// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.Elements.UIPanel // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria.Graphics; using Terraria.UI; namespace Terraria.GameContent.UI.Elements { public class UIPanel : UIElement { private static int CORNER_SIZE = 12; private static int BAR_SIZE = 4; private static Texture2D _borderTexture; private static Texture2D _backgroundTexture; public Color BorderColor = Color.Black; public Color BackgroundColor = new Color(63, 82, 151) * 0.7f; public UIPanel() { if (UIPanel._borderTexture == null) UIPanel._borderTexture = TextureManager.Load("Images/UI/PanelBorder"); if (UIPanel._backgroundTexture == null) UIPanel._backgroundTexture = TextureManager.Load("Images/UI/PanelBackground"); this.SetPadding((float) UIPanel.CORNER_SIZE); } private void DrawPanel(SpriteBatch spriteBatch, Texture2D texture, Color color) { CalculatedStyle dimensions = this.GetDimensions(); Point point1 = new Point((int) dimensions.X, (int) dimensions.Y); Point point2 = new Point(point1.X + (int) dimensions.Width - UIPanel.CORNER_SIZE, point1.Y + (int) dimensions.Height - UIPanel.CORNER_SIZE); int width = point2.X - point1.X - UIPanel.CORNER_SIZE; int height = point2.Y - point1.Y - UIPanel.CORNER_SIZE; spriteBatch.Draw(texture, new Rectangle(point1.X, point1.Y, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(0, 0, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE)), color); spriteBatch.Draw(texture, new Rectangle(point2.X, point1.Y, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, 0, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE)), color); spriteBatch.Draw(texture, new Rectangle(point1.X, point2.Y, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(0, UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE)), color); spriteBatch.Draw(texture, new Rectangle(point2.X, point2.Y, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE)), color); spriteBatch.Draw(texture, new Rectangle(point1.X + UIPanel.CORNER_SIZE, point1.Y, width, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE, 0, UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE)), color); spriteBatch.Draw(texture, new Rectangle(point1.X + UIPanel.CORNER_SIZE, point2.Y, width, UIPanel.CORNER_SIZE), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE)), color); spriteBatch.Draw(texture, new Rectangle(point1.X, point1.Y + UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE, height), new Rectangle?(new Rectangle(0, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE, UIPanel.BAR_SIZE)), color); spriteBatch.Draw(texture, new Rectangle(point2.X, point1.Y + UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE, height), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE + UIPanel.BAR_SIZE, UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE, UIPanel.BAR_SIZE)), color); spriteBatch.Draw(texture, new Rectangle(point1.X + UIPanel.CORNER_SIZE, point1.Y + UIPanel.CORNER_SIZE, width, height), new Rectangle?(new Rectangle(UIPanel.CORNER_SIZE, UIPanel.CORNER_SIZE, UIPanel.BAR_SIZE, UIPanel.BAR_SIZE)), color); } protected override void DrawSelf(SpriteBatch spriteBatch) { this.DrawPanel(spriteBatch, UIPanel._backgroundTexture, this.BackgroundColor); this.DrawPanel(spriteBatch, UIPanel._borderTexture, this.BorderColor); } } }