// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Events.MoonlordDeathDrama // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; using System; using System.Collections.Generic; using Terraria.Utilities; namespace Terraria.GameContent.Events { public class MoonlordDeathDrama { private static List _pieces = new List(); private static List _explosions = new List(); private static List _lightSources = new List(); private static float whitening; private static float requestedLight; public static void Update() { for (int index = 0; index < MoonlordDeathDrama._pieces.Count; ++index) { MoonlordDeathDrama.MoonlordPiece piece = MoonlordDeathDrama._pieces[index]; piece.Update(); if (piece.Dead) { MoonlordDeathDrama._pieces.Remove(piece); --index; } } for (int index = 0; index < MoonlordDeathDrama._explosions.Count; ++index) { MoonlordDeathDrama.MoonlordExplosion explosion = MoonlordDeathDrama._explosions[index]; explosion.Update(); if (explosion.Dead) { MoonlordDeathDrama._explosions.Remove(explosion); --index; } } bool flag = false; for (int index = 0; index < MoonlordDeathDrama._lightSources.Count; ++index) { if ((double) Main.player[Main.myPlayer].Distance(MoonlordDeathDrama._lightSources[index]) < 2000.0) { flag = true; break; } } MoonlordDeathDrama._lightSources.Clear(); if (!flag) MoonlordDeathDrama.requestedLight = 0.0f; if ((double) MoonlordDeathDrama.requestedLight != (double) MoonlordDeathDrama.whitening) { if ((double) Math.Abs(MoonlordDeathDrama.requestedLight - MoonlordDeathDrama.whitening) < 0.0199999995529652) MoonlordDeathDrama.whitening = MoonlordDeathDrama.requestedLight; else MoonlordDeathDrama.whitening += (float) Math.Sign(MoonlordDeathDrama.requestedLight - MoonlordDeathDrama.whitening) * 0.02f; } MoonlordDeathDrama.requestedLight = 0.0f; } public static void DrawPieces(SpriteBatch spriteBatch) { Rectangle playerScreen = Utils.CenteredRectangle(Main.screenPosition + new Vector2((float) Main.screenWidth, (float) Main.screenHeight) * 0.5f, new Vector2((float) (Main.screenWidth + 1000), (float) (Main.screenHeight + 1000))); for (int index = 0; index < MoonlordDeathDrama._pieces.Count; ++index) { if (MoonlordDeathDrama._pieces[index].InDrawRange(playerScreen)) MoonlordDeathDrama._pieces[index].Draw(spriteBatch); } } public static void DrawExplosions(SpriteBatch spriteBatch) { Rectangle playerScreen = Utils.CenteredRectangle(Main.screenPosition + new Vector2((float) Main.screenWidth, (float) Main.screenHeight) * 0.5f, new Vector2((float) (Main.screenWidth + 1000), (float) (Main.screenHeight + 1000))); for (int index = 0; index < MoonlordDeathDrama._explosions.Count; ++index) { if (MoonlordDeathDrama._explosions[index].InDrawRange(playerScreen)) MoonlordDeathDrama._explosions[index].Draw(spriteBatch); } } public static void DrawWhite(SpriteBatch spriteBatch) { if ((double) MoonlordDeathDrama.whitening == 0.0) return; Color color = Color.White * MoonlordDeathDrama.whitening; spriteBatch.Draw(TextureAssets.MagicPixel.Value, new Rectangle(-2, -2, Main.screenWidth + 4, Main.screenHeight + 4), new Rectangle?(new Rectangle(0, 0, 1, 1)), color); } public static void ThrowPieces(Vector2 MoonlordCoreCenter, int DramaSeed) { UnifiedRandom r = new UnifiedRandom(DramaSeed); Vector2 vector2_1 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257); MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request("Images/Misc/MoonExplosion/Spine", (AssetRequestMode) 1).Value, new Vector2(64f, 150f), MoonlordCoreCenter + new Vector2(0.0f, 50f), vector2_1 * 6f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581))); Vector2 vector2_2 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257); MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request("Images/Misc/MoonExplosion/Shoulder", (AssetRequestMode) 1).Value, new Vector2(40f, 120f), MoonlordCoreCenter + new Vector2(50f, -120f), vector2_2 * 10f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581))); Vector2 vector2_3 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257); MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request("Images/Misc/MoonExplosion/Torso", (AssetRequestMode) 1).Value, new Vector2(192f, 252f), MoonlordCoreCenter, vector2_3 * 8f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581))); Vector2 vector2_4 = Vector2.UnitY.RotatedBy((double) r.NextFloat() * 1.57079637050629 - 0.785398185253143 + 3.14159274101257); MoonlordDeathDrama._pieces.Add(new MoonlordDeathDrama.MoonlordPiece(Main.Assets.Request("Images/Misc/MoonExplosion/Head", (AssetRequestMode) 1).Value, new Vector2(138f, 185f), MoonlordCoreCenter - new Vector2(0.0f, 200f), vector2_4 * 12f, 0.0f, (float) ((double) r.NextFloat() * 0.100000001490116 - 0.0500000007450581))); } public static void AddExplosion(Vector2 spot) => MoonlordDeathDrama._explosions.Add(new MoonlordDeathDrama.MoonlordExplosion(Main.Assets.Request("Images/Misc/MoonExplosion/Explosion", (AssetRequestMode) 1).Value, spot, Main.rand.Next(2, 4))); public static void RequestLight(float light, Vector2 spot) { MoonlordDeathDrama._lightSources.Add(spot); if ((double) light > 1.0) light = 1f; if ((double) MoonlordDeathDrama.requestedLight >= (double) light) return; MoonlordDeathDrama.requestedLight = light; } public class MoonlordPiece { private Texture2D _texture; private Vector2 _position; private Vector2 _velocity; private Vector2 _origin; private float _rotation; private float _rotationVelocity; public MoonlordPiece( Texture2D pieceTexture, Vector2 textureOrigin, Vector2 centerPos, Vector2 velocity, float rot, float angularVelocity) { this._texture = pieceTexture; this._origin = textureOrigin; this._position = centerPos; this._velocity = velocity; this._rotation = rot; this._rotationVelocity = angularVelocity; } public void Update() { this._velocity.Y += 0.3f; this._rotation += this._rotationVelocity; this._rotationVelocity *= 0.99f; this._position += this._velocity; } public void Draw(SpriteBatch sp) { Color light = this.GetLight(); sp.Draw(this._texture, this._position - Main.screenPosition, new Rectangle?(), light, this._rotation, this._origin, 1f, SpriteEffects.None, 0.0f); } public bool Dead => (double) this._position.Y > (double) (Main.maxTilesY * 16) - 480.0 || (double) this._position.X < 480.0 || (double) this._position.X >= (double) (Main.maxTilesX * 16) - 480.0; public bool InDrawRange(Rectangle playerScreen) => playerScreen.Contains(this._position.ToPoint()); public Color GetLight() { Vector3 zero = Vector3.Zero; float num1 = 0.0f; int num2 = 5; Point tileCoordinates = this._position.ToTileCoordinates(); for (int x = tileCoordinates.X - num2; x <= tileCoordinates.X + num2; ++x) { for (int y = tileCoordinates.Y - num2; y <= tileCoordinates.Y + num2; ++y) { zero += Lighting.GetColor(x, y).ToVector3(); ++num1; } } return (double) num1 == 0.0 ? Color.White : new Color(zero / num1); } } public class MoonlordExplosion { private Texture2D _texture; private Vector2 _position; private Vector2 _origin; private Rectangle _frame; private int _frameCounter; private int _frameSpeed; public MoonlordExplosion(Texture2D pieceTexture, Vector2 centerPos, int frameSpeed) { this._texture = pieceTexture; this._position = centerPos; this._frameSpeed = frameSpeed; this._frameCounter = 0; this._frame = this._texture.Frame(verticalFrames: 7); this._origin = this._frame.Size() / 2f; } public void Update() { ++this._frameCounter; this._frame = this._texture.Frame(verticalFrames: 7, frameY: (this._frameCounter / this._frameSpeed)); } public void Draw(SpriteBatch sp) { Color light = this.GetLight(); sp.Draw(this._texture, this._position - Main.screenPosition, new Rectangle?(this._frame), light, 0.0f, this._origin, 1f, SpriteEffects.None, 0.0f); } public bool Dead => (double) this._position.Y > (double) (Main.maxTilesY * 16) - 480.0 || (double) this._position.X < 480.0 || (double) this._position.X >= (double) (Main.maxTilesX * 16) - 480.0 || this._frameCounter >= this._frameSpeed * 7; public bool InDrawRange(Rectangle playerScreen) => playerScreen.Contains(this._position.ToPoint()); public Color GetLight() => new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) sbyte.MaxValue); } } }