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Audio/SoundStyle.cs
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Audio/SoundStyle.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Audio.SoundStyle
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework.Audio;
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using Terraria.Utilities;
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namespace Terraria.Audio
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{
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public abstract class SoundStyle
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{
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private static UnifiedRandom _random = new UnifiedRandom();
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private float _volume;
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private float _pitchVariance;
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private SoundType _type;
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public float Volume => this._volume;
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public float PitchVariance => this._pitchVariance;
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public SoundType Type => this._type;
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public abstract bool IsTrackable { get; }
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public SoundStyle(float volume, float pitchVariance, SoundType type = SoundType.Sound)
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{
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this._volume = volume;
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this._pitchVariance = pitchVariance;
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this._type = type;
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}
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public SoundStyle(SoundType type = SoundType.Sound)
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{
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this._volume = 1f;
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this._pitchVariance = 0.0f;
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this._type = type;
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}
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public float GetRandomPitch() => (float) ((double) SoundStyle._random.NextFloat() * (double) this.PitchVariance - (double) this.PitchVariance * 0.5);
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public abstract SoundEffect GetRandomSound();
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}
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}
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