// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.Elements.UIClothStyleButton // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; using Terraria.Audio; using Terraria.UI; namespace Terraria.GameContent.UI.Elements { public class UIClothStyleButton : UIElement { private readonly Player _player; public readonly int ClothStyleId; private readonly Asset _BasePanelTexture; private readonly Asset _selectedBorderTexture; private readonly Asset _hoveredBorderTexture; private readonly UICharacter _char; private bool _hovered; private bool _soundedHover; private int _realSkinVariant; public UIClothStyleButton(Player player, int clothStyleId) { this._player = player; this.ClothStyleId = clothStyleId; this.Width = StyleDimension.FromPixels(44f); this.Height = StyleDimension.FromPixels(80f); this._BasePanelTexture = Main.Assets.Request("Images/UI/CharCreation/CategoryPanel", (AssetRequestMode) 1); this._selectedBorderTexture = Main.Assets.Request("Images/UI/CharCreation/CategoryPanelHighlight", (AssetRequestMode) 1); this._hoveredBorderTexture = Main.Assets.Request("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1); UICharacter uiCharacter = new UICharacter(this._player, hasBackPanel: false); uiCharacter.HAlign = 0.5f; uiCharacter.VAlign = 0.5f; this._char = uiCharacter; this.Append((UIElement) this._char); } public override void Draw(SpriteBatch spriteBatch) { this._realSkinVariant = this._player.skinVariant; this._player.skinVariant = this.ClothStyleId; base.Draw(spriteBatch); this._player.skinVariant = this._realSkinVariant; } protected override void DrawSelf(SpriteBatch spriteBatch) { if (this._hovered) { if (!this._soundedHover) SoundEngine.PlaySound(12); this._soundedHover = true; } else this._soundedHover = false; CalculatedStyle dimensions = this.GetDimensions(); Utils.DrawSplicedPanel(spriteBatch, this._BasePanelTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, 10, 10, 10, 10, Color.White * 0.5f); if (this._realSkinVariant == this.ClothStyleId) Utils.DrawSplicedPanel(spriteBatch, this._selectedBorderTexture.Value, (int) dimensions.X + 3, (int) dimensions.Y + 3, (int) dimensions.Width - 6, (int) dimensions.Height - 6, 10, 10, 10, 10, Color.White); if (!this._hovered) return; Utils.DrawSplicedPanel(spriteBatch, this._hoveredBorderTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, 10, 10, 10, 10, Color.White); } public override void MouseDown(UIMouseEvent evt) { this._player.skinVariant = this.ClothStyleId; SoundEngine.PlaySound(12); base.MouseDown(evt); } public override void MouseOver(UIMouseEvent evt) { base.MouseOver(evt); this._hovered = true; this._char.SetAnimated(true); } public override void MouseOut(UIMouseEvent evt) { base.MouseOut(evt); this._hovered = false; this._char.SetAnimated(false); } } }