1.0.4.0 Source

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MikeyIsBaeYT 2021-10-26 14:55:42 -04:00
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Liquid.cs Normal file
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// Decompiled with JetBrains decompiler
// Type: Terraria.Liquid
// Assembly: Terraria, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null
// MVID: FF258283-FE37-4E8A-A035-CB1E6DC74C3C
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
namespace Terraria
{
public class Liquid
{
public static int skipCount = 0;
public static int stuckCount = 0;
public static int stuckAmount = 0;
public static int cycles = 10;
public static int resLiquid = 5000;
public static int maxLiquid = 5000;
public static int numLiquid;
public static bool stuck = false;
public static bool quickFall = false;
public static bool quickSettle = false;
private static int wetCounter;
public static int panicCounter = 0;
public static bool panicMode = false;
public static int panicY = 0;
public int x;
public int y;
public int kill;
public int delay;
public static double QuickWater(int verbose = 0, int minY = -1, int maxY = -1)
{
int num1 = 0;
if (minY == -1)
minY = 3;
if (maxY == -1)
maxY = Main.maxTilesY - 3;
for (int index1 = maxY; index1 >= minY; --index1)
{
if (verbose > 0)
{
float num2 = (float) (maxY - index1) / (float) (maxY - minY + 1) / (float) verbose;
Main.statusText = Lang.gen[27] + " " + (object) (int) ((double) num2 * 100.0 + 1.0) + "%";
}
else if (verbose < 0)
{
float num3 = (float) (maxY - index1) / (float) (maxY - minY + 1) / (float) -verbose;
Main.statusText = Lang.gen[18] + " " + (object) (int) ((double) num3 * 100.0 + 1.0) + "%";
}
for (int index2 = 0; index2 < 2; ++index2)
{
int num4 = 2;
int num5 = Main.maxTilesX - 2;
int num6 = 1;
if (index2 == 1)
{
num4 = Main.maxTilesX - 2;
num5 = 2;
num6 = -1;
}
for (int index3 = num4; index3 != num5; index3 += num6)
{
if (Main.tile[index3, index1].liquid > (byte) 0)
{
int num7 = -num6;
bool flag1 = false;
int x = index3;
int y = index1;
bool flag2 = Main.tile[index3, index1].lava;
byte liquid = Main.tile[index3, index1].liquid;
Main.tile[index3, index1].liquid = (byte) 0;
bool flag3 = true;
int num8 = 0;
while (flag3 && x > 3 && x < Main.maxTilesX - 3 && y < Main.maxTilesY - 3)
{
flag3 = false;
while (Main.tile[x, y + 1].liquid == (byte) 0 && y < Main.maxTilesY - 5 && (!Main.tile[x, y + 1].active || !Main.tileSolid[(int) Main.tile[x, y + 1].type] || Main.tileSolidTop[(int) Main.tile[x, y + 1].type]))
{
flag1 = true;
num7 = num6;
num8 = 0;
flag3 = true;
++y;
if (y > WorldGen.waterLine)
flag2 = true;
}
if (Main.tile[x, y + 1].liquid > (byte) 0 && Main.tile[x, y + 1].liquid < byte.MaxValue && Main.tile[x, y + 1].lava == flag2)
{
int num9 = (int) byte.MaxValue - (int) Main.tile[x, y + 1].liquid;
if (num9 > (int) liquid)
num9 = (int) liquid;
Main.tile[x, y + 1].liquid += (byte) num9;
liquid -= (byte) num9;
if (liquid <= (byte) 0)
{
++num1;
break;
}
}
if (num8 == 0)
{
if (Main.tile[x + num7, y].liquid == (byte) 0 && (!Main.tile[x + num7, y].active || !Main.tileSolid[(int) Main.tile[x + num7, y].type] || Main.tileSolidTop[(int) Main.tile[x + num7, y].type]))
num8 = num7;
else if (Main.tile[x - num7, y].liquid == (byte) 0 && (!Main.tile[x - num7, y].active || !Main.tileSolid[(int) Main.tile[x - num7, y].type] || Main.tileSolidTop[(int) Main.tile[x - num7, y].type]))
num8 = -num7;
}
if (num8 != 0 && Main.tile[x + num8, y].liquid == (byte) 0 && (!Main.tile[x + num8, y].active || !Main.tileSolid[(int) Main.tile[x + num8, y].type] || Main.tileSolidTop[(int) Main.tile[x + num8, y].type]))
{
flag3 = true;
x += num8;
}
if (flag1 && !flag3)
{
flag1 = false;
flag3 = true;
num7 = -num6;
num8 = 0;
}
}
if (index3 != x && index1 != y)
++num1;
Main.tile[x, y].liquid = liquid;
Main.tile[x, y].lava = flag2;
if (Main.tile[x - 1, y].liquid > (byte) 0 && Main.tile[x - 1, y].lava != flag2)
{
if (flag2)
Liquid.LavaCheck(x, y);
else
Liquid.LavaCheck(x - 1, y);
}
else if (Main.tile[x + 1, y].liquid > (byte) 0 && Main.tile[x + 1, y].lava != flag2)
{
if (flag2)
Liquid.LavaCheck(x, y);
else
Liquid.LavaCheck(x + 1, y);
}
else if (Main.tile[x, y - 1].liquid > (byte) 0 && Main.tile[x, y - 1].lava != flag2)
{
if (flag2)
Liquid.LavaCheck(x, y);
else
Liquid.LavaCheck(x, y - 1);
}
else if (Main.tile[x, y + 1].liquid > (byte) 0 && Main.tile[x, y + 1].lava != flag2)
{
if (flag2)
Liquid.LavaCheck(x, y);
else
Liquid.LavaCheck(x, y + 1);
}
}
}
}
}
return (double) num1;
}
public void Update()
{
if (Main.tile[this.x, this.y].active && Main.tileSolid[(int) Main.tile[this.x, this.y].type] && !Main.tileSolidTop[(int) Main.tile[this.x, this.y].type])
{
int type = (int) Main.tile[this.x, this.y].type;
this.kill = 9;
}
else
{
byte liquid = Main.tile[this.x, this.y].liquid;
if (this.y > Main.maxTilesY - 200 && !Main.tile[this.x, this.y].lava && Main.tile[this.x, this.y].liquid > (byte) 0)
{
byte num = 2;
if ((int) Main.tile[this.x, this.y].liquid < (int) num)
num = Main.tile[this.x, this.y].liquid;
Main.tile[this.x, this.y].liquid -= num;
}
if (Main.tile[this.x, this.y].liquid == (byte) 0)
{
this.kill = 9;
}
else
{
if (Main.tile[this.x, this.y].lava)
{
Liquid.LavaCheck(this.x, this.y);
if (!Liquid.quickFall)
{
if (this.delay < 5)
{
++this.delay;
return;
}
this.delay = 0;
}
}
else
{
if (Main.tile[this.x - 1, this.y].lava)
Liquid.AddWater(this.x - 1, this.y);
if (Main.tile[this.x + 1, this.y].lava)
Liquid.AddWater(this.x + 1, this.y);
if (Main.tile[this.x, this.y - 1].lava)
Liquid.AddWater(this.x, this.y - 1);
if (Main.tile[this.x, this.y + 1].lava)
Liquid.AddWater(this.x, this.y + 1);
}
if ((!Main.tile[this.x, this.y + 1].active || !Main.tileSolid[(int) Main.tile[this.x, this.y + 1].type] || Main.tileSolidTop[(int) Main.tile[this.x, this.y + 1].type]) && (Main.tile[this.x, this.y + 1].liquid <= (byte) 0 || Main.tile[this.x, this.y + 1].lava == Main.tile[this.x, this.y].lava) && Main.tile[this.x, this.y + 1].liquid < byte.MaxValue)
{
float num = (float) ((int) byte.MaxValue - (int) Main.tile[this.x, this.y + 1].liquid);
if ((double) num > (double) Main.tile[this.x, this.y].liquid)
num = (float) Main.tile[this.x, this.y].liquid;
Main.tile[this.x, this.y].liquid -= (byte) num;
Main.tile[this.x, this.y + 1].liquid += (byte) num;
Main.tile[this.x, this.y + 1].lava = Main.tile[this.x, this.y].lava;
Liquid.AddWater(this.x, this.y + 1);
Main.tile[this.x, this.y + 1].skipLiquid = true;
Main.tile[this.x, this.y].skipLiquid = true;
if (Main.tile[this.x, this.y].liquid > (byte) 250)
{
Main.tile[this.x, this.y].liquid = byte.MaxValue;
}
else
{
Liquid.AddWater(this.x - 1, this.y);
Liquid.AddWater(this.x + 1, this.y);
}
}
if (Main.tile[this.x, this.y].liquid > (byte) 0)
{
bool flag1 = true;
bool flag2 = true;
bool flag3 = true;
bool flag4 = true;
if (Main.tile[this.x - 1, this.y].active && Main.tileSolid[(int) Main.tile[this.x - 1, this.y].type] && !Main.tileSolidTop[(int) Main.tile[this.x - 1, this.y].type])
flag1 = false;
else if (Main.tile[this.x - 1, this.y].liquid > (byte) 0 && Main.tile[this.x - 1, this.y].lava != Main.tile[this.x, this.y].lava)
flag1 = false;
else if (Main.tile[this.x - 2, this.y].active && Main.tileSolid[(int) Main.tile[this.x - 2, this.y].type] && !Main.tileSolidTop[(int) Main.tile[this.x - 2, this.y].type])
flag3 = false;
else if (Main.tile[this.x - 2, this.y].liquid == (byte) 0)
flag3 = false;
else if (Main.tile[this.x - 2, this.y].liquid > (byte) 0 && Main.tile[this.x - 2, this.y].lava != Main.tile[this.x, this.y].lava)
flag3 = false;
if (Main.tile[this.x + 1, this.y].active && Main.tileSolid[(int) Main.tile[this.x + 1, this.y].type] && !Main.tileSolidTop[(int) Main.tile[this.x + 1, this.y].type])
flag2 = false;
else if (Main.tile[this.x + 1, this.y].liquid > (byte) 0 && Main.tile[this.x + 1, this.y].lava != Main.tile[this.x, this.y].lava)
flag2 = false;
else if (Main.tile[this.x + 2, this.y].active && Main.tileSolid[(int) Main.tile[this.x + 2, this.y].type] && !Main.tileSolidTop[(int) Main.tile[this.x + 2, this.y].type])
flag4 = false;
else if (Main.tile[this.x + 2, this.y].liquid == (byte) 0)
flag4 = false;
else if (Main.tile[this.x + 2, this.y].liquid > (byte) 0 && Main.tile[this.x + 2, this.y].lava != Main.tile[this.x, this.y].lava)
flag4 = false;
int num1 = 0;
if (Main.tile[this.x, this.y].liquid < (byte) 3)
num1 = -1;
if (flag1 && flag2)
{
if (flag3 && flag4)
{
bool flag5 = true;
bool flag6 = true;
if (Main.tile[this.x - 3, this.y].active && Main.tileSolid[(int) Main.tile[this.x - 3, this.y].type] && !Main.tileSolidTop[(int) Main.tile[this.x - 3, this.y].type])
flag5 = false;
else if (Main.tile[this.x - 3, this.y].liquid == (byte) 0)
flag5 = false;
else if (Main.tile[this.x - 3, this.y].lava != Main.tile[this.x, this.y].lava)
flag5 = false;
if (Main.tile[this.x + 3, this.y].active && Main.tileSolid[(int) Main.tile[this.x + 3, this.y].type] && !Main.tileSolidTop[(int) Main.tile[this.x + 3, this.y].type])
flag6 = false;
else if (Main.tile[this.x + 3, this.y].liquid == (byte) 0)
flag6 = false;
else if (Main.tile[this.x + 3, this.y].lava != Main.tile[this.x, this.y].lava)
flag6 = false;
if (flag5 && flag6)
{
float num2 = (float) Math.Round((double) ((int) Main.tile[this.x - 1, this.y].liquid + (int) Main.tile[this.x + 1, this.y].liquid + (int) Main.tile[this.x - 2, this.y].liquid + (int) Main.tile[this.x + 2, this.y].liquid + (int) Main.tile[this.x - 3, this.y].liquid + (int) Main.tile[this.x + 3, this.y].liquid + (int) Main.tile[this.x, this.y].liquid + num1) / 7.0);
int num3 = 0;
Main.tile[this.x - 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x - 1, this.y].liquid != (int) (byte) num2)
{
Liquid.AddWater(this.x - 1, this.y);
Main.tile[this.x - 1, this.y].liquid = (byte) num2;
}
else
++num3;
Main.tile[this.x + 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x + 1, this.y].liquid != (int) (byte) num2)
{
Liquid.AddWater(this.x + 1, this.y);
Main.tile[this.x + 1, this.y].liquid = (byte) num2;
}
else
++num3;
Main.tile[this.x - 2, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x - 2, this.y].liquid != (int) (byte) num2)
{
Liquid.AddWater(this.x - 2, this.y);
Main.tile[this.x - 2, this.y].liquid = (byte) num2;
}
else
++num3;
Main.tile[this.x + 2, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x + 2, this.y].liquid != (int) (byte) num2)
{
Liquid.AddWater(this.x + 2, this.y);
Main.tile[this.x + 2, this.y].liquid = (byte) num2;
}
else
++num3;
Main.tile[this.x - 3, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x - 3, this.y].liquid != (int) (byte) num2)
{
Liquid.AddWater(this.x - 3, this.y);
Main.tile[this.x - 3, this.y].liquid = (byte) num2;
}
else
++num3;
Main.tile[this.x + 3, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x + 3, this.y].liquid != (int) (byte) num2)
{
Liquid.AddWater(this.x + 3, this.y);
Main.tile[this.x + 3, this.y].liquid = (byte) num2;
}
else
++num3;
if ((int) Main.tile[this.x - 1, this.y].liquid != (int) (byte) num2 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num2)
Liquid.AddWater(this.x - 1, this.y);
if ((int) Main.tile[this.x + 1, this.y].liquid != (int) (byte) num2 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num2)
Liquid.AddWater(this.x + 1, this.y);
if ((int) Main.tile[this.x - 2, this.y].liquid != (int) (byte) num2 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num2)
Liquid.AddWater(this.x - 2, this.y);
if ((int) Main.tile[this.x + 2, this.y].liquid != (int) (byte) num2 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num2)
Liquid.AddWater(this.x + 2, this.y);
if ((int) Main.tile[this.x - 3, this.y].liquid != (int) (byte) num2 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num2)
Liquid.AddWater(this.x - 3, this.y);
if ((int) Main.tile[this.x + 3, this.y].liquid != (int) (byte) num2 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num2)
Liquid.AddWater(this.x + 3, this.y);
if (num3 != 6 || Main.tile[this.x, this.y - 1].liquid <= (byte) 0)
Main.tile[this.x, this.y].liquid = (byte) num2;
}
else
{
int num4 = 0;
float num5 = (float) Math.Round((double) ((int) Main.tile[this.x - 1, this.y].liquid + (int) Main.tile[this.x + 1, this.y].liquid + (int) Main.tile[this.x - 2, this.y].liquid + (int) Main.tile[this.x + 2, this.y].liquid + (int) Main.tile[this.x, this.y].liquid + num1) / 5.0);
Main.tile[this.x - 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x - 1, this.y].liquid != (int) (byte) num5)
{
Liquid.AddWater(this.x - 1, this.y);
Main.tile[this.x - 1, this.y].liquid = (byte) num5;
}
else
++num4;
Main.tile[this.x + 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x + 1, this.y].liquid != (int) (byte) num5)
{
Liquid.AddWater(this.x + 1, this.y);
Main.tile[this.x + 1, this.y].liquid = (byte) num5;
}
else
++num4;
Main.tile[this.x - 2, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x - 2, this.y].liquid != (int) (byte) num5)
{
Liquid.AddWater(this.x - 2, this.y);
Main.tile[this.x - 2, this.y].liquid = (byte) num5;
}
else
++num4;
Main.tile[this.x + 2, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x + 2, this.y].liquid != (int) (byte) num5)
{
Liquid.AddWater(this.x + 2, this.y);
Main.tile[this.x + 2, this.y].liquid = (byte) num5;
}
else
++num4;
if ((int) Main.tile[this.x - 1, this.y].liquid != (int) (byte) num5 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num5)
Liquid.AddWater(this.x - 1, this.y);
if ((int) Main.tile[this.x + 1, this.y].liquid != (int) (byte) num5 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num5)
Liquid.AddWater(this.x + 1, this.y);
if ((int) Main.tile[this.x - 2, this.y].liquid != (int) (byte) num5 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num5)
Liquid.AddWater(this.x - 2, this.y);
if ((int) Main.tile[this.x + 2, this.y].liquid != (int) (byte) num5 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num5)
Liquid.AddWater(this.x + 2, this.y);
if (num4 != 4 || Main.tile[this.x, this.y - 1].liquid <= (byte) 0)
Main.tile[this.x, this.y].liquid = (byte) num5;
}
}
else if (flag3)
{
float num6 = (float) Math.Round((double) ((int) Main.tile[this.x - 1, this.y].liquid + (int) Main.tile[this.x + 1, this.y].liquid + (int) Main.tile[this.x - 2, this.y].liquid + (int) Main.tile[this.x, this.y].liquid + num1) / 4.0 + 0.001);
Main.tile[this.x - 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x - 1, this.y].liquid != (int) (byte) num6 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num6)
{
Liquid.AddWater(this.x - 1, this.y);
Main.tile[this.x - 1, this.y].liquid = (byte) num6;
}
Main.tile[this.x + 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x + 1, this.y].liquid != (int) (byte) num6 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num6)
{
Liquid.AddWater(this.x + 1, this.y);
Main.tile[this.x + 1, this.y].liquid = (byte) num6;
}
Main.tile[this.x - 2, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x - 2, this.y].liquid != (int) (byte) num6 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num6)
{
Main.tile[this.x - 2, this.y].liquid = (byte) num6;
Liquid.AddWater(this.x - 2, this.y);
}
Main.tile[this.x, this.y].liquid = (byte) num6;
}
else if (flag4)
{
float num7 = (float) Math.Round((double) ((int) Main.tile[this.x - 1, this.y].liquid + (int) Main.tile[this.x + 1, this.y].liquid + (int) Main.tile[this.x + 2, this.y].liquid + (int) Main.tile[this.x, this.y].liquid + num1) / 4.0 + 0.001);
Main.tile[this.x - 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x - 1, this.y].liquid != (int) (byte) num7 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num7)
{
Liquid.AddWater(this.x - 1, this.y);
Main.tile[this.x - 1, this.y].liquid = (byte) num7;
}
Main.tile[this.x + 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x + 1, this.y].liquid != (int) (byte) num7 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num7)
{
Liquid.AddWater(this.x + 1, this.y);
Main.tile[this.x + 1, this.y].liquid = (byte) num7;
}
Main.tile[this.x + 2, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x + 2, this.y].liquid != (int) (byte) num7 || (int) Main.tile[this.x, this.y].liquid != (int) (byte) num7)
{
Main.tile[this.x + 2, this.y].liquid = (byte) num7;
Liquid.AddWater(this.x + 2, this.y);
}
Main.tile[this.x, this.y].liquid = (byte) num7;
}
else
{
float num8 = (float) Math.Round((double) ((int) Main.tile[this.x - 1, this.y].liquid + (int) Main.tile[this.x + 1, this.y].liquid + (int) Main.tile[this.x, this.y].liquid + num1) / 3.0 + 0.001);
Main.tile[this.x - 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x - 1, this.y].liquid != (int) (byte) num8)
Main.tile[this.x - 1, this.y].liquid = (byte) num8;
if ((int) Main.tile[this.x, this.y].liquid != (int) (byte) num8 || (int) Main.tile[this.x - 1, this.y].liquid != (int) (byte) num8)
Liquid.AddWater(this.x - 1, this.y);
Main.tile[this.x + 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x + 1, this.y].liquid != (int) (byte) num8)
Main.tile[this.x + 1, this.y].liquid = (byte) num8;
if ((int) Main.tile[this.x, this.y].liquid != (int) (byte) num8 || (int) Main.tile[this.x + 1, this.y].liquid != (int) (byte) num8)
Liquid.AddWater(this.x + 1, this.y);
Main.tile[this.x, this.y].liquid = (byte) num8;
}
}
else if (flag1)
{
float num9 = (float) Math.Round((double) ((int) Main.tile[this.x - 1, this.y].liquid + (int) Main.tile[this.x, this.y].liquid + num1) / 2.0 + 0.001);
if ((int) Main.tile[this.x - 1, this.y].liquid != (int) (byte) num9)
Main.tile[this.x - 1, this.y].liquid = (byte) num9;
Main.tile[this.x - 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x, this.y].liquid != (int) (byte) num9 || (int) Main.tile[this.x - 1, this.y].liquid != (int) (byte) num9)
Liquid.AddWater(this.x - 1, this.y);
Main.tile[this.x, this.y].liquid = (byte) num9;
}
else if (flag2)
{
float num10 = (float) Math.Round((double) ((int) Main.tile[this.x + 1, this.y].liquid + (int) Main.tile[this.x, this.y].liquid + num1) / 2.0 + 0.001);
if ((int) Main.tile[this.x + 1, this.y].liquid != (int) (byte) num10)
Main.tile[this.x + 1, this.y].liquid = (byte) num10;
Main.tile[this.x + 1, this.y].lava = Main.tile[this.x, this.y].lava;
if ((int) Main.tile[this.x, this.y].liquid != (int) (byte) num10 || (int) Main.tile[this.x + 1, this.y].liquid != (int) (byte) num10)
Liquid.AddWater(this.x + 1, this.y);
Main.tile[this.x, this.y].liquid = (byte) num10;
}
}
if ((int) Main.tile[this.x, this.y].liquid != (int) liquid)
{
if (Main.tile[this.x, this.y].liquid == (byte) 254 && liquid == byte.MaxValue)
{
Main.tile[this.x, this.y].liquid = byte.MaxValue;
++this.kill;
}
else
{
Liquid.AddWater(this.x, this.y - 1);
this.kill = 0;
}
}
else
++this.kill;
}
}
}
public static void StartPanic()
{
if (Liquid.panicMode)
return;
WorldGen.waterLine = Main.maxTilesY;
Liquid.numLiquid = 0;
LiquidBuffer.numLiquidBuffer = 0;
Liquid.panicCounter = 0;
Liquid.panicMode = true;
Liquid.panicY = Main.maxTilesY - 3;
if (!Main.dedServ)
return;
Console.WriteLine("Forcing water to settle.");
}
public static void UpdateLiquid()
{
if (Main.netMode == 2)
{
Liquid.cycles = 30;
Liquid.maxLiquid = 6000;
}
if (!WorldGen.gen)
{
if (!Liquid.panicMode)
{
if (Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 4000)
{
++Liquid.panicCounter;
if (Liquid.panicCounter > 1800 || Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 13500)
Liquid.StartPanic();
}
else
Liquid.panicCounter = 0;
}
if (Liquid.panicMode)
{
int num = 0;
while (Liquid.panicY >= 3 && num < 5)
{
++num;
Liquid.QuickWater(minY: Liquid.panicY, maxY: Liquid.panicY);
--Liquid.panicY;
if (Liquid.panicY < 3)
{
Console.WriteLine("Water has been settled.");
Liquid.panicCounter = 0;
Liquid.panicMode = false;
WorldGen.WaterCheck();
if (Main.netMode == 2)
{
for (int index1 = 0; index1 < (int) byte.MaxValue; ++index1)
{
for (int index2 = 0; index2 < Main.maxSectionsX; ++index2)
{
for (int index3 = 0; index3 < Main.maxSectionsY; ++index3)
Netplay.serverSock[index1].tileSection[index2, index3] = false;
}
}
}
}
}
return;
}
}
Liquid.quickFall = Liquid.quickSettle || Liquid.numLiquid > 2000;
++Liquid.wetCounter;
int num1 = Liquid.maxLiquid / Liquid.cycles;
int num2 = num1 * (Liquid.wetCounter - 1);
int num3 = num1 * Liquid.wetCounter;
if (Liquid.wetCounter == Liquid.cycles)
num3 = Liquid.numLiquid;
if (num3 > Liquid.numLiquid)
{
num3 = Liquid.numLiquid;
int netMode = Main.netMode;
Liquid.wetCounter = Liquid.cycles;
}
if (Liquid.quickFall)
{
for (int index = num2; index < num3; ++index)
{
Main.liquid[index].delay = 10;
Main.liquid[index].Update();
Main.tile[Main.liquid[index].x, Main.liquid[index].y].skipLiquid = false;
}
}
else
{
for (int index = num2; index < num3; ++index)
{
if (!Main.tile[Main.liquid[index].x, Main.liquid[index].y].skipLiquid)
Main.liquid[index].Update();
else
Main.tile[Main.liquid[index].x, Main.liquid[index].y].skipLiquid = false;
}
}
if (Liquid.wetCounter < Liquid.cycles)
return;
Liquid.wetCounter = 0;
for (int l = Liquid.numLiquid - 1; l >= 0; --l)
{
if (Main.liquid[l].kill > 3)
Liquid.DelWater(l);
}
int num4 = Liquid.maxLiquid - (Liquid.maxLiquid - Liquid.numLiquid);
if (num4 > LiquidBuffer.numLiquidBuffer)
num4 = LiquidBuffer.numLiquidBuffer;
for (int index = 0; index < num4; ++index)
{
Main.tile[Main.liquidBuffer[0].x, Main.liquidBuffer[0].y].checkingLiquid = false;
Liquid.AddWater(Main.liquidBuffer[0].x, Main.liquidBuffer[0].y);
LiquidBuffer.DelBuffer(0);
}
if (Liquid.numLiquid > 0 && Liquid.numLiquid > Liquid.stuckAmount - 50 && Liquid.numLiquid < Liquid.stuckAmount + 50)
{
++Liquid.stuckCount;
if (Liquid.stuckCount < 10000)
return;
Liquid.stuck = true;
for (int l = Liquid.numLiquid - 1; l >= 0; --l)
Liquid.DelWater(l);
Liquid.stuck = false;
Liquid.stuckCount = 0;
}
else
{
Liquid.stuckCount = 0;
Liquid.stuckAmount = Liquid.numLiquid;
}
}
public static void AddWater(int x, int y)
{
if (Main.tile[x, y].checkingLiquid || x >= Main.maxTilesX - 5 || y >= Main.maxTilesY - 5 || x < 5 || y < 5 || Main.tile[x, y] == null || Main.tile[x, y].liquid == (byte) 0)
return;
if (Liquid.numLiquid >= Liquid.maxLiquid - 1)
{
LiquidBuffer.AddBuffer(x, y);
}
else
{
Main.tile[x, y].checkingLiquid = true;
Main.liquid[Liquid.numLiquid].kill = 0;
Main.liquid[Liquid.numLiquid].x = x;
Main.liquid[Liquid.numLiquid].y = y;
Main.liquid[Liquid.numLiquid].delay = 0;
Main.tile[x, y].skipLiquid = false;
++Liquid.numLiquid;
if (Main.netMode == 2 && Liquid.numLiquid < Liquid.maxLiquid / 3)
NetMessage.sendWater(x, y);
if (!Main.tile[x, y].active || !Main.tileWaterDeath[(int) Main.tile[x, y].type] && (!Main.tile[x, y].lava || !Main.tileLavaDeath[(int) Main.tile[x, y].type]) || Main.tile[x, y].type == (byte) 4 && Main.tile[x, y].frameY == (short) 176)
return;
if (WorldGen.gen)
{
Main.tile[x, y].active = false;
}
else
{
WorldGen.KillTile(x, y);
if (Main.netMode != 2)
return;
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y));
}
}
}
public static void LavaCheck(int x, int y)
{
if (Main.tile[x - 1, y].liquid > (byte) 0 && !Main.tile[x - 1, y].lava || Main.tile[x + 1, y].liquid > (byte) 0 && !Main.tile[x + 1, y].lava || Main.tile[x, y - 1].liquid > (byte) 0 && !Main.tile[x, y - 1].lava)
{
int num = 0;
if (!Main.tile[x - 1, y].lava)
{
num += (int) Main.tile[x - 1, y].liquid;
Main.tile[x - 1, y].liquid = (byte) 0;
}
if (!Main.tile[x + 1, y].lava)
{
num += (int) Main.tile[x + 1, y].liquid;
Main.tile[x + 1, y].liquid = (byte) 0;
}
if (!Main.tile[x, y - 1].lava)
{
num += (int) Main.tile[x, y - 1].liquid;
Main.tile[x, y - 1].liquid = (byte) 0;
}
if (num < 32 || Main.tile[x, y].active)
return;
Main.tile[x, y].liquid = (byte) 0;
Main.tile[x, y].lava = false;
WorldGen.PlaceTile(x, y, 56, true, true);
WorldGen.SquareTileFrame(x, y);
if (Main.netMode != 2)
return;
NetMessage.SendTileSquare(-1, x - 1, y - 1, 3);
}
else
{
if (Main.tile[x, y + 1].liquid <= (byte) 0 || Main.tile[x, y + 1].lava || Main.tile[x, y + 1].active)
return;
Main.tile[x, y].liquid = (byte) 0;
Main.tile[x, y].lava = false;
Main.tile[x, y + 1].liquid = (byte) 0;
WorldGen.PlaceTile(x, y + 1, 56, true, true);
WorldGen.SquareTileFrame(x, y + 1);
if (Main.netMode != 2)
return;
NetMessage.SendTileSquare(-1, x - 1, y, 3);
}
}
public static void NetAddWater(int x, int y)
{
if (x >= Main.maxTilesX - 5 || y >= Main.maxTilesY - 5 || x < 5 || y < 5 || Main.tile[x, y] == null || Main.tile[x, y].liquid == (byte) 0)
return;
for (int index = 0; index < Liquid.numLiquid; ++index)
{
if (Main.liquid[index].x == x && Main.liquid[index].y == y)
{
Main.liquid[index].kill = 0;
Main.tile[x, y].skipLiquid = true;
return;
}
}
if (Liquid.numLiquid >= Liquid.maxLiquid - 1)
{
LiquidBuffer.AddBuffer(x, y);
}
else
{
Main.tile[x, y].checkingLiquid = true;
Main.tile[x, y].skipLiquid = true;
Main.liquid[Liquid.numLiquid].kill = 0;
Main.liquid[Liquid.numLiquid].x = x;
Main.liquid[Liquid.numLiquid].y = y;
++Liquid.numLiquid;
int netMode = Main.netMode;
if (!Main.tile[x, y].active || !Main.tileWaterDeath[(int) Main.tile[x, y].type] && (!Main.tile[x, y].lava || !Main.tileLavaDeath[(int) Main.tile[x, y].type]))
return;
WorldGen.KillTile(x, y);
if (Main.netMode != 2)
return;
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y));
}
}
public static void DelWater(int l)
{
int x = Main.liquid[l].x;
int y = Main.liquid[l].y;
if (Main.tile[x, y].liquid < (byte) 2)
{
Main.tile[x, y].liquid = (byte) 0;
if (Main.tile[x - 1, y].liquid < (byte) 2)
Main.tile[x - 1, y].liquid = (byte) 0;
if (Main.tile[x + 1, y].liquid < (byte) 2)
Main.tile[x + 1, y].liquid = (byte) 0;
}
else if (Main.tile[x, y].liquid < (byte) 20)
{
if ((int) Main.tile[x - 1, y].liquid < (int) Main.tile[x, y].liquid && (!Main.tile[x - 1, y].active || !Main.tileSolid[(int) Main.tile[x - 1, y].type] || Main.tileSolidTop[(int) Main.tile[x - 1, y].type]) || (int) Main.tile[x + 1, y].liquid < (int) Main.tile[x, y].liquid && (!Main.tile[x + 1, y].active || !Main.tileSolid[(int) Main.tile[x + 1, y].type] || Main.tileSolidTop[(int) Main.tile[x + 1, y].type]) || Main.tile[x, y + 1].liquid < byte.MaxValue && (!Main.tile[x, y + 1].active || !Main.tileSolid[(int) Main.tile[x, y + 1].type] || Main.tileSolidTop[(int) Main.tile[x, y + 1].type]))
Main.tile[x, y].liquid = (byte) 0;
}
else if (Main.tile[x, y + 1].liquid < byte.MaxValue && (!Main.tile[x, y + 1].active || !Main.tileSolid[(int) Main.tile[x, y + 1].type] || Main.tileSolidTop[(int) Main.tile[x, y + 1].type]) && !Liquid.stuck)
{
Main.liquid[l].kill = 0;
return;
}
if (Main.tile[x, y].liquid < (byte) 250 && Main.tile[x, y - 1].liquid > (byte) 0)
Liquid.AddWater(x, y - 1);
if (Main.tile[x, y].liquid == (byte) 0)
{
Main.tile[x, y].lava = false;
}
else
{
if (Main.tile[x + 1, y].liquid > (byte) 0 && Main.tile[x + 1, y + 1].liquid < (byte) 250 && !Main.tile[x + 1, y + 1].active || Main.tile[x - 1, y].liquid > (byte) 0 && Main.tile[x - 1, y + 1].liquid < (byte) 250 && !Main.tile[x - 1, y + 1].active)
{
Liquid.AddWater(x - 1, y);
Liquid.AddWater(x + 1, y);
}
if (Main.tile[x, y].lava)
{
Liquid.LavaCheck(x, y);
for (int i = x - 1; i <= x + 1; ++i)
{
for (int j = y - 1; j <= y + 1; ++j)
{
if (Main.tile[i, j].active)
{
if (Main.tile[i, j].type == (byte) 2 || Main.tile[i, j].type == (byte) 23 || Main.tile[i, j].type == (byte) 109)
{
Main.tile[i, j].type = (byte) 0;
WorldGen.SquareTileFrame(i, j);
if (Main.netMode == 2)
NetMessage.SendTileSquare(-1, x, y, 3);
}
else if (Main.tile[i, j].type == (byte) 60 || Main.tile[i, j].type == (byte) 70)
{
Main.tile[i, j].type = (byte) 59;
WorldGen.SquareTileFrame(i, j);
if (Main.netMode == 2)
NetMessage.SendTileSquare(-1, x, y, 3);
}
}
}
}
}
}
if (Main.netMode == 2)
NetMessage.sendWater(x, y);
--Liquid.numLiquid;
Main.tile[Main.liquid[l].x, Main.liquid[l].y].checkingLiquid = false;
Main.liquid[l].x = Main.liquid[Liquid.numLiquid].x;
Main.liquid[l].y = Main.liquid[Liquid.numLiquid].y;
Main.liquid[l].kill = Main.liquid[Liquid.numLiquid].kill;
if (!Main.tileAlch[(int) Main.tile[x, y].type])
return;
WorldGen.CheckAlch(x, y);
}
}
}