// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Achievements.ItemPickupCondition // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using System.Collections.Generic; using Terraria.Achievements; namespace Terraria.GameContent.Achievements { public class ItemPickupCondition : AchievementCondition { private const string Identifier = "ITEM_PICKUP"; private static Dictionary> _listeners = new Dictionary>(); private static bool _isListenerHooked; private short[] _itemIds; private ItemPickupCondition(short itemId) : base("ITEM_PICKUP_" + (object) itemId) { this._itemIds = new short[1]{ itemId }; ItemPickupCondition.ListenForPickup(this); } private ItemPickupCondition(short[] itemIds) : base("ITEM_PICKUP_" + (object) itemIds[0]) { this._itemIds = itemIds; ItemPickupCondition.ListenForPickup(this); } private static void ListenForPickup(ItemPickupCondition condition) { if (!ItemPickupCondition._isListenerHooked) { AchievementsHelper.OnItemPickup += new AchievementsHelper.ItemPickupEvent(ItemPickupCondition.ItemPickupListener); ItemPickupCondition._isListenerHooked = true; } for (int index = 0; index < condition._itemIds.Length; ++index) { if (!ItemPickupCondition._listeners.ContainsKey(condition._itemIds[index])) ItemPickupCondition._listeners[condition._itemIds[index]] = new List(); ItemPickupCondition._listeners[condition._itemIds[index]].Add(condition); } } private static void ItemPickupListener(Player player, short itemId, int count) { if (player.whoAmI != Main.myPlayer || !ItemPickupCondition._listeners.ContainsKey(itemId)) return; foreach (AchievementCondition achievementCondition in ItemPickupCondition._listeners[itemId]) achievementCondition.Complete(); } public static AchievementCondition Create(params short[] items) => (AchievementCondition) new ItemPickupCondition(items); public static AchievementCondition Create(short item) => (AchievementCondition) new ItemPickupCondition(item); public static AchievementCondition[] CreateMany(params short[] items) { AchievementCondition[] achievementConditionArray = new AchievementCondition[items.Length]; for (int index = 0; index < items.Length; ++index) achievementConditionArray[index] = (AchievementCondition) new ItemPickupCondition(items[index]); return achievementConditionArray; } } }