// Decompiled with JetBrains decompiler // Type: Terraria.Graphics.Shaders.MiscShaderData // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria.DataStructures; namespace Terraria.Graphics.Shaders { public class MiscShaderData : ShaderData { private Vector3 _uColor = Vector3.One; private Vector3 _uSecondaryColor = Vector3.One; private float _uSaturation = 1f; private float _uOpacity = 1f; private Ref _uImage; public MiscShaderData(Ref shader, string passName) : base(shader, passName) { } public virtual void Apply(DrawData? drawData = null) { this.Shader.Parameters["uColor"].SetValue(this._uColor); this.Shader.Parameters["uSaturation"].SetValue(this._uSaturation); this.Shader.Parameters["uSecondaryColor"].SetValue(this._uSecondaryColor); this.Shader.Parameters["uTime"].SetValue(Main.GlobalTime); this.Shader.Parameters["uOpacity"].SetValue(this._uOpacity); if (drawData.HasValue) { DrawData drawData1 = drawData.Value; Vector4 vector4 = Vector4.Zero; if (drawData.Value.sourceRect.HasValue) vector4 = new Vector4((float) drawData1.sourceRect.Value.X, (float) drawData1.sourceRect.Value.Y, (float) drawData1.sourceRect.Value.Width, (float) drawData1.sourceRect.Value.Height); this.Shader.Parameters["uSourceRect"].SetValue(vector4); this.Shader.Parameters["uWorldPosition"].SetValue(Main.screenPosition + drawData1.position); this.Shader.Parameters["uImageSize0"].SetValue(new Vector2((float) drawData1.texture.Width, (float) drawData1.texture.Height)); } else this.Shader.Parameters["uSourceRect"].SetValue(new Vector4(0.0f, 0.0f, 4f, 4f)); if (this._uImage != null) { Main.graphics.GraphicsDevice.Textures[1] = (Texture) this._uImage.Value; this.Shader.Parameters["uImageSize1"].SetValue(new Vector2((float) this._uImage.Value.Width, (float) this._uImage.Value.Height)); } this.Apply(); } public MiscShaderData UseColor(float r, float g, float b) => this.UseColor(new Vector3(r, g, b)); public MiscShaderData UseColor(Color color) => this.UseColor(color.ToVector3()); public MiscShaderData UseColor(Vector3 color) { this._uColor = color; return this; } public MiscShaderData UseImage(string path) { this._uImage = TextureManager.AsyncLoad(path); return this; } public MiscShaderData UseOpacity(float alpha) { this._uOpacity = alpha; return this; } public MiscShaderData UseSecondaryColor(float r, float g, float b) => this.UseSecondaryColor(new Vector3(r, g, b)); public MiscShaderData UseSecondaryColor(Color color) => this.UseSecondaryColor(color.ToVector3()); public MiscShaderData UseSecondaryColor(Vector3 color) { this._uSecondaryColor = color; return this; } public MiscShaderData UseSaturation(float saturation) { this._uSaturation = saturation; return this; } public virtual MiscShaderData GetSecondaryShader(Entity entity) => this; } }