// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.Elements.UIHairStyleButton // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; using Terraria.Audio; using Terraria.UI; namespace Terraria.GameContent.UI.Elements { public class UIHairStyleButton : UIImageButton { private readonly Player _player; public readonly int HairStyleId; private readonly Asset _selectedBorderTexture; private readonly Asset _hoveredBorderTexture; private bool _hovered; private bool _soundedHover; public UIHairStyleButton(Player player, int hairStyleId) : base(Main.Assets.Request("Images/UI/CharCreation/CategoryPanel", (AssetRequestMode) 1)) { this._player = player; this.HairStyleId = hairStyleId; this.Width = StyleDimension.FromPixels(44f); this.Height = StyleDimension.FromPixels(44f); this._selectedBorderTexture = Main.Assets.Request("Images/UI/CharCreation/CategoryPanelHighlight", (AssetRequestMode) 1); this._hoveredBorderTexture = Main.Assets.Request("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1); } protected override void DrawSelf(SpriteBatch spriteBatch) { if (this._hovered) { if (!this._soundedHover) SoundEngine.PlaySound(12); this._soundedHover = true; } else this._soundedHover = false; Vector2 vector2 = new Vector2(-5f, -5f); base.DrawSelf(spriteBatch); if (this._player.hair == this.HairStyleId) spriteBatch.Draw(this._selectedBorderTexture.Value, this.GetDimensions().Center() - this._selectedBorderTexture.Size() / 2f, Color.White); if (this._hovered) spriteBatch.Draw(this._hoveredBorderTexture.Value, this.GetDimensions().Center() - this._hoveredBorderTexture.Size() / 2f, Color.White); int hair = this._player.hair; this._player.hair = this.HairStyleId; Main.PlayerRenderer.DrawPlayerHead(Main.Camera, this._player, this.GetDimensions().Center() + vector2); this._player.hair = hair; } public override void MouseDown(UIMouseEvent evt) { this._player.hair = this.HairStyleId; SoundEngine.PlaySound(12); base.MouseDown(evt); } public override void MouseOver(UIMouseEvent evt) { base.MouseOver(evt); this._hovered = true; } public override void MouseOut(UIMouseEvent evt) { base.MouseOut(evt); this._hovered = false; } } }