// Decompiled with JetBrains decompiler // Type: Terraria.Liquid // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using Terraria.GameContent.NetModules; using Terraria.ID; using Terraria.Localization; using Terraria.Net; using Terraria.ObjectData; namespace Terraria { public class Liquid { public static int skipCount = 0; public static int stuckCount = 0; public static int stuckAmount = 0; public static int cycles = 10; public static int resLiquid = 5000; public static int maxLiquid = 5000; public static int numLiquid; public static bool stuck = false; public static bool quickFall = false; public static bool quickSettle = false; private static int wetCounter; public static int panicCounter = 0; public static bool panicMode = false; public static int panicY = 0; public int x; public int y; public int kill; public int delay; private static HashSet _netChangeSet = new HashSet(); private static HashSet _swapNetChangeSet = new HashSet(); public static void NetSendLiquid(int x, int y) { if (WorldGen.gen) return; lock (Liquid._netChangeSet) Liquid._netChangeSet.Add((x & (int) ushort.MaxValue) << 16 | y & (int) ushort.MaxValue); } public static void ReInit() { Liquid.skipCount = 0; Liquid.stuckCount = 0; Liquid.stuckAmount = 0; Liquid.cycles = 10; Liquid.resLiquid = 5000; Liquid.maxLiquid = 5000; Liquid.numLiquid = 0; Liquid.stuck = false; Liquid.quickFall = false; Liquid.quickSettle = false; Liquid.wetCounter = 0; Liquid.panicCounter = 0; Liquid.panicMode = false; Liquid.panicY = 0; } public static double QuickWater(int verbose = 0, int minY = -1, int maxY = -1) { Main.tileSolid[379] = true; int num1 = 0; if (minY == -1) minY = 3; if (maxY == -1) maxY = Main.maxTilesY - 3; for (int index1 = maxY; index1 >= minY; --index1) { if (verbose > 0) { float num2 = (float) (maxY - index1) / (float) (maxY - minY + 1) / (float) verbose; Main.statusText = Lang.gen[27].Value + " " + (object) (int) ((double) num2 * 100.0 + 1.0) + "%"; } else if (verbose < 0) { float num3 = (float) (maxY - index1) / (float) (maxY - minY + 1) / (float) -verbose; Main.statusText = Lang.gen[18].Value + " " + (object) (int) ((double) num3 * 100.0 + 1.0) + "%"; } for (int index2 = 0; index2 < 2; ++index2) { int num4 = 2; int num5 = Main.maxTilesX - 2; int num6 = 1; if (index2 == 1) { num4 = Main.maxTilesX - 2; num5 = 2; num6 = -1; } for (int index3 = num4; index3 != num5; index3 += num6) { Tile tile = Main.tile[index3, index1]; if (tile.liquid > (byte) 0) { int num7 = -num6; bool flag1 = false; int x = index3; int y = index1; byte num8 = tile.liquidType(); bool flag2 = tile.lava(); bool flag3 = tile.honey(); byte liquid = tile.liquid; tile.liquid = (byte) 0; bool flag4 = true; int num9 = 0; while (flag4 && x > 3 && x < Main.maxTilesX - 3 && y < Main.maxTilesY - 3) { flag4 = false; while (Main.tile[x, y + 1].liquid == (byte) 0 && y < Main.maxTilesY - 5 && (!Main.tile[x, y + 1].nactive() || !Main.tileSolid[(int) Main.tile[x, y + 1].type] || Main.tileSolidTop[(int) Main.tile[x, y + 1].type])) { flag1 = true; num7 = num6; num9 = 0; flag4 = true; ++y; if (y > WorldGen.waterLine && WorldGen.gen && !flag3) num8 = (byte) 1; } if (Main.tile[x, y + 1].liquid > (byte) 0 && Main.tile[x, y + 1].liquid < byte.MaxValue && (int) Main.tile[x, y + 1].liquidType() == (int) num8) { int num10 = (int) byte.MaxValue - (int) Main.tile[x, y + 1].liquid; if (num10 > (int) liquid) num10 = (int) liquid; Main.tile[x, y + 1].liquid += (byte) num10; liquid -= (byte) num10; if (liquid == (byte) 0) { ++num1; break; } } if (num9 == 0) { if (Main.tile[x + num7, y].liquid == (byte) 0 && (!Main.tile[x + num7, y].nactive() || !Main.tileSolid[(int) Main.tile[x + num7, y].type] || Main.tileSolidTop[(int) Main.tile[x + num7, y].type])) num9 = num7; else if (Main.tile[x - num7, y].liquid == (byte) 0 && (!Main.tile[x - num7, y].nactive() || !Main.tileSolid[(int) Main.tile[x - num7, y].type] || Main.tileSolidTop[(int) Main.tile[x - num7, y].type])) num9 = -num7; } if (num9 != 0 && Main.tile[x + num9, y].liquid == (byte) 0 && (!Main.tile[x + num9, y].nactive() || !Main.tileSolid[(int) Main.tile[x + num9, y].type] || Main.tileSolidTop[(int) Main.tile[x + num9, y].type])) { flag4 = true; x += num9; } if (flag1 && !flag4) { flag1 = false; flag4 = true; num7 = -num6; num9 = 0; } } if (index3 != x && index1 != y) ++num1; Main.tile[x, y].liquid = liquid; Main.tile[x, y].liquidType((int) num8); if (Main.tile[x - 1, y].liquid > (byte) 0 && Main.tile[x - 1, y].lava() != flag2) { if (flag2) Liquid.LavaCheck(x, y); else Liquid.LavaCheck(x - 1, y); } else if (Main.tile[x + 1, y].liquid > (byte) 0 && Main.tile[x + 1, y].lava() != flag2) { if (flag2) Liquid.LavaCheck(x, y); else Liquid.LavaCheck(x + 1, y); } else if (Main.tile[x, y - 1].liquid > (byte) 0 && Main.tile[x, y - 1].lava() != flag2) { if (flag2) Liquid.LavaCheck(x, y); else Liquid.LavaCheck(x, y - 1); } else if (Main.tile[x, y + 1].liquid > (byte) 0 && Main.tile[x, y + 1].lava() != flag2) { if (flag2) Liquid.LavaCheck(x, y); else Liquid.LavaCheck(x, y + 1); } if (Main.tile[x, y].liquid > (byte) 0) { if (Main.tile[x - 1, y].liquid > (byte) 0 && Main.tile[x - 1, y].honey() != flag3) { if (flag3) Liquid.HoneyCheck(x, y); else Liquid.HoneyCheck(x - 1, y); } else if (Main.tile[x + 1, y].liquid > (byte) 0 && Main.tile[x + 1, y].honey() != flag3) { if (flag3) Liquid.HoneyCheck(x, y); else Liquid.HoneyCheck(x + 1, y); } else if (Main.tile[x, y - 1].liquid > (byte) 0 && Main.tile[x, y - 1].honey() != flag3) { if (flag3) Liquid.HoneyCheck(x, y); else Liquid.HoneyCheck(x, y - 1); } else if (Main.tile[x, y + 1].liquid > (byte) 0 && Main.tile[x, y + 1].honey() != flag3) { if (flag3) Liquid.HoneyCheck(x, y); else Liquid.HoneyCheck(x, y + 1); } } } } } } return (double) num1; } public void Update() { Main.tileSolid[379] = true; Tile tile1 = Main.tile[this.x - 1, this.y]; Tile tile2 = Main.tile[this.x + 1, this.y]; Tile tile3 = Main.tile[this.x, this.y - 1]; Tile tile4 = Main.tile[this.x, this.y + 1]; Tile tile5 = Main.tile[this.x, this.y]; if (tile5.nactive() && Main.tileSolid[(int) tile5.type] && !Main.tileSolidTop[(int) tile5.type]) { int type = (int) tile5.type; this.kill = 9; } else { byte liquid = tile5.liquid; if (this.y > Main.maxTilesY - 200 && tile5.liquidType() == (byte) 0 && tile5.liquid > (byte) 0) { byte num = 2; if ((int) tile5.liquid < (int) num) num = tile5.liquid; tile5.liquid -= num; } if (tile5.liquid == (byte) 0) { this.kill = 9; } else { if (tile5.lava()) { Liquid.LavaCheck(this.x, this.y); if (!Liquid.quickFall) { if (this.delay < 5) { ++this.delay; return; } this.delay = 0; } } else { if (tile1.lava()) Liquid.AddWater(this.x - 1, this.y); if (tile2.lava()) Liquid.AddWater(this.x + 1, this.y); if (tile3.lava()) Liquid.AddWater(this.x, this.y - 1); if (tile4.lava()) Liquid.AddWater(this.x, this.y + 1); if (tile5.honey()) { Liquid.HoneyCheck(this.x, this.y); if (!Liquid.quickFall) { if (this.delay < 10) { ++this.delay; return; } this.delay = 0; } } else { if (tile1.honey()) Liquid.AddWater(this.x - 1, this.y); if (tile2.honey()) Liquid.AddWater(this.x + 1, this.y); if (tile3.honey()) Liquid.AddWater(this.x, this.y - 1); if (tile4.honey()) Liquid.AddWater(this.x, this.y + 1); } } if ((!tile4.nactive() || !Main.tileSolid[(int) tile4.type] || Main.tileSolidTop[(int) tile4.type]) && (tile4.liquid <= (byte) 0 || (int) tile4.liquidType() == (int) tile5.liquidType()) && tile4.liquid < byte.MaxValue) { float num = (float) ((int) byte.MaxValue - (int) tile4.liquid); if ((double) num > (double) tile5.liquid) num = (float) tile5.liquid; tile5.liquid -= (byte) num; tile4.liquid += (byte) num; tile4.liquidType((int) tile5.liquidType()); Liquid.AddWater(this.x, this.y + 1); tile4.skipLiquid(true); tile5.skipLiquid(true); if (tile5.liquid > (byte) 250) { tile5.liquid = byte.MaxValue; } else { Liquid.AddWater(this.x - 1, this.y); Liquid.AddWater(this.x + 1, this.y); } } if (tile5.liquid > (byte) 0) { bool flag1 = true; bool flag2 = true; bool flag3 = true; bool flag4 = true; if (tile1.nactive() && Main.tileSolid[(int) tile1.type] && !Main.tileSolidTop[(int) tile1.type]) flag1 = false; else if (tile1.liquid > (byte) 0 && (int) tile1.liquidType() != (int) tile5.liquidType()) flag1 = false; else if (Main.tile[this.x - 2, this.y].nactive() && Main.tileSolid[(int) Main.tile[this.x - 2, this.y].type] && !Main.tileSolidTop[(int) Main.tile[this.x - 2, this.y].type]) flag3 = false; else if (Main.tile[this.x - 2, this.y].liquid == (byte) 0) flag3 = false; else if (Main.tile[this.x - 2, this.y].liquid > (byte) 0 && (int) Main.tile[this.x - 2, this.y].liquidType() != (int) tile5.liquidType()) flag3 = false; if (tile2.nactive() && Main.tileSolid[(int) tile2.type] && !Main.tileSolidTop[(int) tile2.type]) flag2 = false; else if (tile2.liquid > (byte) 0 && (int) tile2.liquidType() != (int) tile5.liquidType()) flag2 = false; else if (Main.tile[this.x + 2, this.y].nactive() && Main.tileSolid[(int) Main.tile[this.x + 2, this.y].type] && !Main.tileSolidTop[(int) Main.tile[this.x + 2, this.y].type]) flag4 = false; else if (Main.tile[this.x + 2, this.y].liquid == (byte) 0) flag4 = false; else if (Main.tile[this.x + 2, this.y].liquid > (byte) 0 && (int) Main.tile[this.x + 2, this.y].liquidType() != (int) tile5.liquidType()) flag4 = false; int num1 = 0; if (tile5.liquid < (byte) 3) num1 = -1; if (flag1 & flag2) { if (flag3 & flag4) { bool flag5 = true; bool flag6 = true; if (Main.tile[this.x - 3, this.y].nactive() && Main.tileSolid[(int) Main.tile[this.x - 3, this.y].type] && !Main.tileSolidTop[(int) Main.tile[this.x - 3, this.y].type]) flag5 = false; else if (Main.tile[this.x - 3, this.y].liquid == (byte) 0) flag5 = false; else if ((int) Main.tile[this.x - 3, this.y].liquidType() != (int) tile5.liquidType()) flag5 = false; if (Main.tile[this.x + 3, this.y].nactive() && Main.tileSolid[(int) Main.tile[this.x + 3, this.y].type] && !Main.tileSolidTop[(int) Main.tile[this.x + 3, this.y].type]) flag6 = false; else if (Main.tile[this.x + 3, this.y].liquid == (byte) 0) flag6 = false; else if ((int) Main.tile[this.x + 3, this.y].liquidType() != (int) tile5.liquidType()) flag6 = false; if (flag5 & flag6) { float num2 = (float) Math.Round((double) ((int) tile1.liquid + (int) tile2.liquid + (int) Main.tile[this.x - 2, this.y].liquid + (int) Main.tile[this.x + 2, this.y].liquid + (int) Main.tile[this.x - 3, this.y].liquid + (int) Main.tile[this.x + 3, this.y].liquid + (int) tile5.liquid + num1) / 7.0); int num3 = 0; tile1.liquidType((int) tile5.liquidType()); if ((int) tile1.liquid != (int) (byte) num2) { tile1.liquid = (byte) num2; Liquid.AddWater(this.x - 1, this.y); } else ++num3; tile2.liquidType((int) tile5.liquidType()); if ((int) tile2.liquid != (int) (byte) num2) { tile2.liquid = (byte) num2; Liquid.AddWater(this.x + 1, this.y); } else ++num3; Main.tile[this.x - 2, this.y].liquidType((int) tile5.liquidType()); if ((int) Main.tile[this.x - 2, this.y].liquid != (int) (byte) num2) { Main.tile[this.x - 2, this.y].liquid = (byte) num2; Liquid.AddWater(this.x - 2, this.y); } else ++num3; Main.tile[this.x + 2, this.y].liquidType((int) tile5.liquidType()); if ((int) Main.tile[this.x + 2, this.y].liquid != (int) (byte) num2) { Main.tile[this.x + 2, this.y].liquid = (byte) num2; Liquid.AddWater(this.x + 2, this.y); } else ++num3; Main.tile[this.x - 3, this.y].liquidType((int) tile5.liquidType()); if ((int) Main.tile[this.x - 3, this.y].liquid != (int) (byte) num2) { Main.tile[this.x - 3, this.y].liquid = (byte) num2; Liquid.AddWater(this.x - 3, this.y); } else ++num3; Main.tile[this.x + 3, this.y].liquidType((int) tile5.liquidType()); if ((int) Main.tile[this.x + 3, this.y].liquid != (int) (byte) num2) { Main.tile[this.x + 3, this.y].liquid = (byte) num2; Liquid.AddWater(this.x + 3, this.y); } else ++num3; if ((int) tile1.liquid != (int) (byte) num2 || (int) tile5.liquid != (int) (byte) num2) Liquid.AddWater(this.x - 1, this.y); if ((int) tile2.liquid != (int) (byte) num2 || (int) tile5.liquid != (int) (byte) num2) Liquid.AddWater(this.x + 1, this.y); if ((int) Main.tile[this.x - 2, this.y].liquid != (int) (byte) num2 || (int) tile5.liquid != (int) (byte) num2) Liquid.AddWater(this.x - 2, this.y); if ((int) Main.tile[this.x + 2, this.y].liquid != (int) (byte) num2 || (int) tile5.liquid != (int) (byte) num2) Liquid.AddWater(this.x + 2, this.y); if ((int) Main.tile[this.x - 3, this.y].liquid != (int) (byte) num2 || (int) tile5.liquid != (int) (byte) num2) Liquid.AddWater(this.x - 3, this.y); if ((int) Main.tile[this.x + 3, this.y].liquid != (int) (byte) num2 || (int) tile5.liquid != (int) (byte) num2) Liquid.AddWater(this.x + 3, this.y); if (num3 != 6 || tile3.liquid <= (byte) 0) tile5.liquid = (byte) num2; } else { int num4 = 0; float num5 = (float) Math.Round((double) ((int) tile1.liquid + (int) tile2.liquid + (int) Main.tile[this.x - 2, this.y].liquid + (int) Main.tile[this.x + 2, this.y].liquid + (int) tile5.liquid + num1) / 5.0); tile1.liquidType((int) tile5.liquidType()); if ((int) tile1.liquid != (int) (byte) num5) { tile1.liquid = (byte) num5; Liquid.AddWater(this.x - 1, this.y); } else ++num4; tile2.liquidType((int) tile5.liquidType()); if ((int) tile2.liquid != (int) (byte) num5) { tile2.liquid = (byte) num5; Liquid.AddWater(this.x + 1, this.y); } else ++num4; Main.tile[this.x - 2, this.y].liquidType((int) tile5.liquidType()); if ((int) Main.tile[this.x - 2, this.y].liquid != (int) (byte) num5) { Main.tile[this.x - 2, this.y].liquid = (byte) num5; Liquid.AddWater(this.x - 2, this.y); } else ++num4; Main.tile[this.x + 2, this.y].liquidType((int) tile5.liquidType()); if ((int) Main.tile[this.x + 2, this.y].liquid != (int) (byte) num5) { Main.tile[this.x + 2, this.y].liquid = (byte) num5; Liquid.AddWater(this.x + 2, this.y); } else ++num4; if ((int) tile1.liquid != (int) (byte) num5 || (int) tile5.liquid != (int) (byte) num5) Liquid.AddWater(this.x - 1, this.y); if ((int) tile2.liquid != (int) (byte) num5 || (int) tile5.liquid != (int) (byte) num5) Liquid.AddWater(this.x + 1, this.y); if ((int) Main.tile[this.x - 2, this.y].liquid != (int) (byte) num5 || (int) tile5.liquid != (int) (byte) num5) Liquid.AddWater(this.x - 2, this.y); if ((int) Main.tile[this.x + 2, this.y].liquid != (int) (byte) num5 || (int) tile5.liquid != (int) (byte) num5) Liquid.AddWater(this.x + 2, this.y); if (num4 != 4 || tile3.liquid <= (byte) 0) tile5.liquid = (byte) num5; } } else if (flag3) { float num6 = (float) Math.Round((double) ((int) tile1.liquid + (int) tile2.liquid + (int) Main.tile[this.x - 2, this.y].liquid + (int) tile5.liquid + num1) / 4.0 + 0.001); tile1.liquidType((int) tile5.liquidType()); if ((int) tile1.liquid != (int) (byte) num6 || (int) tile5.liquid != (int) (byte) num6) { tile1.liquid = (byte) num6; Liquid.AddWater(this.x - 1, this.y); } tile2.liquidType((int) tile5.liquidType()); if ((int) tile2.liquid != (int) (byte) num6 || (int) tile5.liquid != (int) (byte) num6) { tile2.liquid = (byte) num6; Liquid.AddWater(this.x + 1, this.y); } Main.tile[this.x - 2, this.y].liquidType((int) tile5.liquidType()); if ((int) Main.tile[this.x - 2, this.y].liquid != (int) (byte) num6 || (int) tile5.liquid != (int) (byte) num6) { Main.tile[this.x - 2, this.y].liquid = (byte) num6; Liquid.AddWater(this.x - 2, this.y); } tile5.liquid = (byte) num6; } else if (flag4) { float num7 = (float) Math.Round((double) ((int) tile1.liquid + (int) tile2.liquid + (int) Main.tile[this.x + 2, this.y].liquid + (int) tile5.liquid + num1) / 4.0 + 0.001); tile1.liquidType((int) tile5.liquidType()); if ((int) tile1.liquid != (int) (byte) num7 || (int) tile5.liquid != (int) (byte) num7) { tile1.liquid = (byte) num7; Liquid.AddWater(this.x - 1, this.y); } tile2.liquidType((int) tile5.liquidType()); if ((int) tile2.liquid != (int) (byte) num7 || (int) tile5.liquid != (int) (byte) num7) { tile2.liquid = (byte) num7; Liquid.AddWater(this.x + 1, this.y); } Main.tile[this.x + 2, this.y].liquidType((int) tile5.liquidType()); if ((int) Main.tile[this.x + 2, this.y].liquid != (int) (byte) num7 || (int) tile5.liquid != (int) (byte) num7) { Main.tile[this.x + 2, this.y].liquid = (byte) num7; Liquid.AddWater(this.x + 2, this.y); } tile5.liquid = (byte) num7; } else { float num8 = (float) Math.Round((double) ((int) tile1.liquid + (int) tile2.liquid + (int) tile5.liquid + num1) / 3.0 + 0.001); tile1.liquidType((int) tile5.liquidType()); if ((int) tile1.liquid != (int) (byte) num8) tile1.liquid = (byte) num8; if ((int) tile5.liquid != (int) (byte) num8 || (int) tile1.liquid != (int) (byte) num8) Liquid.AddWater(this.x - 1, this.y); tile2.liquidType((int) tile5.liquidType()); if ((int) tile2.liquid != (int) (byte) num8) tile2.liquid = (byte) num8; if ((int) tile5.liquid != (int) (byte) num8 || (int) tile2.liquid != (int) (byte) num8) Liquid.AddWater(this.x + 1, this.y); tile5.liquid = (byte) num8; } } else if (flag1) { float num9 = (float) Math.Round((double) ((int) tile1.liquid + (int) tile5.liquid + num1) / 2.0 + 0.001); if ((int) tile1.liquid != (int) (byte) num9) tile1.liquid = (byte) num9; tile1.liquidType((int) tile5.liquidType()); if ((int) tile5.liquid != (int) (byte) num9 || (int) tile1.liquid != (int) (byte) num9) Liquid.AddWater(this.x - 1, this.y); tile5.liquid = (byte) num9; } else if (flag2) { float num10 = (float) Math.Round((double) ((int) tile2.liquid + (int) tile5.liquid + num1) / 2.0 + 0.001); if ((int) tile2.liquid != (int) (byte) num10) tile2.liquid = (byte) num10; tile2.liquidType((int) tile5.liquidType()); if ((int) tile5.liquid != (int) (byte) num10 || (int) tile2.liquid != (int) (byte) num10) Liquid.AddWater(this.x + 1, this.y); tile5.liquid = (byte) num10; } } if ((int) tile5.liquid != (int) liquid) { if (tile5.liquid == (byte) 254 && liquid == byte.MaxValue) { tile5.liquid = byte.MaxValue; ++this.kill; } else { Liquid.AddWater(this.x, this.y - 1); this.kill = 0; } } else ++this.kill; } } } public static void StartPanic() { if (Liquid.panicMode) return; WorldGen.waterLine = Main.maxTilesY; Liquid.numLiquid = 0; LiquidBuffer.numLiquidBuffer = 0; Liquid.panicCounter = 0; Liquid.panicMode = true; Liquid.panicY = Main.maxTilesY - 3; if (!Main.dedServ) return; Console.WriteLine(Language.GetTextValue("Misc.ForceWaterSettling")); } public static void UpdateLiquid() { int netMode1 = Main.netMode; if (!WorldGen.gen) { if (!Liquid.panicMode) { if (Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 4000) { ++Liquid.panicCounter; if (Liquid.panicCounter > 1800 || Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 13500) Liquid.StartPanic(); } else Liquid.panicCounter = 0; } if (Liquid.panicMode) { int num = 0; while (Liquid.panicY >= 3 && num < 5) { ++num; Liquid.QuickWater(minY: Liquid.panicY, maxY: Liquid.panicY); --Liquid.panicY; if (Liquid.panicY < 3) { Console.WriteLine(Language.GetTextValue("Misc.WaterSettled")); Liquid.panicCounter = 0; Liquid.panicMode = false; WorldGen.WaterCheck(); if (Main.netMode == 2) { for (int index1 = 0; index1 < (int) byte.MaxValue; ++index1) { for (int index2 = 0; index2 < Main.maxSectionsX; ++index2) { for (int index3 = 0; index3 < Main.maxSectionsY; ++index3) Netplay.Clients[index1].TileSections[index2, index3] = false; } } } } } return; } } Liquid.quickFall = Liquid.quickSettle || Liquid.numLiquid > 2000; ++Liquid.wetCounter; int num1 = Liquid.maxLiquid / Liquid.cycles; int num2 = num1 * (Liquid.wetCounter - 1); int num3 = num1 * Liquid.wetCounter; if (Liquid.wetCounter == Liquid.cycles) num3 = Liquid.numLiquid; if (num3 > Liquid.numLiquid) { num3 = Liquid.numLiquid; int netMode2 = Main.netMode; Liquid.wetCounter = Liquid.cycles; } if (Liquid.quickFall) { for (int index = num2; index < num3; ++index) { Main.liquid[index].delay = 10; Main.liquid[index].Update(); Main.tile[Main.liquid[index].x, Main.liquid[index].y].skipLiquid(false); } } else { for (int index = num2; index < num3; ++index) { if (!Main.tile[Main.liquid[index].x, Main.liquid[index].y].skipLiquid()) Main.liquid[index].Update(); else Main.tile[Main.liquid[index].x, Main.liquid[index].y].skipLiquid(false); } } if (Liquid.wetCounter >= Liquid.cycles) { Liquid.wetCounter = 0; for (int l = Liquid.numLiquid - 1; l >= 0; --l) { if (Main.liquid[l].kill > 4) Liquid.DelWater(l); } int num4 = Liquid.maxLiquid - (Liquid.maxLiquid - Liquid.numLiquid); if (num4 > LiquidBuffer.numLiquidBuffer) num4 = LiquidBuffer.numLiquidBuffer; for (int index = 0; index < num4; ++index) { Main.tile[Main.liquidBuffer[0].x, Main.liquidBuffer[0].y].checkingLiquid(false); Liquid.AddWater(Main.liquidBuffer[0].x, Main.liquidBuffer[0].y); LiquidBuffer.DelBuffer(0); } if (Liquid.numLiquid > 0 && Liquid.numLiquid > Liquid.stuckAmount - 50 && Liquid.numLiquid < Liquid.stuckAmount + 50) { ++Liquid.stuckCount; if (Liquid.stuckCount >= 10000) { Liquid.stuck = true; for (int l = Liquid.numLiquid - 1; l >= 0; --l) Liquid.DelWater(l); Liquid.stuck = false; Liquid.stuckCount = 0; } } else { Liquid.stuckCount = 0; Liquid.stuckAmount = Liquid.numLiquid; } } if (WorldGen.gen || Main.netMode != 2 || Liquid._netChangeSet.Count <= 0) return; Utils.Swap>(ref Liquid._netChangeSet, ref Liquid._swapNetChangeSet); NetManager.Instance.Broadcast(NetLiquidModule.Serialize(Liquid._swapNetChangeSet)); Liquid._swapNetChangeSet.Clear(); } public static void AddWater(int x, int y) { Tile checkTile = Main.tile[x, y]; if (Main.tile[x, y] == null || checkTile.checkingLiquid() || x >= Main.maxTilesX - 5 || y >= Main.maxTilesY - 5 || x < 5 || y < 5 || checkTile.liquid == (byte) 0) return; if (Liquid.numLiquid >= Liquid.maxLiquid - 1) { LiquidBuffer.AddBuffer(x, y); } else { checkTile.checkingLiquid(true); Main.liquid[Liquid.numLiquid].kill = 0; Main.liquid[Liquid.numLiquid].x = x; Main.liquid[Liquid.numLiquid].y = y; Main.liquid[Liquid.numLiquid].delay = 0; checkTile.skipLiquid(false); ++Liquid.numLiquid; if (Main.netMode == 2) Liquid.NetSendLiquid(x, y); if (!checkTile.active() || WorldGen.gen) return; bool flag = false; if (checkTile.lava()) { if (TileObjectData.CheckLavaDeath(checkTile)) flag = true; } else if (TileObjectData.CheckWaterDeath(checkTile)) flag = true; if (!flag) return; WorldGen.KillTile(x, y); if (Main.netMode != 2) return; NetMessage.SendData(17, number2: ((float) x), number3: ((float) y)); } } public static void LavaCheck(int x, int y) { Tile tile1 = Main.tile[x - 1, y]; Tile tile2 = Main.tile[x + 1, y]; Tile tile3 = Main.tile[x, y - 1]; Tile tile4 = Main.tile[x, y + 1]; Tile tile5 = Main.tile[x, y]; if (tile1.liquid > (byte) 0 && !tile1.lava() || tile2.liquid > (byte) 0 && !tile2.lava() || tile3.liquid > (byte) 0 && !tile3.lava()) { int num = 0; int type = 56; if (!tile1.lava()) { num += (int) tile1.liquid; tile1.liquid = (byte) 0; } if (!tile2.lava()) { num += (int) tile2.liquid; tile2.liquid = (byte) 0; } if (!tile3.lava()) { num += (int) tile3.liquid; tile3.liquid = (byte) 0; } if (tile1.honey() || tile2.honey() || tile3.honey()) type = 230; if (num < 24) return; if (tile5.active() && Main.tileObsidianKill[(int) tile5.type]) { WorldGen.KillTile(x, y); if (Main.netMode == 2) NetMessage.SendData(17, number2: ((float) x), number3: ((float) y)); } if (tile5.active()) return; tile5.liquid = (byte) 0; tile5.lava(false); if (type == 56) Main.PlaySound(SoundID.LiquidsWaterLava, new Vector2((float) (x * 16 + 8), (float) (y * 16 + 8))); else Main.PlaySound(SoundID.LiquidsHoneyLava, new Vector2((float) (x * 16 + 8), (float) (y * 16 + 8))); WorldGen.PlaceTile(x, y, type, true, true); WorldGen.SquareTileFrame(x, y); if (Main.netMode != 2) return; NetMessage.SendTileSquare(-1, x - 1, y - 1, 3, type == 56 ? TileChangeType.LavaWater : TileChangeType.HoneyLava); } else { if (tile4.liquid <= (byte) 0 || tile4.lava()) return; bool flag = false; if (tile5.active() && TileID.Sets.ForceObsidianKill[(int) tile5.type] && !TileID.Sets.ForceObsidianKill[(int) tile4.type]) flag = true; if (Main.tileCut[(int) tile4.type]) { WorldGen.KillTile(x, y + 1); if (Main.netMode == 2) NetMessage.SendData(17, number2: ((float) x), number3: ((float) (y + 1))); } else if (tile4.active() && Main.tileObsidianKill[(int) tile4.type]) { WorldGen.KillTile(x, y + 1); if (Main.netMode == 2) NetMessage.SendData(17, number2: ((float) x), number3: ((float) (y + 1))); } if (!(!tile4.active() | flag)) return; if (tile5.liquid < (byte) 24) { tile5.liquid = (byte) 0; tile5.liquidType(0); if (Main.netMode != 2) return; NetMessage.SendTileSquare(-1, x - 1, y, 3); } else { int type = 56; if (tile4.honey()) type = 230; tile5.liquid = (byte) 0; tile5.lava(false); tile4.liquid = (byte) 0; if (type == 56) Main.PlaySound(SoundID.LiquidsWaterLava, new Vector2((float) (x * 16 + 8), (float) (y * 16 + 8))); else Main.PlaySound(SoundID.LiquidsHoneyLava, new Vector2((float) (x * 16 + 8), (float) (y * 16 + 8))); WorldGen.PlaceTile(x, y + 1, type, true, true); WorldGen.SquareTileFrame(x, y + 1); if (Main.netMode != 2) return; NetMessage.SendTileSquare(-1, x - 1, y, 3, type == 56 ? TileChangeType.LavaWater : TileChangeType.HoneyLava); } } } public static void HoneyCheck(int x, int y) { Tile tile1 = Main.tile[x - 1, y]; Tile tile2 = Main.tile[x + 1, y]; Tile tile3 = Main.tile[x, y - 1]; Tile tile4 = Main.tile[x, y + 1]; Tile tile5 = Main.tile[x, y]; bool flag = false; if (tile1.liquid > (byte) 0 && tile1.liquidType() == (byte) 0 || tile2.liquid > (byte) 0 && tile2.liquidType() == (byte) 0 || tile3.liquid > (byte) 0 && tile3.liquidType() == (byte) 0) { int num = 0; if (tile1.liquidType() == (byte) 0) { num += (int) tile1.liquid; tile1.liquid = (byte) 0; } if (tile2.liquidType() == (byte) 0) { num += (int) tile2.liquid; tile2.liquid = (byte) 0; } if (tile3.liquidType() == (byte) 0) { num += (int) tile3.liquid; tile3.liquid = (byte) 0; } if (tile1.lava() || tile2.lava() || tile3.lava()) flag = true; if (num < 32) return; if (tile5.active() && Main.tileObsidianKill[(int) tile5.type]) { WorldGen.KillTile(x, y); if (Main.netMode == 2) NetMessage.SendData(17, number2: ((float) x), number3: ((float) y)); } if (tile5.active()) return; tile5.liquid = (byte) 0; tile5.liquidType(0); WorldGen.PlaceTile(x, y, 229, true, true); if (flag) Main.PlaySound(SoundID.LiquidsHoneyLava, new Vector2((float) (x * 16 + 8), (float) (y * 16 + 8))); else Main.PlaySound(SoundID.LiquidsHoneyWater, new Vector2((float) (x * 16 + 8), (float) (y * 16 + 8))); WorldGen.SquareTileFrame(x, y); if (Main.netMode != 2) return; NetMessage.SendTileSquare(-1, x - 1, y - 1, 3, flag ? TileChangeType.HoneyLava : TileChangeType.HoneyWater); } else { if (tile4.liquid <= (byte) 0 || tile4.liquidType() != (byte) 0) return; if (Main.tileCut[(int) tile4.type]) { WorldGen.KillTile(x, y + 1); if (Main.netMode == 2) NetMessage.SendData(17, number2: ((float) x), number3: ((float) (y + 1))); } else if (tile4.active() && Main.tileObsidianKill[(int) tile4.type]) { WorldGen.KillTile(x, y + 1); if (Main.netMode == 2) NetMessage.SendData(17, number2: ((float) x), number3: ((float) (y + 1))); } if (tile4.active()) return; if (tile5.liquid < (byte) 32) { tile5.liquid = (byte) 0; tile5.liquidType(0); if (Main.netMode != 2) return; NetMessage.SendTileSquare(-1, x - 1, y, 3); } else { if (tile4.lava()) flag = true; tile5.liquid = (byte) 0; tile5.liquidType(0); tile4.liquid = (byte) 0; tile4.liquidType(0); if (flag) Main.PlaySound(SoundID.LiquidsHoneyLava, new Vector2((float) (x * 16 + 8), (float) (y * 16 + 8))); else Main.PlaySound(SoundID.LiquidsHoneyWater, new Vector2((float) (x * 16 + 8), (float) (y * 16 + 8))); WorldGen.PlaceTile(x, y + 1, 229, true, true); WorldGen.SquareTileFrame(x, y + 1); if (Main.netMode != 2) return; NetMessage.SendTileSquare(-1, x - 1, y, 3, flag ? TileChangeType.HoneyLava : TileChangeType.HoneyWater); } } } public static void DelWater(int l) { int x = Main.liquid[l].x; int y = Main.liquid[l].y; Tile tile1 = Main.tile[x - 1, y]; Tile tile2 = Main.tile[x + 1, y]; Tile tile3 = Main.tile[x, y + 1]; Tile tile4 = Main.tile[x, y]; byte num = 2; if ((int) tile4.liquid < (int) num) { tile4.liquid = (byte) 0; if ((int) tile1.liquid < (int) num) tile1.liquid = (byte) 0; else Liquid.AddWater(x - 1, y); if ((int) tile2.liquid < (int) num) tile2.liquid = (byte) 0; else Liquid.AddWater(x + 1, y); } else if (tile4.liquid < (byte) 20) { if ((int) tile1.liquid < (int) tile4.liquid && (!tile1.nactive() || !Main.tileSolid[(int) tile1.type] || Main.tileSolidTop[(int) tile1.type]) || (int) tile2.liquid < (int) tile4.liquid && (!tile2.nactive() || !Main.tileSolid[(int) tile2.type] || Main.tileSolidTop[(int) tile2.type]) || tile3.liquid < byte.MaxValue && (!tile3.nactive() || !Main.tileSolid[(int) tile3.type] || Main.tileSolidTop[(int) tile3.type])) tile4.liquid = (byte) 0; } else if (tile3.liquid < byte.MaxValue && (!tile3.nactive() || !Main.tileSolid[(int) tile3.type] || Main.tileSolidTop[(int) tile3.type]) && !Liquid.stuck) { Main.liquid[l].kill = 0; return; } if (tile4.liquid < (byte) 250 && Main.tile[x, y - 1].liquid > (byte) 0) Liquid.AddWater(x, y - 1); if (tile4.liquid == (byte) 0) { tile4.liquidType(0); } else { if (tile2.liquid > (byte) 0 && Main.tile[x + 1, y + 1].liquid < (byte) 250 && !Main.tile[x + 1, y + 1].active() || tile1.liquid > (byte) 0 && Main.tile[x - 1, y + 1].liquid < (byte) 250 && !Main.tile[x - 1, y + 1].active()) { Liquid.AddWater(x - 1, y); Liquid.AddWater(x + 1, y); } if (tile4.lava()) { Liquid.LavaCheck(x, y); for (int i = x - 1; i <= x + 1; ++i) { for (int j = y - 1; j <= y + 1; ++j) { Tile tile5 = Main.tile[i, j]; if (tile5.active()) { if (tile5.type == (ushort) 2 || tile5.type == (ushort) 23 || tile5.type == (ushort) 109 || tile5.type == (ushort) 199) { tile5.type = (ushort) 0; WorldGen.SquareTileFrame(i, j); if (Main.netMode == 2) NetMessage.SendTileSquare(-1, x, y, 3); } else if (tile5.type == (ushort) 60 || tile5.type == (ushort) 70) { tile5.type = (ushort) 59; WorldGen.SquareTileFrame(i, j); if (Main.netMode == 2) NetMessage.SendTileSquare(-1, x, y, 3); } } } } } else if (tile4.honey()) Liquid.HoneyCheck(x, y); } if (Main.netMode == 2) Liquid.NetSendLiquid(x, y); --Liquid.numLiquid; Main.tile[Main.liquid[l].x, Main.liquid[l].y].checkingLiquid(false); Main.liquid[l].x = Main.liquid[Liquid.numLiquid].x; Main.liquid[l].y = Main.liquid[Liquid.numLiquid].y; Main.liquid[l].kill = Main.liquid[Liquid.numLiquid].kill; if (!Main.tileAlch[(int) tile4.type]) return; WorldGen.CheckAlch(x, y); } } }