// Decompiled with JetBrains decompiler // Type: Terraria.Audio.LegacySoundStyle // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework.Audio; using Terraria.Utilities; namespace Terraria.Audio { public class LegacySoundStyle : SoundStyle { private static readonly UnifiedRandom Random = new UnifiedRandom(); private readonly int _style; public readonly int Variations; public readonly int SoundId; public int Style => this.Variations != 1 ? LegacySoundStyle.Random.Next(this._style, this._style + this.Variations) : this._style; public override bool IsTrackable => this.SoundId == 42; public LegacySoundStyle(int soundId, int style, SoundType type = SoundType.Sound) : base(type) { this._style = style; this.Variations = 1; this.SoundId = soundId; } public LegacySoundStyle(int soundId, int style, int variations, SoundType type = SoundType.Sound) : base(type) { this._style = style; this.Variations = variations; this.SoundId = soundId; } private LegacySoundStyle( int soundId, int style, int variations, SoundType type, float volume, float pitchVariance) : base(volume, pitchVariance, type) { this._style = style; this.Variations = variations; this.SoundId = soundId; } public LegacySoundStyle WithVolume(float volume) => new LegacySoundStyle(this.SoundId, this._style, this.Variations, this.Type, volume, this.PitchVariance); public LegacySoundStyle WithPitchVariance(float pitchVariance) => new LegacySoundStyle(this.SoundId, this._style, this.Variations, this.Type, this.Volume, pitchVariance); public LegacySoundStyle AsMusic() => new LegacySoundStyle(this.SoundId, this._style, this.Variations, SoundType.Music, this.Volume, this.PitchVariance); public LegacySoundStyle AsAmbient() => new LegacySoundStyle(this.SoundId, this._style, this.Variations, SoundType.Ambient, this.Volume, this.PitchVariance); public LegacySoundStyle AsSound() => new LegacySoundStyle(this.SoundId, this._style, this.Variations, SoundType.Sound, this.Volume, this.PitchVariance); public bool Includes(int soundId, int style) => this.SoundId == soundId && style >= this._style && style < this._style + this.Variations; public override SoundEffect GetRandomSound() => this.IsTrackable ? SoundEngine.GetTrackableSoundByStyleId(this.Style) : (SoundEffect) null; } }