// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.Elements.UIText // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria.Localization; using Terraria.UI; namespace Terraria.GameContent.UI.Elements { public class UIText : UIElement { private object _text = (object) ""; private float _textScale = 1f; private Vector2 _textSize = Vector2.Zero; private bool _isLarge; private Color _color = Color.White; public string Text => this._text.ToString(); public Color TextColor { get => this._color; set => this._color = value; } public UIText(string text, float textScale = 1f, bool large = false) => this.InternalSetText((object) text, textScale, large); public UIText(LocalizedText text, float textScale = 1f, bool large = false) => this.InternalSetText((object) text, textScale, large); public override void Recalculate() { this.InternalSetText(this._text, this._textScale, this._isLarge); base.Recalculate(); } public void SetText(string text) => this.InternalSetText((object) text, this._textScale, this._isLarge); public void SetText(LocalizedText text) => this.InternalSetText((object) text, this._textScale, this._isLarge); public void SetText(string text, float textScale, bool large) => this.InternalSetText((object) text, textScale, large); public void SetText(LocalizedText text, float textScale, bool large) => this.InternalSetText((object) text, textScale, large); private void InternalSetText(object text, float textScale, bool large) { Vector2 vector2 = new Vector2((large ? Main.fontDeathText : Main.fontMouseText).MeasureString(text.ToString()).X, large ? 32f : 16f) * textScale; this._text = text; this._textScale = textScale; this._textSize = vector2; this._isLarge = large; this.MinWidth.Set(vector2.X + this.PaddingLeft + this.PaddingRight, 0.0f); this.MinHeight.Set(vector2.Y + this.PaddingTop + this.PaddingBottom, 0.0f); } protected override void DrawSelf(SpriteBatch spriteBatch) { base.DrawSelf(spriteBatch); CalculatedStyle innerDimensions = this.GetInnerDimensions(); Vector2 pos = innerDimensions.Position(); if (this._isLarge) pos.Y -= 10f * this._textScale; else pos.Y -= 2f * this._textScale; pos.X += (float) (((double) innerDimensions.Width - (double) this._textSize.X) * 0.5); if (this._isLarge) Utils.DrawBorderStringBig(spriteBatch, this.Text, pos, this._color, this._textScale); else Utils.DrawBorderString(spriteBatch, this.Text, pos, this._color, this._textScale); } } }