// Decompiled with JetBrains decompiler // Type: Terraria.Audio.SoundStyle // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework.Audio; using Terraria.Utilities; namespace Terraria.Audio { public abstract class SoundStyle { private static UnifiedRandom _random = new UnifiedRandom(); private float _volume; private float _pitchVariance; private SoundType _type; public float Volume => this._volume; public float PitchVariance => this._pitchVariance; public SoundType Type => this._type; public abstract bool IsTrackable { get; } public SoundStyle(float volume, float pitchVariance, SoundType type = SoundType.Sound) { this._volume = volume; this._pitchVariance = pitchVariance; this._type = type; } public SoundStyle(SoundType type = SoundType.Sound) { this._volume = 1f; this._pitchVariance = 0.0f; this._type = type; } public float GetRandomPitch() => (float) ((double) SoundStyle._random.NextFloat() * (double) this.PitchVariance - (double) this.PitchVariance * 0.5); public abstract SoundEffect GetRandomSound(); } }