// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.CorruptSurfaceShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class CorruptSurfaceShader : ChromaShader { private readonly Vector4 _baseColor; private readonly Vector4 _skyColor; private Vector4 _lightColor; public CorruptSurfaceShader(Color color) { this._baseColor = color.ToVector4(); this._skyColor = Vector4.Lerp(this._baseColor, Color.DeepSkyBlue.ToVector4(), 0.5f); } public CorruptSurfaceShader(Color vineColor, Color skyColor) { this._baseColor = vineColor.ToVector4(); this._skyColor = skyColor.ToVector4(); } public virtual void Update(float elapsedTime) => this._lightColor = Main.ColorOfTheSkies.ToVector4() * 0.75f + Vector4.One * 0.25f; [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { Vector4 vector4_1 = this._skyColor * this._lightColor; for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 vector4_2 = Vector4.Lerp(this._baseColor, vector4_1, (float) (Math.Sin((double) time * 0.5 + (double) canvasPositionOfIndex.X) * 0.5 + 0.5)); fragment.SetColor(index, vector4_2); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { Vector4 vector4_1 = this._skyColor * this._lightColor; for (int index = 0; index < fragment.Count; ++index) { Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(index); Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); float num1 = (float) (((double) NoiseHelper.GetStaticNoise(gridPositionOfIndex.X) * 10.0 + (double) time * 0.400000005960464) % 10.0); float num2 = 1f; if ((double) num1 > 1.0) { num2 = MathHelper.Clamp((float) (1.0 - ((double) num1 - 1.39999997615814)), 0.0f, 1f); num1 = 1f; } float num3 = (float) (Math.Sin((double) canvasPositionOfIndex.X) * 0.300000011920929 + 0.699999988079071); float num4 = num1 - (1f - canvasPositionOfIndex.Y); Vector4 vector4_2 = vector4_1; if ((double) num4 > 0.0) { float num5 = 1f; if ((double) num4 < 0.200000002980232) num5 = num4 * 5f; vector4_2 = Vector4.Lerp(vector4_2, this._baseColor, num5 * num2); } if ((double) canvasPositionOfIndex.Y > (double) num3) vector4_2 = this._baseColor; fragment.SetColor(index, vector4_2); } } } }