// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.BigProgressBar.BigProgressBarHelper // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; namespace Terraria.GameContent.UI.BigProgressBar { public class BigProgressBarHelper { private const string _bossBarTexturePath = "Images/UI/UI_BossBar"; public static void DrawBareBonesBar(SpriteBatch spriteBatch, float lifePercent) { Rectangle destinationRectangle1 = Utils.CenteredRectangle(Main.ScreenSize.ToVector2() * new Vector2(0.5f, 1f) + new Vector2(0.0f, -50f), new Vector2(400f, 20f)); Rectangle destinationRectangle2 = destinationRectangle1; destinationRectangle2.Inflate(2, 2); Texture2D texture = TextureAssets.MagicPixel.Value; Rectangle rectangle = new Rectangle(0, 0, 1, 1); Rectangle destinationRectangle3 = destinationRectangle1; destinationRectangle3.Width = (int) ((double) destinationRectangle3.Width * (double) lifePercent); spriteBatch.Draw(texture, destinationRectangle2, new Rectangle?(rectangle), Color.White * 0.6f); spriteBatch.Draw(texture, destinationRectangle1, new Rectangle?(rectangle), Color.Black * 0.6f); spriteBatch.Draw(texture, destinationRectangle3, new Rectangle?(rectangle), Color.LimeGreen * 0.5f); } public static void DrawFancyBar( SpriteBatch spriteBatch, float lifePercent, Texture2D barIconTexture, Rectangle barIconFrame) { Texture2D texture2D = Main.Assets.Request("Images/UI/UI_BossBar", (AssetRequestMode) 1).Value; Point p1 = new Point(456, 22); Point p2 = new Point(32, 24); int verticalFrames = 6; Rectangle rectangle1 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 3); Color color = Color.White * 0.2f; int num1 = (int) ((double) p1.X * (double) lifePercent); int num2 = num1 - num1 % 2; Rectangle rectangle2 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 2); rectangle2.X += p2.X; rectangle2.Y += p2.Y; rectangle2.Width = 2; rectangle2.Height = p1.Y; Rectangle rectangle3 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 1); rectangle3.X += p2.X; rectangle3.Y += p2.Y; rectangle3.Width = 2; rectangle3.Height = p1.Y; Rectangle r = Utils.CenteredRectangle(Main.ScreenSize.ToVector2() * new Vector2(0.5f, 1f) + new Vector2(0.0f, -50f), p1.ToVector2()); Vector2 position = r.TopLeft() - p2.ToVector2(); spriteBatch.Draw(texture2D, position, new Rectangle?(rectangle1), color, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f); spriteBatch.Draw(texture2D, r.TopLeft(), new Rectangle?(rectangle2), Color.White, 0.0f, Vector2.Zero, new Vector2((float) (num2 / rectangle2.Width), 1f), SpriteEffects.None, 0.0f); spriteBatch.Draw(texture2D, r.TopLeft() + new Vector2((float) (num2 - 2), 0.0f), new Rectangle?(rectangle3), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f); Rectangle rectangle4 = texture2D.Frame(verticalFrames: verticalFrames); spriteBatch.Draw(texture2D, position, new Rectangle?(rectangle4), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f); Vector2 vector2 = new Vector2(4f, 20f) + new Vector2(26f, 28f) / 2f; spriteBatch.Draw(barIconTexture, position + vector2, new Rectangle?(barIconFrame), Color.White, 0.0f, barIconFrame.Size() / 2f, 1f, SpriteEffects.None, 0.0f); } public static void DrawFancyBar( SpriteBatch spriteBatch, float lifePercent, Texture2D barIconTexture, Rectangle barIconFrame, float shieldPercent) { Texture2D texture2D = Main.Assets.Request("Images/UI/UI_BossBar", (AssetRequestMode) 1).Value; Point p1 = new Point(456, 22); Point p2 = new Point(32, 24); int verticalFrames = 6; Rectangle rectangle1 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 3); Color color = Color.White * 0.2f; int num1 = (int) ((double) p1.X * (double) lifePercent); int num2 = num1 - num1 % 2; Rectangle rectangle2 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 2); rectangle2.X += p2.X; rectangle2.Y += p2.Y; rectangle2.Width = 2; rectangle2.Height = p1.Y; Rectangle rectangle3 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 1); rectangle3.X += p2.X; rectangle3.Y += p2.Y; rectangle3.Width = 2; rectangle3.Height = p1.Y; int num3 = (int) ((double) p1.X * (double) shieldPercent); int num4 = num3 - num3 % 2; Rectangle rectangle4 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 5); rectangle4.X += p2.X; rectangle4.Y += p2.Y; rectangle4.Width = 2; rectangle4.Height = p1.Y; Rectangle rectangle5 = texture2D.Frame(verticalFrames: verticalFrames, frameY: 4); rectangle5.X += p2.X; rectangle5.Y += p2.Y; rectangle5.Width = 2; rectangle5.Height = p1.Y; Rectangle r = Utils.CenteredRectangle(Main.ScreenSize.ToVector2() * new Vector2(0.5f, 1f) + new Vector2(0.0f, -50f), p1.ToVector2()); Vector2 position = r.TopLeft() - p2.ToVector2(); spriteBatch.Draw(texture2D, position, new Rectangle?(rectangle1), color, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f); spriteBatch.Draw(texture2D, r.TopLeft(), new Rectangle?(rectangle2), Color.White, 0.0f, Vector2.Zero, new Vector2((float) (num2 / rectangle2.Width), 1f), SpriteEffects.None, 0.0f); spriteBatch.Draw(texture2D, r.TopLeft() + new Vector2((float) (num2 - 2), 0.0f), new Rectangle?(rectangle3), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f); spriteBatch.Draw(texture2D, r.TopLeft(), new Rectangle?(rectangle4), Color.White, 0.0f, Vector2.Zero, new Vector2((float) (num4 / rectangle4.Width), 1f), SpriteEffects.None, 0.0f); spriteBatch.Draw(texture2D, r.TopLeft() + new Vector2((float) (num4 - 2), 0.0f), new Rectangle?(rectangle5), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f); Rectangle rectangle6 = texture2D.Frame(verticalFrames: verticalFrames); spriteBatch.Draw(texture2D, position, new Rectangle?(rectangle6), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f); Vector2 vector2 = new Vector2(4f, 20f) + barIconFrame.Size() / 2f; spriteBatch.Draw(barIconTexture, position + vector2, new Rectangle?(barIconFrame), Color.White, 0.0f, barIconFrame.Size() / 2f, 1f, SpriteEffects.None, 0.0f); } } }