// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.PillarShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class PillarShader : ChromaShader { private readonly Vector4 _primaryColor; private readonly Vector4 _secondaryColor; public PillarShader(Color primaryColor, Color secondaryColor) { this._primaryColor = primaryColor.ToVector4(); this._secondaryColor = secondaryColor.ToVector4(); } [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, (float) (Math.Sin((double) time * 2.5 + (double) canvasPositionOfIndex.X) * 0.5 + 0.5)); fragment.SetColor(index, vector4); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { Vector2 vector2_1 = new Vector2(1.5f, 0.5f); time *= 4f; for (int index = 0; index < fragment.Count; ++index) { Vector2 vector2_2 = fragment.GetCanvasPositionOfIndex(index) - vector2_1; float num1 = vector2_2.Length() * 2f; float num2 = (float) Math.Atan2((double) vector2_2.Y, (double) vector2_2.X); Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, (float) (Math.Sin((double) num1 * 4.0 - (double) time - (double) num2) * 0.5 + 0.5)); if ((double) num1 < 1.0) { float num3 = num1 / 1f; float num4 = num3 * (num3 * num3); vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, (float) (Math.Sin(4.0 - (double) time - (double) num2) * 0.5 + 0.5)) * num4; } vector4.W = 1f; fragment.SetColor(index, vector4); } } } }