Delete Audio directory
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Audio.SoundPlayer
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Utilities;
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using System.Collections.Generic;
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namespace Terraria.Audio
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{
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public class SoundPlayer
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{
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private readonly SlotVector<ActiveSound> _trackedSounds = new SlotVector<ActiveSound>(4096);
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public SlotId Play(SoundStyle style, Vector2 position)
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{
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if (Main.dedServ || style == null || !style.IsTrackable)
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return (SlotId) SlotId.Invalid;
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return (double) Vector2.DistanceSquared(Main.screenPosition + new Vector2((float) (Main.screenWidth / 2), (float) (Main.screenHeight / 2)), position) > 100000000.0 ? (SlotId) SlotId.Invalid : this._trackedSounds.Add(new ActiveSound(style, position));
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}
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public SlotId Play(SoundStyle style) => Main.dedServ || style == null || !style.IsTrackable ? (SlotId) SlotId.Invalid : this._trackedSounds.Add(new ActiveSound(style));
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public ActiveSound GetActiveSound(SlotId id) => !this._trackedSounds.Has(id) ? (ActiveSound) null : this._trackedSounds[id];
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public void PauseAll()
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{
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foreach (SlotVector<ActiveSound>.ItemPair trackedSound in (IEnumerable<SlotVector<ActiveSound>.ItemPair>) this._trackedSounds)
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((ActiveSound) trackedSound.Value).Pause();
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}
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public void ResumeAll()
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{
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foreach (SlotVector<ActiveSound>.ItemPair trackedSound in (IEnumerable<SlotVector<ActiveSound>.ItemPair>) this._trackedSounds)
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((ActiveSound) trackedSound.Value).Resume();
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}
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public void StopAll()
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{
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foreach (SlotVector<ActiveSound>.ItemPair trackedSound in (IEnumerable<SlotVector<ActiveSound>.ItemPair>) this._trackedSounds)
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((ActiveSound) trackedSound.Value).Stop();
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this._trackedSounds.Clear();
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}
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public void Update()
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{
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foreach (SlotVector<ActiveSound>.ItemPair trackedSound in (IEnumerable<SlotVector<ActiveSound>.ItemPair>) this._trackedSounds)
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{
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try
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{
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((ActiveSound) trackedSound.Value).Update();
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if (!((ActiveSound) trackedSound.Value).IsPlaying)
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this._trackedSounds.Remove((SlotId) trackedSound.Id);
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}
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catch
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{
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this._trackedSounds.Remove((SlotId) trackedSound.Id);
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}
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}
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}
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public ActiveSound FindActiveSound(SoundStyle style)
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{
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foreach (SlotVector<ActiveSound>.ItemPair trackedSound in (IEnumerable<SlotVector<ActiveSound>.ItemPair>) this._trackedSounds)
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{
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if (((ActiveSound) trackedSound.Value).Style == style)
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return (ActiveSound) trackedSound.Value;
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}
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return (ActiveSound) null;
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}
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}
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}
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