1.0.4.0 Source

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MikeyIsBaeYT 2021-10-26 14:55:42 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.Chest
// Assembly: Terraria, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null
// MVID: FF258283-FE37-4E8A-A035-CB1E6DC74C3C
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
namespace Terraria
{
public class Chest
{
public static int maxItems = 20;
public Item[] item = new Item[Chest.maxItems];
public int x;
public int y;
public object Clone() => this.MemberwiseClone();
public static void Unlock(int X, int Y)
{
Main.PlaySound(22, X * 16, Y * 16);
for (int index1 = X; index1 <= X + 1; ++index1)
{
for (int index2 = Y; index2 <= Y + 1; ++index2)
{
if (Main.tile[index1, index2] == null)
Main.tile[index1, index2] = new Tile();
if (Main.tile[index1, index2].frameX >= (short) 72 && Main.tile[index1, index2].frameX <= (short) 106 || Main.tile[index1, index2].frameX >= (short) 144 && Main.tile[index1, index2].frameX <= (short) 178)
{
Main.tile[index1, index2].frameX -= (short) 36;
for (int index3 = 0; index3 < 4; ++index3)
Dust.NewDust(new Vector2((float) (index1 * 16), (float) (index2 * 16)), 16, 16, 11);
}
}
}
}
public static int UsingChest(int i)
{
if (Main.chest[i] != null)
{
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (Main.player[index].active && Main.player[index].chest == i)
return index;
}
}
return -1;
}
public static int FindChest(int X, int Y)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.chest[index] != null && Main.chest[index].x == X && Main.chest[index].y == Y)
return index;
}
return -1;
}
public static int CreateChest(int X, int Y)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.chest[index] != null && Main.chest[index].x == X && Main.chest[index].y == Y)
return -1;
}
for (int index1 = 0; index1 < 1000; ++index1)
{
if (Main.chest[index1] == null)
{
Main.chest[index1] = new Chest();
Main.chest[index1].x = X;
Main.chest[index1].y = Y;
for (int index2 = 0; index2 < Chest.maxItems; ++index2)
Main.chest[index1].item[index2] = new Item();
return index1;
}
}
return -1;
}
public static bool DestroyChest(int X, int Y)
{
for (int index1 = 0; index1 < 1000; ++index1)
{
if (Main.chest[index1] != null && Main.chest[index1].x == X && Main.chest[index1].y == Y)
{
for (int index2 = 0; index2 < Chest.maxItems; ++index2)
{
if (Main.chest[index1].item[index2].type > 0 && Main.chest[index1].item[index2].stack > 0)
return false;
}
Main.chest[index1] = (Chest) null;
return true;
}
}
return true;
}
public void AddShop(Item newItem)
{
for (int index = 0; index < 19; ++index)
{
if (this.item[index] == null || this.item[index].type == 0)
{
this.item[index] = (Item) newItem.Clone();
this.item[index].buyOnce = true;
if (this.item[index].value <= 0)
break;
this.item[index].value /= 5;
if (this.item[index].value >= 1)
break;
this.item[index].value = 1;
break;
}
}
}
public void SetupShop(int type)
{
for (int index = 0; index < Chest.maxItems; ++index)
this.item[index] = new Item();
switch (type)
{
case 1:
int index1 = 0;
this.item[index1].SetDefaults("Mining Helmet");
int index2 = index1 + 1;
this.item[index2].SetDefaults("Piggy Bank");
int index3 = index2 + 1;
this.item[index3].SetDefaults("Iron Anvil");
int index4 = index3 + 1;
this.item[index4].SetDefaults("Copper Pickaxe");
int index5 = index4 + 1;
this.item[index5].SetDefaults("Copper Axe");
int index6 = index5 + 1;
this.item[index6].SetDefaults("Torch");
int index7 = index6 + 1;
this.item[index7].SetDefaults("Lesser Healing Potion");
int index8 = index7 + 1;
if (Main.player[Main.myPlayer].statManaMax == 200)
{
this.item[index8].SetDefaults("Lesser Mana Potion");
++index8;
}
this.item[index8].SetDefaults("Wooden Arrow");
int index9 = index8 + 1;
this.item[index9].SetDefaults("Shuriken");
int index10 = index9 + 1;
if (Main.bloodMoon)
{
this.item[index10].SetDefaults("Throwing Knife");
++index10;
}
if (!Main.dayTime)
{
this.item[index10].SetDefaults("Glowstick");
++index10;
}
if (NPC.downedBoss3)
{
this.item[index10].SetDefaults("Safe");
++index10;
}
if (!Main.hardMode)
break;
this.item[index10].SetDefaults(488);
int num1 = index10 + 1;
break;
case 2:
int index11 = 0;
this.item[index11].SetDefaults("Musket Ball");
int index12 = index11 + 1;
if (Main.bloodMoon || Main.hardMode)
{
this.item[index12].SetDefaults("Silver Bullet");
++index12;
}
if (NPC.downedBoss2 && !Main.dayTime || Main.hardMode)
{
this.item[index12].SetDefaults(47);
++index12;
}
this.item[index12].SetDefaults("Flintlock Pistol");
int index13 = index12 + 1;
this.item[index13].SetDefaults("Minishark");
int index14 = index13 + 1;
if (!Main.dayTime)
{
this.item[index14].SetDefaults(324);
++index14;
}
if (Main.hardMode)
this.item[index14].SetDefaults(534);
int num2 = index14 + 1;
break;
case 3:
int index15 = 0;
int index16;
if (Main.bloodMoon)
{
this.item[index15].SetDefaults(67);
int index17 = index15 + 1;
this.item[index17].SetDefaults(59);
index16 = index17 + 1;
}
else
{
this.item[index15].SetDefaults("Purification Powder");
int index18 = index15 + 1;
this.item[index18].SetDefaults("Grass Seeds");
int index19 = index18 + 1;
this.item[index19].SetDefaults("Sunflower");
index16 = index19 + 1;
}
this.item[index16].SetDefaults("Acorn");
int index20 = index16 + 1;
this.item[index20].SetDefaults(114);
int index21 = index20 + 1;
if (Main.hardMode)
this.item[index21].SetDefaults(369);
int num3 = index21 + 1;
break;
case 4:
int index22 = 0;
this.item[index22].SetDefaults("Grenade");
int index23 = index22 + 1;
this.item[index23].SetDefaults("Bomb");
int index24 = index23 + 1;
this.item[index24].SetDefaults("Dynamite");
int index25 = index24 + 1;
if (Main.hardMode)
this.item[index25].SetDefaults("Hellfire Arrow");
int num4 = index25 + 1;
break;
case 5:
int index26 = 0;
this.item[index26].SetDefaults(254);
int index27 = index26 + 1;
if (Main.dayTime)
{
this.item[index27].SetDefaults(242);
++index27;
}
switch (Main.moonPhase)
{
case 0:
this.item[index27].SetDefaults(245);
int index28 = index27 + 1;
this.item[index28].SetDefaults(246);
index27 = index28 + 1;
break;
case 1:
this.item[index27].SetDefaults(325);
int index29 = index27 + 1;
this.item[index29].SetDefaults(326);
index27 = index29 + 1;
break;
}
this.item[index27].SetDefaults(269);
int index30 = index27 + 1;
this.item[index30].SetDefaults(270);
int index31 = index30 + 1;
this.item[index31].SetDefaults(271);
int index32 = index31 + 1;
if (NPC.downedClown)
{
this.item[index32].SetDefaults(503);
int index33 = index32 + 1;
this.item[index33].SetDefaults(504);
int index34 = index33 + 1;
this.item[index34].SetDefaults(505);
index32 = index34 + 1;
}
if (!Main.bloodMoon)
break;
this.item[index32].SetDefaults(322);
int num5 = index32 + 1;
break;
case 6:
int index35 = 0;
this.item[index35].SetDefaults(128);
int index36 = index35 + 1;
this.item[index36].SetDefaults(486);
int index37 = index36 + 1;
this.item[index37].SetDefaults(398);
int index38 = index37 + 1;
this.item[index38].SetDefaults(84);
int index39 = index38 + 1;
this.item[index39].SetDefaults(407);
int index40 = index39 + 1;
this.item[index40].SetDefaults(161);
int num6 = index40 + 1;
break;
case 7:
int index41 = 0;
this.item[index41].SetDefaults(487);
int index42 = index41 + 1;
this.item[index42].SetDefaults(496);
int index43 = index42 + 1;
this.item[index43].SetDefaults(500);
int index44 = index43 + 1;
this.item[index44].SetDefaults(507);
int index45 = index44 + 1;
this.item[index45].SetDefaults(508);
int index46 = index45 + 1;
this.item[index46].SetDefaults(531);
int index47 = index46 + 1;
this.item[index47].SetDefaults(576);
int num7 = index47 + 1;
break;
case 8:
int index48 = 0;
this.item[index48].SetDefaults(509);
int index49 = index48 + 1;
this.item[index49].SetDefaults(510);
int index50 = index49 + 1;
this.item[index50].SetDefaults(530);
int index51 = index50 + 1;
this.item[index51].SetDefaults(513);
int index52 = index51 + 1;
this.item[index52].SetDefaults(538);
int index53 = index52 + 1;
this.item[index53].SetDefaults(529);
int index54 = index53 + 1;
this.item[index54].SetDefaults(541);
int index55 = index54 + 1;
this.item[index55].SetDefaults(542);
int index56 = index55 + 1;
this.item[index56].SetDefaults(543);
int num8 = index56 + 1;
break;
case 9:
int index57 = 0;
this.item[index57].SetDefaults(588);
int index58 = index57 + 1;
this.item[index58].SetDefaults(589);
int index59 = index58 + 1;
this.item[index59].SetDefaults(590);
int index60 = index59 + 1;
this.item[index60].SetDefaults(597);
int index61 = index60 + 1;
this.item[index61].SetDefaults(598);
int index62 = index61 + 1;
this.item[index62].SetDefaults(596);
int num9 = index62 + 1;
break;
}
}
}
}