// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.BigProgressBar.GolemHeadProgressBar // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Collections.Generic; using Terraria.ID; namespace Terraria.GameContent.UI.BigProgressBar { public class GolemHeadProgressBar : IBigProgressBar { private float _lifePercentToShow; private NPC _referenceDummy; private HashSet ValidIds = new HashSet() { 246, 245 }; public GolemHeadProgressBar() => this._referenceDummy = new NPC(); public bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info) { if (info.npcIndexToAimAt < 0 || info.npcIndexToAimAt > 200) return false; NPC npc1 = Main.npc[info.npcIndexToAimAt]; if (!npc1.active && !this.TryFindingAnotherGolemPiece(ref info)) return false; int num1 = 0; this._referenceDummy.SetDefaults(245, npc1.GetMatchingSpawnParams()); int num2 = num1 + this._referenceDummy.lifeMax; this._referenceDummy.SetDefaults(246, npc1.GetMatchingSpawnParams()); int num3 = num2 + this._referenceDummy.lifeMax; float num4 = 0.0f; for (int index = 0; index < 200; ++index) { NPC npc2 = Main.npc[index]; if (npc2.active && this.ValidIds.Contains(npc2.type)) num4 += (float) npc2.life; } this._lifePercentToShow = Utils.Clamp(num4 / (float) num3, 0.0f, 1f); return true; } public void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch) { int bossHeadTexture = NPCID.Sets.BossHeadTextures[246]; Texture2D texture2D = TextureAssets.NpcHeadBoss[bossHeadTexture].Value; Rectangle barIconFrame = texture2D.Frame(); BigProgressBarHelper.DrawFancyBar(spriteBatch, this._lifePercentToShow, texture2D, barIconFrame); } private bool TryFindingAnotherGolemPiece(ref BigProgressBarInfo info) { for (int index = 0; index < 200; ++index) { NPC npc = Main.npc[index]; if (npc.active && this.ValidIds.Contains(npc.type)) { info.npcIndexToAimAt = index; return true; } } return false; } } }