Terraria 1.3.5.3 Source Code
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Social/Base/CloudSocialModule.cs
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Social/Base/CloudSocialModule.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Social.Base.CloudSocialModule
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.Collections.Generic;
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using Terraria.IO;
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namespace Terraria.Social.Base
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{
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public abstract class CloudSocialModule : ISocialModule
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{
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public bool EnabledByDefault;
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public virtual void Initialize()
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{
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Main.Configuration.OnLoad += (Action<Preferences>) (preferences => this.EnabledByDefault = preferences.Get<bool>("CloudSavingDefault", false));
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Main.Configuration.OnSave += (Action<Preferences>) (preferences => preferences.Put("CloudSavingDefault", (object) this.EnabledByDefault));
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}
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public abstract void Shutdown();
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public abstract IEnumerable<string> GetFiles();
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public abstract bool Write(string path, byte[] data, int length);
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public abstract void Read(string path, byte[] buffer, int length);
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public abstract bool HasFile(string path);
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public abstract int GetFileSize(string path);
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public abstract bool Delete(string path);
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public byte[] Read(string path)
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{
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byte[] buffer = new byte[this.GetFileSize(path)];
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this.Read(path, buffer, buffer.Length);
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return buffer;
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}
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public void Read(string path, byte[] buffer) => this.Read(path, buffer, buffer.Length);
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public bool Write(string path, byte[] data) => this.Write(path, data, data.Length);
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}
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}
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