// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.FrostLegionShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; namespace Terraria.GameContent.RGB { public class FrostLegionShader : ChromaShader { private readonly Vector4 _primaryColor; private readonly Vector4 _secondaryColor; public FrostLegionShader(Color primaryColor, Color secondaryColor) { this._primaryColor = primaryColor.ToVector4(); this._secondaryColor = secondaryColor.ToVector4(); } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); float staticNoise = NoiseHelper.GetStaticNoise(fragment.GetGridPositionOfIndex(index).X / 2); float num = (float) (((double) canvasPositionOfIndex.Y + (double) canvasPositionOfIndex.X / 2.0 - (double) staticNoise + (double) time) % 2.0); if ((double) num < 0.0) num += 2f; if ((double) num < 0.200000002980232) num = (float) (1.0 - (double) num / 0.200000002980232); Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, num / 2f); fragment.SetColor(index, vector4); } } } }