1.0.4.0 Source
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ff3d24ee9d
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54
ClientSock.cs
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54
ClientSock.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.ClientSock
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// Assembly: Terraria, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null
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// MVID: FF258283-FE37-4E8A-A035-CB1E6DC74C3C
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.Net.Sockets;
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namespace Terraria
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{
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public class ClientSock
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{
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public TcpClient tcpClient = new TcpClient();
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public NetworkStream networkStream;
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public string statusText;
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public int statusCount;
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public int statusMax;
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public int timeOut;
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public byte[] readBuffer;
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public byte[] writeBuffer;
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public bool active;
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public bool locked;
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public int state;
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public void ClientWriteCallBack(IAsyncResult ar) => --NetMessage.buffer[256].spamCount;
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public void ClientReadCallBack(IAsyncResult ar)
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{
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if (!Netplay.disconnect)
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{
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int streamLength = this.networkStream.EndRead(ar);
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if (streamLength == 0)
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{
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Netplay.disconnect = true;
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Main.statusText = "Lost connection";
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}
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else if (Main.ignoreErrors)
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{
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try
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{
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NetMessage.RecieveBytes(this.readBuffer, streamLength);
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}
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catch
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{
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}
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}
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else
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NetMessage.RecieveBytes(this.readBuffer, streamLength);
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}
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this.locked = false;
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}
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}
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}
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