Terraria 1.3.5.3 Source Code
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RemoteServer.cs
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73
RemoteServer.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.RemoteServer
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.IO;
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using Terraria.Localization;
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using Terraria.Net.Sockets;
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namespace Terraria
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{
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public class RemoteServer
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{
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public ISocket Socket = (ISocket) new TcpSocket();
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public bool IsActive;
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public int State;
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public int TimeOutTimer;
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public bool IsReading;
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public byte[] ReadBuffer;
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public string StatusText;
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public int StatusCount;
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public int StatusMax;
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public void ClientWriteCallBack(object state) => --NetMessage.buffer[256].spamCount;
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public void ClientReadCallBack(object state, int length)
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{
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try
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{
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if (!Netplay.disconnect)
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{
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int streamLength = length;
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if (streamLength == 0)
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{
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Netplay.disconnect = true;
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Main.statusText = Language.GetTextValue("Net.LostConnection");
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}
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else if (Main.ignoreErrors)
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{
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try
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{
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NetMessage.ReceiveBytes(this.ReadBuffer, streamLength);
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}
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catch
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{
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}
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}
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else
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NetMessage.ReceiveBytes(this.ReadBuffer, streamLength);
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}
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this.IsReading = false;
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}
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catch (Exception ex)
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{
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try
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{
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using (StreamWriter streamWriter = new StreamWriter("client-crashlog.txt", true))
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{
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streamWriter.WriteLine((object) DateTime.Now);
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streamWriter.WriteLine((object) ex);
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streamWriter.WriteLine("");
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}
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}
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catch
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{
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}
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Netplay.disconnect = true;
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}
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}
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}
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}
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