// Decompiled with JetBrains decompiler // Type: Terraria.Graphics.MagicMissileDrawer // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System.Runtime.InteropServices; using Terraria.DataStructures; using Terraria.Graphics.Shaders; namespace Terraria.Graphics { [StructLayout(LayoutKind.Sequential, Size = 1)] public struct MagicMissileDrawer { private static VertexStrip _vertexStrip = new VertexStrip(); public void Draw(Projectile proj) { MiscShaderData miscShaderData = GameShaders.Misc["MagicMissile"]; miscShaderData.UseSaturation(-2.8f); miscShaderData.UseOpacity(2f); miscShaderData.Apply(new DrawData?()); MagicMissileDrawer._vertexStrip.PrepareStripWithProceduralPadding(proj.oldPos, proj.oldRot, new VertexStrip.StripColorFunction(this.StripColors), new VertexStrip.StripHalfWidthFunction(this.StripWidth), -Main.screenPosition + proj.Size / 2f); MagicMissileDrawer._vertexStrip.DrawTrail(); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } private Color StripColors(float progressOnStrip) { Color color = Color.Lerp(Color.White, Color.Violet, Utils.GetLerpValue(0.0f, 0.7f, progressOnStrip, true)) * (1f - Utils.GetLerpValue(0.0f, 0.98f, progressOnStrip, false)); color.A /= (byte) 2; return color; } private float StripWidth(float progressOnStrip) => MathHelper.Lerp(26f, 32f, Utils.GetLerpValue(0.0f, 0.2f, progressOnStrip, true)) * Utils.GetLerpValue(0.0f, 0.07f, progressOnStrip, true); } }