// Decompiled with JetBrains decompiler // Type: Terraria.Social.Steam.OverlaySocialModule // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Steamworks; namespace Terraria.Social.Steam { public class OverlaySocialModule : Terraria.Social.Base.OverlaySocialModule { private Callback _gamepadTextInputDismissed; private bool _gamepadTextInputActive; public override void Initialize() => this._gamepadTextInputDismissed = Callback.Create(new Callback.DispatchDelegate((object) this, __methodptr(OnGamepadTextInputDismissed))); public override void Shutdown() { } public override bool IsGamepadTextInputActive() => this._gamepadTextInputActive; public override bool ShowGamepadTextInput( string description, uint maxLength, bool multiLine = false, string existingText = "", bool password = false) { if (this._gamepadTextInputActive) return false; int num = SteamUtils.ShowGamepadTextInput(password ? (EGamepadTextInputMode) 1 : (EGamepadTextInputMode) 0, multiLine ? (EGamepadTextInputLineMode) 1 : (EGamepadTextInputLineMode) 0, description, maxLength, existingText) ? 1 : 0; if (num == 0) return num != 0; this._gamepadTextInputActive = true; return num != 0; } public override string GetGamepadText() { uint gamepadTextLength = SteamUtils.GetEnteredGamepadTextLength(); string str; SteamUtils.GetEnteredGamepadTextInput(ref str, gamepadTextLength); return str; } private void OnGamepadTextInputDismissed(GamepadTextInputDismissed_t result) => this._gamepadTextInputActive = false; } }