// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.Elements.UIHorizontalSeparator // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; using Terraria.UI; namespace Terraria.GameContent.UI.Elements { public class UIHorizontalSeparator : UIElement { private Asset _texture; public Color Color; public int EdgeWidth; public UIHorizontalSeparator(int EdgeWidth = 2, bool highlightSideUp = true) { this.Color = Color.White; this._texture = !highlightSideUp ? Main.Assets.Request("Images/UI/CharCreation/Separator2", (AssetRequestMode) 1) : Main.Assets.Request("Images/UI/CharCreation/Separator1", (AssetRequestMode) 1); this.Width.Set((float) this._texture.Width(), 0.0f); this.Height.Set((float) this._texture.Height(), 0.0f); } protected override void DrawSelf(SpriteBatch spriteBatch) { CalculatedStyle dimensions = this.GetDimensions(); Utils.DrawPanel(this._texture.Value, this.EdgeWidth, 0, spriteBatch, dimensions.Position(), dimensions.Width, this.Color); } public override bool ContainsPoint(Vector2 point) => false; } }