "Sending player data..."; } if (Netplay.clientSock.state == 3 && num != Netplay.clientSock.state) { Main.statusText = "Requesting world information"; } if (Netplay.clientSock.state == 4) { WorldGen.worldCleared = false; Netplay.clientSock.state = 5; if (Main.cloudBGActive >= 1f) { Main.cloudBGAlpha = 1f; } else { Main.cloudBGAlpha = 0f; } Main.windSpeed = Main.windSpeedSet; Cloud.resetClouds(); Main.cloudAlpha = Main.maxRaining; WorldGen.clearWorld(); if (Main.mapEnabled) { Map.loadMap(); } } if (Netplay.clientSock.state == 5 && Main.loadMapLock) { float num2 = (float)Main.loadMapLastX / (float)Main.maxTilesX; Main.statusText = string.Concat(new object[] { Lang.gen[68], " ", (int)(num2 * 100f + 1f), "%" }); } else { if (Netplay.clientSock.state == 5 && WorldGen.worldCleared) { Netplay.clientSock.state = 6; Main.player[Main.myPlayer].FindSpawn(); NetMessage.SendData(8, -1, -1, "", Main.player[Main.myPlayer].SpawnX, (float)Main.player[Main.myPlayer].SpawnY, 0f, 0f, 0); } } if (Netplay.clientSock.state == 6 && num != Netplay.clientSock.state) { Main.statusText = "Requesting tile data"; } if (!Netplay.clientSock.locked && !Netplay.disconnect && Netplay.clientSock.networkStream.DataAvailable) { Netplay.clientSock.locked = true; Netplay.clientSock.networkStream.BeginRead(Netplay.clientSock.readBuffer, 0, Netplay.clientSock.readBuffer.Length, new AsyncCallback(Netplay.clientSock.ClientReadCallBack), Netplay.clientSock.networkStream); } if (Netplay.clientSock.statusMax > 0 && Netplay.clientSock.statusText != "") { if (Netplay.clientSock.statusCount >= Netplay.clientSock.statusMax) { Main.statusText = Netplay.clientSock.statusText + ": Complete!"; Netplay.clientSock.statusText = ""; Netplay.clientSock.statusMax = 0; Netplay.clientSock.statusCount = 0; } else { Main.statusText = string.Concat(new object[] { Netplay.clientSock.statusText, ": ", (int)((float)Netplay.clientSock.statusCount / (float)Netplay.clientSock.statusMax * 100f), "%" }); } } Thread.Sleep(1); } else { if (Netplay.clientSock.active) { Main.statusText = "Lost connection"; Netplay.disconnect = true; } } num = Netplay.clientSock.state; } try { Netplay.clientSock.networkStream.Close(); Netplay.clientSock.networkStream = Netplay.clientSock.tcpClient.GetStream(); } catch { } if (!Main.gameMenu) { Main.netMode = 0; Player.SavePlayer(Main.player[Main.myPlayer], Main.playerPathName); Main.gameMenu = true; Main.menuMode = 14; } NetMessage.buffer[256].Reset(); if (Main.menuMode == 15 && Main.statusText == "Lost connection") { Main.menuMode = 14; } if (Netplay.clientSock.statusText != "" && Netplay.clientSock.statusText != null) { Main.statusText = "Lost connection"; } Netplay.clientSock.statusCount = 0; Netplay.clientSock.statusMax = 0; Netplay.clientSock.statusText = ""; Main.netMode = 0; } public static void ServerLoop(object threadContext) { Netplay.ResetNetDiag(); if (Main.rand == null) { Main.rand = new Random((int)DateTime.Now.Ticks); } if (WorldGen.genRand == null) { WorldGen.genRand = new Random((int)DateTime.Now.Ticks); } Main.myPlayer = 255; Netplay.serverIP = IPAddress.Any; Netplay.serverListenIP = Netplay.serverIP; Main.menuMode = 14; Main.statusText = "Starting server..."; Main.netMode = 2; Netplay.disconnect = false; for (int i = 0; i < 256; i++) { Netplay.serverSock[i] = new ServerSock(); Netplay.serverSock[i].Reset(); Netplay.serverSock[i].whoAmI = i; Netplay.serverSock[i].tcpClient = new TcpClient(); Netplay.serverSock[i].tcpClient.NoDelay = true; Netplay.serverSock[i].readBuffer = new byte[1024]; Netplay.serverSock[i].writeBuffer = new byte[1024]; } Netplay.tcpListener = new TcpListener(Netplay.serverListenIP, Netplay.serverPort); try { Netplay.tcpListener.Start(); } catch (Exception ex) { Main.menuMode = 15; Main.statusText = ex.ToString(); Netplay.disconnect = true; } if (!Netplay.disconnect) { ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ListenForClients), 1); Main.statusText = "Server started"; } if (Netplay.uPNP) { try { Netplay.openPort(); } catch { } } int num = 0; while (!Netplay.disconnect) { if (Netplay.stopListen) { int num2 = -1; for (int j = 0; j < Main.maxNetPlayers; j++) { if (!Netplay.serverSock[j].tcpClient.Connected) { num2 = j; break; } } if (num2 >= 0) { if (Main.ignoreErrors) { try { Netplay.tcpListener.Start(); Netplay.stopListen = false; ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ListenForClients), 1); goto IL_219; } catch { goto IL_219; } } Netplay.tcpListener.Start(); Netplay.stopListen = false; ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ListenForClients), 1); } } IL_219: int num3 = 0; for (int k = 0; k < 256; k++) { if (NetMessage.buffer[k].checkBytes) { NetMessage.CheckBytes(k); } if (Netplay.serverSock[k].kill) { Netplay.serverSock[k].Reset(); NetMessage.syncPlayers(); } else { if (Netplay.serverSock[k].tcpClient.Connected) { if (!Netplay.serverSock[k].active) { Netplay.serverSock[k].state = 0; } Netplay.serverSock[k].active = true; num3++; if (!Netplay.serverSock[k].locked) { try { Netplay.serverSock[k].networkStream = Netplay.serverSock[k].tcpClient.GetStream(); if (Netplay.serverSock[k].networkStream.DataAvailable) { Netplay.serverSock[k].locked = true; Netplay.serverSock[k].networkStream.BeginRead(Netplay.serverSock[k].readBuffer, 0, Netplay.serverSock[k].readBuffer.Length, new AsyncCallback(Netplay.serverSock[k].ServerReadCallBack), Netplay.serverSock[k].networkStream); } } catch { Netplay.serverSock[k].kill = true; } } if (Netplay.serverSock[k].statusMax > 0 && Netplay.serverSock[k].statusText2 != "") { if (Netplay.serverSock[k].statusCount >= Netplay.serverSock[k].statusMax) { Netplay.serverSock[k].statusText = string.Concat(new object[] { "(", Netplay.serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", Netplay.serverSock[k].name, " ", Netplay.serverSock[k].statusText2, ": Complete!" }); Netplay.serverSock[k].statusText2 = ""; Netplay.serverSock[k].statusMax = 0; Netplay.serverSock[k].statusCount = 0; } else { Netplay.serverSock[k].statusText = string.Concat(new object[] { "(", Netplay.serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", Netplay.serverSock[k].name, " ", Netplay.serverSock[k].statusText2, ": ", (int)((float)Netplay.serverSock[k].statusCount / (float)Netplay.serverSock[k].statusMax * 100f), "%" }); } } else { if (Netplay.serverSock[k].state == 0) { Netplay.serverSock[k].statusText = string.Concat(new object[] { "(", Netplay.serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", Netplay.serverSock[k].name, " is connecting..." }); } else { if (Netplay.serverSock[k].state == 1) { Netplay.serverSock[k].statusText = string.Concat(new object[] { "(", Netplay.serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", Netplay.serverSock[k].name, " is sending player data..." }); } else { if (Netplay.serverSock[k].state == 2) { Netplay.serverSock[k].statusText = string.Concat(new object[] { "(", Netplay.serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", Netplay.serverSock[k].name, " requested world information" }); } else { if (Netplay.serverSock[k].state != 3 && Netplay.serverSock[k].state == 10) { Netplay.serverSock[k].statusText = string.Concat(new object[] { "(", Netplay.serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", Netplay.serverSock[k].name, " is playing" }); } } } } } } else { if (Netplay.serverSock[k].active) { Netplay.serverSock[k].kill = true; } else { Netplay.serverSock[k].statusText2 = ""; if (k < 255) { Main.player[k].active = false; } } } } } num++; if (num > 10) { Thread.Sleep(1); num = 0; } else { Thread.Sleep(0); } if (!WorldGen.saveLock && !Main.dedServ) { if (num3 == 0) { Main.statusText = "Waiting for clients..."; } else { Main.statusText = num3 + " clients connected"; } } if (num3 == 0) { Netplay.anyClients = false; } else { Netplay.anyClients = true; } Netplay.ServerUp = true; } Netplay.tcpListener.Stop(); try { Netplay.closePort(); } catch { } for (int l = 0; l < 256; l++) { Netplay.serverSock[l].Reset(); } if (Main.menuMode != 15) { Main.netMode = 0; Main.menuMode = 10; WorldGen.saveWorld(false); while (WorldGen.saveLock) { } Main.menuMode = 0; } else { Main.netMode = 0; } Main.myPlayer = 0; } public static void ListenForClients(object threadContext) { while (!Netplay.disconnect && !Netplay.stopListen) { int num = -1; for (int i = 0; i < Main.maxNetPlayers; i++) { if (!Netplay.serverSock[i].tcpClient.Connected) { num = i; break; } } if (num >= 0) { try { Netplay.serverSock[num].tcpClient = Netplay.tcpListener.AcceptTcpClient(); Netplay.serverSock[num].tcpClient.NoDelay = true; Console.WriteLine(Netplay.serverSock[num].tcpClient.Client.RemoteEndPoint + " is connecting..."); continue; } catch (Exception ex) { if (!Netplay.disconnect) { Main.menuMode = 15; Main.statusText = ex.ToString(); Netplay.disconnect = true; } continue; } } Netplay.stopListen = true; Netplay.tcpListener.Stop(); } } public static void StartClient() { ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ClientLoop), 1); } public static void StartServer() { ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ServerLoop), 1); } public static bool SetIP(string newIP) { try { Netplay.serverIP = IPAddress.Parse(newIP); } catch { return false; } return true; } public static bool SetIP2(string newIP) { bool result; try { IPHostEntry hostEntry = Dns.GetHostEntry(newIP); IPAddress[] addressList = hostEntry.AddressList; for (int i = 0; i < addressList.Length; i++) { if (addressList[i].AddressFamily == AddressFamily.InterNetwork) { Netplay.serverIP = addressList[i]; result = true; return result; } } result = false; } catch { result = false; } return result; } public static void Init() { for (int i = 0; i < 257; i++) { if (i < 256) { Netplay.serverSock[i] = new ServerSock(); Netplay.serverSock[i].tcpClient.NoDelay = true; } NetMessage.buffer[i] = new messageBuffer(); NetMessage.buffer[i].whoAmI = i; } Netplay.clientSock.tcpClient.NoDelay = true; } public static int GetSectionX(int x) { return x / 200; } public static int GetSectionY(int y) { return y / 150; } } }