// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.LootSimulation.SimulationConditionSetters // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using System; using Terraria.GameContent.LootSimulation.LootSimulatorConditionSetterTypes; namespace Terraria.GameContent.LootSimulation { public class SimulationConditionSetters { public static FastConditionSetter HardMode = new FastConditionSetter((Action) (info => Main.hardMode = true), (Action) (info => Main.hardMode = false)); public static FastConditionSetter ExpertMode = new FastConditionSetter((Action) (info => { Main.GameMode = 1; info.runningExpertMode = true; }), (Action) (info => { Main.GameMode = 0; info.runningExpertMode = false; })); public static FastConditionSetter Eclipse = new FastConditionSetter((Action) (info => Main.eclipse = true), (Action) (info => Main.eclipse = false)); public static FastConditionSetter BloodMoon = new FastConditionSetter((Action) (info => Main.bloodMoon = true), (Action) (info => Main.bloodMoon = false)); public static FastConditionSetter SlainMechBosses = new FastConditionSetter((Action) (info => { int num; NPC.downedMechBossAny = (num = 1) != 0; NPC.downedMechBoss3 = num != 0; NPC.downedMechBoss2 = num != 0; NPC.downedMechBoss1 = num != 0; }), (Action) (info => { int num; NPC.downedMechBossAny = (num = 0) != 0; NPC.downedMechBoss3 = num != 0; NPC.downedMechBoss2 = num != 0; NPC.downedMechBoss1 = num != 0; })); public static FastConditionSetter SlainPlantera = new FastConditionSetter((Action) (info => NPC.downedPlantBoss = true), (Action) (info => NPC.downedPlantBoss = false)); public static StackedConditionSetter ExpertAndHardMode = new StackedConditionSetter(new ISimulationConditionSetter[2] { (ISimulationConditionSetter) SimulationConditionSetters.ExpertMode, (ISimulationConditionSetter) SimulationConditionSetters.HardMode }); public static FastConditionSetter WindyWeather = new FastConditionSetter((Action) (info => Main._shouldUseWindyDayMusic = true), (Action) (info => Main._shouldUseWindyDayMusic = false)); public static FastConditionSetter MidDay = new FastConditionSetter((Action) (info => { Main.dayTime = true; Main.time = 27000.0; }), (Action) (info => info.ReturnToOriginalDaytime())); public static FastConditionSetter MidNight = new FastConditionSetter((Action) (info => { Main.dayTime = false; Main.time = 16200.0; }), (Action) (info => info.ReturnToOriginalDaytime())); public static FastConditionSetter SlimeRain = new FastConditionSetter((Action) (info => Main.slimeRain = true), (Action) (info => Main.slimeRain = false)); public static StackedConditionSetter WindyExpertHardmodeEndgameEclipseMorning = new StackedConditionSetter(new ISimulationConditionSetter[7] { (ISimulationConditionSetter) SimulationConditionSetters.WindyWeather, (ISimulationConditionSetter) SimulationConditionSetters.ExpertMode, (ISimulationConditionSetter) SimulationConditionSetters.HardMode, (ISimulationConditionSetter) SimulationConditionSetters.SlainMechBosses, (ISimulationConditionSetter) SimulationConditionSetters.SlainPlantera, (ISimulationConditionSetter) SimulationConditionSetters.Eclipse, (ISimulationConditionSetter) SimulationConditionSetters.MidDay }); public static StackedConditionSetter WindyExpertHardmodeEndgameBloodMoonNight = new StackedConditionSetter(new ISimulationConditionSetter[7] { (ISimulationConditionSetter) SimulationConditionSetters.WindyWeather, (ISimulationConditionSetter) SimulationConditionSetters.ExpertMode, (ISimulationConditionSetter) SimulationConditionSetters.HardMode, (ISimulationConditionSetter) SimulationConditionSetters.SlainMechBosses, (ISimulationConditionSetter) SimulationConditionSetters.SlainPlantera, (ISimulationConditionSetter) SimulationConditionSetters.BloodMoon, (ISimulationConditionSetter) SimulationConditionSetters.MidNight }); public static SlimeStaffConditionSetter SlimeStaffTest = new SlimeStaffConditionSetter(100); public static LuckyCoinConditionSetter LuckyCoinTest = new LuckyCoinConditionSetter(100); } }