// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.States.UIWorldLoad // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using Terraria.GameContent.UI.Elements; using Terraria.GameInput; using Terraria.UI; using Terraria.UI.Gamepad; using Terraria.World.Generation; namespace Terraria.GameContent.UI.States { public class UIWorldLoad : UIState { private UIGenProgressBar _progressBar = new UIGenProgressBar(); private UIHeader _progressMessage = new UIHeader(); private GenerationProgress _progress; public UIWorldLoad(GenerationProgress progress) { this._progressBar.Top.Pixels = 370f; this._progressBar.HAlign = 0.5f; this._progressBar.VAlign = 0.0f; this._progressBar.Recalculate(); this._progressMessage.CopyStyle((UIElement) this._progressBar); this._progressMessage.Top.Pixels -= 70f; this._progressMessage.Recalculate(); this._progress = progress; this.Append((UIElement) this._progressBar); this.Append((UIElement) this._progressMessage); } public override void OnActivate() { if (!PlayerInput.UsingGamepadUI) return; UILinkPointNavigator.Points[3000].Unlink(); UILinkPointNavigator.ChangePoint(3000); } protected override void DrawSelf(SpriteBatch spriteBatch) { this._progressBar.SetProgress(this._progress.TotalProgress, this._progress.Value); this._progressMessage.Text = this._progress.Message; this.UpdateGamepadSquiggle(); } private void UpdateGamepadSquiggle() { Vector2 vector2 = new Vector2((float) Math.Cos((double) Main.GlobalTime * 6.28318548202515), (float) Math.Sin((double) Main.GlobalTime * 6.28318548202515 * 2.0)) * new Vector2(30f, 15f) + Vector2.UnitY * 20f; UILinkPointNavigator.Points[3000].Unlink(); UILinkPointNavigator.SetPosition(3000, new Vector2((float) Main.screenWidth, (float) Main.screenHeight) / 2f + vector2); } public string GetStatusText() => string.Format("{0:0.0%} - " + this._progress.Message + " - {1:0.0%}", (object) this._progress.TotalProgress, (object) this._progress.Value); } }