// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Biomes.ThinIceBiome // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System.Collections.Generic; using Terraria.WorldBuilding; namespace Terraria.GameContent.Biomes { public class ThinIceBiome : MicroBiome { public override bool Place(Point origin, StructureMap structures) { Dictionary resultsOutput = new Dictionary(); WorldUtils.Gen(new Point(origin.X - 25, origin.Y - 25), (GenShape) new Shapes.Rectangle(50, 50), (GenAction) new Actions.TileScanner(new ushort[5] { (ushort) 0, (ushort) 59, (ushort) 147, (ushort) 1, (ushort) 225 }).Output(resultsOutput)); int num1 = resultsOutput[(ushort) 0] + resultsOutput[(ushort) 1]; int num2 = resultsOutput[(ushort) 59]; int num3 = resultsOutput[(ushort) 147]; if (resultsOutput[(ushort) 225] > 0 || num3 <= num2 || num3 <= num1) return false; int num4 = 0; for (int radius = GenBase._random.Next(10, 15); radius > 5; --radius) { int num5 = GenBase._random.Next(-5, 5); WorldUtils.Gen(new Point(origin.X + num5, origin.Y + num4), (GenShape) new Shapes.Circle(radius), Actions.Chain((GenAction) new Modifiers.Blotches(4), (GenAction) new Modifiers.OnlyTiles(new ushort[5] { (ushort) 147, (ushort) 161, (ushort) 224, (ushort) 0, (ushort) 1 }), (GenAction) new Actions.SetTile((ushort) 162, true))); WorldUtils.Gen(new Point(origin.X + num5, origin.Y + num4), (GenShape) new Shapes.Circle(radius), Actions.Chain((GenAction) new Modifiers.Blotches(4), (GenAction) new Modifiers.HasLiquid(), (GenAction) new Actions.SetTile((ushort) 162, true), (GenAction) new Actions.SetLiquid(value: (byte) 0))); num4 += radius - 2; } structures.AddStructure(new Microsoft.Xna.Framework.Rectangle(origin.X - 25, origin.Y - 25, 50, 50), 8); return true; } } }