Terraria 1.3.5.3 Source Code
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UI/SnapPoint.cs
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UI/SnapPoint.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.UI.SnapPoint
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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namespace Terraria.UI
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{
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public class SnapPoint
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{
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private Vector2 _anchor;
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private Vector2 _offset;
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private Vector2 _calculatedPosition;
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private string _name;
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private int _id;
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public UIElement BoundElement;
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public string Name => this._name;
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public int ID => this._id;
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public Vector2 Position => this._calculatedPosition;
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public SnapPoint(string name, int id, Vector2 anchor, Vector2 offset)
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{
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this._name = name;
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this._id = id;
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this._anchor = anchor;
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this._offset = offset;
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}
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public void Calculate(UIElement element)
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{
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this.BoundElement = element;
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CalculatedStyle dimensions = element.GetDimensions();
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this._calculatedPosition = dimensions.Position() + this._offset + this._anchor * new Vector2(dimensions.Width, dimensions.Height);
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}
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public override string ToString() => "Snap Point - " + this.Name + " " + (object) this.ID;
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}
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}
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