using System; namespace Terraria { public class LiquidBuffer { public const int maxLiquidBuffer = 10000; public static int numLiquidBuffer; public int x; public int y; public static void AddBuffer(int x, int y) { if (LiquidBuffer.numLiquidBuffer == 9999) { return; } if (Main.tile[x, y].checkingLiquid()) { return; } Main.tile[x, y].checkingLiquid(true); Main.liquidBuffer[LiquidBuffer.numLiquidBuffer].x = x; Main.liquidBuffer[LiquidBuffer.numLiquidBuffer].y = y; LiquidBuffer.numLiquidBuffer++; } public static void DelBuffer(int l) { LiquidBuffer.numLiquidBuffer--; Main.liquidBuffer[l].x = Main.liquidBuffer[LiquidBuffer.numLiquidBuffer].x; Main.liquidBuffer[l].y = Main.liquidBuffer[LiquidBuffer.numLiquidBuffer].y; } } }