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138
Achievements/Achievement.cs
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138
Achievements/Achievement.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Achievements.Achievement
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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using Terraria.Localization;
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using Terraria.Social;
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namespace Terraria.Achievements
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{
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[JsonObject]
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public class Achievement
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{
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private static int _totalAchievements;
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public readonly string Name;
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public readonly LocalizedText FriendlyName;
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public readonly LocalizedText Description;
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public readonly int Id = Achievement._totalAchievements++;
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private AchievementCategory _category;
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private IAchievementTracker _tracker;
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[JsonProperty("Conditions")]
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private Dictionary<string, AchievementCondition> _conditions = new Dictionary<string, AchievementCondition>();
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private int _completedCount;
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public AchievementCategory Category => this._category;
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public event Achievement.AchievementCompleted OnCompleted;
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public bool HasTracker => this._tracker != null;
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public IAchievementTracker GetTracker() => this._tracker;
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public bool IsCompleted => this._completedCount == this._conditions.Count;
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public Achievement(string name)
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{
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this.Name = name;
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this.FriendlyName = Language.GetText("Achievements." + name + "_Name");
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this.Description = Language.GetText("Achievements." + name + "_Description");
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}
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public void ClearProgress()
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{
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this._completedCount = 0;
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foreach (KeyValuePair<string, AchievementCondition> condition in this._conditions)
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condition.Value.Clear();
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if (this._tracker == null)
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return;
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this._tracker.Clear();
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}
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public void Load(Dictionary<string, JObject> conditions)
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{
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foreach (KeyValuePair<string, JObject> condition in conditions)
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{
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AchievementCondition achievementCondition;
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if (this._conditions.TryGetValue(condition.Key, out achievementCondition))
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{
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achievementCondition.Load(condition.Value);
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if (achievementCondition.IsCompleted)
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++this._completedCount;
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}
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}
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if (this._tracker == null)
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return;
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this._tracker.Load();
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}
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public void AddCondition(AchievementCondition condition)
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{
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this._conditions[condition.Name] = condition;
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condition.OnComplete += new AchievementCondition.AchievementUpdate(this.OnConditionComplete);
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}
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private void OnConditionComplete(AchievementCondition condition)
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{
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++this._completedCount;
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if (this._completedCount != this._conditions.Count)
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return;
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if (this._tracker == null && SocialAPI.Achievements != null)
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SocialAPI.Achievements.CompleteAchievement(this.Name);
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if (this.OnCompleted == null)
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return;
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this.OnCompleted(this);
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}
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private void UseTracker(IAchievementTracker tracker)
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{
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tracker.ReportAs("STAT_" + this.Name);
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this._tracker = tracker;
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}
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public void UseTrackerFromCondition(string conditionName) => this.UseTracker(this.GetConditionTracker(conditionName));
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public void UseConditionsCompletedTracker()
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{
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ConditionsCompletedTracker completedTracker = new ConditionsCompletedTracker();
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foreach (KeyValuePair<string, AchievementCondition> condition in this._conditions)
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completedTracker.AddCondition(condition.Value);
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this.UseTracker((IAchievementTracker) completedTracker);
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}
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public void UseConditionsCompletedTracker(params string[] conditions)
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{
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ConditionsCompletedTracker completedTracker = new ConditionsCompletedTracker();
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for (int index = 0; index < conditions.Length; ++index)
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{
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string condition = conditions[index];
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completedTracker.AddCondition(this._conditions[condition]);
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}
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this.UseTracker((IAchievementTracker) completedTracker);
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}
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public void ClearTracker() => this._tracker = (IAchievementTracker) null;
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private IAchievementTracker GetConditionTracker(string name) => this._conditions[name].GetAchievementTracker();
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public void AddConditions(params AchievementCondition[] conditions)
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{
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for (int index = 0; index < conditions.Length; ++index)
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this.AddCondition(conditions[index]);
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}
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public AchievementCondition GetCondition(string conditionName)
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{
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AchievementCondition achievementCondition;
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return this._conditions.TryGetValue(conditionName, out achievementCondition) ? achievementCondition : (AchievementCondition) null;
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}
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public void SetCategory(AchievementCategory category) => this._category = category;
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public delegate void AchievementCompleted(Achievement achievement);
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}
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}
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