// Decompiled with JetBrains decompiler // Type: Terraria.Initializers.PlayerDataInitializer // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework.Graphics; using Terraria.Graphics; namespace Terraria.Initializers { public static class PlayerDataInitializer { public static void Load() { Main.playerTextures = new Texture2D[10, 15]; PlayerDataInitializer.LoadStarterMale(); PlayerDataInitializer.LoadStarterFemale(); PlayerDataInitializer.LoadStickerMale(); PlayerDataInitializer.LoadStickerFemale(); PlayerDataInitializer.LoadGangsterMale(); PlayerDataInitializer.LoadGangsterFemale(); PlayerDataInitializer.LoadCoatMale(); PlayerDataInitializer.LoadDressFemale(); PlayerDataInitializer.LoadDressMale(); PlayerDataInitializer.LoadCoatFemale(); } private static void LoadDebugs() { PlayerDataInitializer.CopyVariant(8, 0); PlayerDataInitializer.CopyVariant(9, 4); for (int index = 8; index < 10; ++index) { Main.playerTextures[index, 4] = Main.armorArmTexture[191]; Main.playerTextures[index, 6] = Main.armorArmTexture[191]; Main.playerTextures[index, 11] = Main.armorArmTexture[191]; Main.playerTextures[index, 12] = Main.armorArmTexture[191]; Main.playerTextures[index, 13] = Main.armorArmTexture[191]; Main.playerTextures[index, 8] = Main.armorArmTexture[191]; } } private static void LoadVariant(int ID, int[] pieceIDs) { for (int index = 0; index < pieceIDs.Length; ++index) Main.playerTextures[ID, pieceIDs[index]] = TextureManager.Load("Images/Player_" + (object) ID + "_" + (object) pieceIDs[index]); } private static void CopyVariant(int to, int from) { for (int index = 0; index < 15; ++index) Main.playerTextures[to, index] = Main.playerTextures[from, index]; } private static void LoadStarterMale() { PlayerDataInitializer.LoadVariant(0, new int[14] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 }); Main.playerTextures[0, 14] = TextureManager.BlankTexture; } private static void LoadStickerMale() { PlayerDataInitializer.CopyVariant(1, 0); PlayerDataInitializer.LoadVariant(1, new int[6] { 4, 6, 8, 11, 12, 13 }); } private static void LoadGangsterMale() { PlayerDataInitializer.CopyVariant(2, 0); PlayerDataInitializer.LoadVariant(2, new int[6] { 4, 6, 8, 11, 12, 13 }); } private static void LoadCoatMale() { PlayerDataInitializer.CopyVariant(3, 0); PlayerDataInitializer.LoadVariant(3, new int[7] { 4, 6, 8, 11, 12, 13, 14 }); } private static void LoadDressMale() { PlayerDataInitializer.CopyVariant(8, 0); PlayerDataInitializer.LoadVariant(8, new int[7] { 4, 6, 8, 11, 12, 13, 14 }); } private static void LoadStarterFemale() { PlayerDataInitializer.CopyVariant(4, 0); PlayerDataInitializer.LoadVariant(4, new int[11] { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 }); } private static void LoadStickerFemale() { PlayerDataInitializer.CopyVariant(5, 4); PlayerDataInitializer.LoadVariant(5, new int[6] { 4, 6, 8, 11, 12, 13 }); } private static void LoadGangsterFemale() { PlayerDataInitializer.CopyVariant(6, 4); PlayerDataInitializer.LoadVariant(6, new int[6] { 4, 6, 8, 11, 12, 13 }); } private static void LoadCoatFemale() { PlayerDataInitializer.CopyVariant(7, 4); PlayerDataInitializer.LoadVariant(7, new int[7] { 4, 6, 8, 11, 12, 13, 14 }); } private static void LoadDressFemale() { PlayerDataInitializer.CopyVariant(9, 4); PlayerDataInitializer.LoadVariant(9, new int[6] { 4, 6, 8, 11, 12, 13 }); } } }