Delete Audio directory

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MikeyIsBaeYT 2023-01-26 10:49:46 -05:00 committed by GitHub
parent 53c7881d76
commit 7164a48df0
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// Decompiled with JetBrains decompiler
// Type: Terraria.Audio.SoundPlayer
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Utilities;
using System.Collections.Generic;
namespace Terraria.Audio
{
public class SoundPlayer
{
private readonly SlotVector<ActiveSound> _trackedSounds = new SlotVector<ActiveSound>(4096);
public SlotId Play(SoundStyle style, Vector2 position)
{
if (Main.dedServ || style == null || !style.IsTrackable)
return (SlotId) SlotId.Invalid;
return (double) Vector2.DistanceSquared(Main.screenPosition + new Vector2((float) (Main.screenWidth / 2), (float) (Main.screenHeight / 2)), position) > 100000000.0 ? (SlotId) SlotId.Invalid : this._trackedSounds.Add(new ActiveSound(style, position));
}
public SlotId Play(SoundStyle style) => Main.dedServ || style == null || !style.IsTrackable ? (SlotId) SlotId.Invalid : this._trackedSounds.Add(new ActiveSound(style));
public ActiveSound GetActiveSound(SlotId id) => !this._trackedSounds.Has(id) ? (ActiveSound) null : this._trackedSounds[id];
public void PauseAll()
{
foreach (SlotVector<ActiveSound>.ItemPair trackedSound in (IEnumerable<SlotVector<ActiveSound>.ItemPair>) this._trackedSounds)
((ActiveSound) trackedSound.Value).Pause();
}
public void ResumeAll()
{
foreach (SlotVector<ActiveSound>.ItemPair trackedSound in (IEnumerable<SlotVector<ActiveSound>.ItemPair>) this._trackedSounds)
((ActiveSound) trackedSound.Value).Resume();
}
public void StopAll()
{
foreach (SlotVector<ActiveSound>.ItemPair trackedSound in (IEnumerable<SlotVector<ActiveSound>.ItemPair>) this._trackedSounds)
((ActiveSound) trackedSound.Value).Stop();
this._trackedSounds.Clear();
}
public void Update()
{
foreach (SlotVector<ActiveSound>.ItemPair trackedSound in (IEnumerable<SlotVector<ActiveSound>.ItemPair>) this._trackedSounds)
{
try
{
((ActiveSound) trackedSound.Value).Update();
if (!((ActiveSound) trackedSound.Value).IsPlaying)
this._trackedSounds.Remove((SlotId) trackedSound.Id);
}
catch
{
this._trackedSounds.Remove((SlotId) trackedSound.Id);
}
}
}
public ActiveSound FindActiveSound(SoundStyle style)
{
foreach (SlotVector<ActiveSound>.ItemPair trackedSound in (IEnumerable<SlotVector<ActiveSound>.ItemPair>) this._trackedSounds)
{
if (((ActiveSound) trackedSound.Value).Style == style)
return (ActiveSound) trackedSound.Value;
}
return (ActiveSound) null;
}
}
}