// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.Elements.UIKeybindingToggleListItem // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; using System; using Terraria.UI; using Terraria.UI.Chat; namespace Terraria.GameContent.UI.Elements { public class UIKeybindingToggleListItem : UIElement { private Color _color; private Func _TextDisplayFunction; private Func _IsOnFunction; private Asset _toggleTexture; public UIKeybindingToggleListItem(Func getText, Func getStatus, Color color) { this._color = color; this._toggleTexture = Main.Assets.Request("Images/UI/Settings_Toggle", (AssetRequestMode) 1); this._TextDisplayFunction = getText != null ? getText : (Func) (() => "???"); this._IsOnFunction = getStatus != null ? getStatus : (Func) (() => false); } protected override void DrawSelf(SpriteBatch spriteBatch) { float num1 = 6f; base.DrawSelf(spriteBatch); CalculatedStyle dimensions = this.GetDimensions(); float num2 = dimensions.Width + 1f; Vector2 vector2_1 = new Vector2(dimensions.X, dimensions.Y); Vector2 baseScale = new Vector2(0.8f); Color baseColor = Color.Lerp(false ? Color.Gold : (this.IsMouseHovering ? Color.White : Color.Silver), Color.White, this.IsMouseHovering ? 0.5f : 0.0f); Color color = this.IsMouseHovering ? this._color : this._color.MultiplyRGBA(new Color(180, 180, 180)); Vector2 position = vector2_1; Utils.DrawSettingsPanel(spriteBatch, position, num2, color); position.X += 8f; position.Y += 2f + num1; ChatManager.DrawColorCodedStringWithShadow(spriteBatch, FontAssets.ItemStack.Value, this._TextDisplayFunction(), position, baseColor, 0.0f, Vector2.Zero, baseScale, num2); position.X -= 17f; Rectangle rectangle = new Rectangle(this._IsOnFunction() ? (this._toggleTexture.Width() - 2) / 2 + 2 : 0, 0, (this._toggleTexture.Width() - 2) / 2, this._toggleTexture.Height()); Vector2 vector2_2 = new Vector2((float) rectangle.Width, 0.0f); position = new Vector2((float) ((double) dimensions.X + (double) dimensions.Width - (double) vector2_2.X - 10.0), dimensions.Y + 2f + num1); spriteBatch.Draw(this._toggleTexture.Value, position, new Rectangle?(rectangle), Color.White, 0.0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 0.0f); } } }