// Decompiled with JetBrains decompiler // Type: Terraria.Graphics.Renderers.FadingParticle // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Terraria.Graphics.Renderers { public class FadingParticle : ABasicParticle { public float FadeInNormalizedTime; public float FadeOutNormalizedTime = 1f; public Color ColorTint = Color.White; private float _timeTolive; private float _timeSinceSpawn; public override void FetchFromPool() { base.FetchFromPool(); this.FadeInNormalizedTime = 0.0f; this.FadeOutNormalizedTime = 1f; this.ColorTint = Color.White; this._timeTolive = 0.0f; this._timeSinceSpawn = 0.0f; } public void SetTypeInfo(float timeToLive) => this._timeTolive = timeToLive; public override void Update(ref ParticleRendererSettings settings) { base.Update(ref settings); ++this._timeSinceSpawn; if ((double) this._timeSinceSpawn < (double) this._timeTolive) return; this.ShouldBeRemovedFromRenderer = true; } public override void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch) { Color color = this.ColorTint * Utils.GetLerpValue(0.0f, this.FadeInNormalizedTime, this._timeSinceSpawn / this._timeTolive, true) * Utils.GetLerpValue(1f, this.FadeOutNormalizedTime, this._timeSinceSpawn / this._timeTolive, true); spritebatch.Draw(this._texture.Value, settings.AnchorPosition + this.LocalPosition, new Rectangle?(this._frame), color, this.Rotation, this._origin, this.Scale, SpriteEffects.None, 0.0f); } } }