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38
Audio/SoundInstanceGarbageCollector.cs
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38
Audio/SoundInstanceGarbageCollector.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Audio.SoundInstanceGarbageCollector
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework.Audio;
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using System.Collections.Generic;
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namespace Terraria.Audio
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{
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public static class SoundInstanceGarbageCollector
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{
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private static readonly List<SoundEffectInstance> _activeSounds = new List<SoundEffectInstance>(128);
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public static void Track(SoundEffectInstance sound)
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{
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}
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public static void Update()
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{
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for (int index = 0; index < SoundInstanceGarbageCollector._activeSounds.Count; ++index)
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{
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if (SoundInstanceGarbageCollector._activeSounds[index] == null)
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{
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SoundInstanceGarbageCollector._activeSounds.RemoveAt(index);
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--index;
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}
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else if (SoundInstanceGarbageCollector._activeSounds[index].State == SoundState.Stopped)
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{
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SoundInstanceGarbageCollector._activeSounds[index].Dispose();
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SoundInstanceGarbageCollector._activeSounds.RemoveAt(index);
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--index;
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}
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}
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}
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}
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}
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