Terraria 1.3.5.3 Source Code

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MikeyIsBaeYT 2021-10-27 18:03:19 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.RemoteClient
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Terraria.Localization;
using Terraria.Net.Sockets;
namespace Terraria
{
public class RemoteClient
{
public ISocket Socket;
public int Id;
public string Name = "Anonymous";
public bool IsActive;
public bool PendingTermination;
public bool IsAnnouncementCompleted;
public bool IsReading;
public int State;
public int TimeOutTimer;
public string StatusText = "";
public string StatusText2;
public int StatusCount;
public int StatusMax;
public bool[,] TileSections = new bool[Main.maxTilesX / 200 + 1, Main.maxTilesY / 150 + 1];
public byte[] ReadBuffer;
public float SpamProjectile;
public float SpamAddBlock;
public float SpamDeleteBlock;
public float SpamWater;
public float SpamProjectileMax = 100f;
public float SpamAddBlockMax = 100f;
public float SpamDeleteBlockMax = 500f;
public float SpamWaterMax = 50f;
public bool IsConnected() => this.Socket != null && this.Socket.IsConnected();
public void SpamUpdate()
{
if (!Netplay.spamCheck)
{
this.SpamProjectile = 0.0f;
this.SpamDeleteBlock = 0.0f;
this.SpamAddBlock = 0.0f;
this.SpamWater = 0.0f;
}
else
{
if ((double) this.SpamProjectile > (double) this.SpamProjectileMax)
NetMessage.BootPlayer(this.Id, NetworkText.FromKey("Net.CheatingProjectileSpam"));
if ((double) this.SpamAddBlock > (double) this.SpamAddBlockMax)
NetMessage.BootPlayer(this.Id, NetworkText.FromKey("Net.CheatingTileSpam"));
if ((double) this.SpamDeleteBlock > (double) this.SpamDeleteBlockMax)
NetMessage.BootPlayer(this.Id, NetworkText.FromKey("Net.CheatingTileRemovalSpam"));
if ((double) this.SpamWater > (double) this.SpamWaterMax)
NetMessage.BootPlayer(this.Id, NetworkText.FromKey("Net.CheatingLiquidSpam"));
this.SpamProjectile -= 0.4f;
if ((double) this.SpamProjectile < 0.0)
this.SpamProjectile = 0.0f;
this.SpamAddBlock -= 0.3f;
if ((double) this.SpamAddBlock < 0.0)
this.SpamAddBlock = 0.0f;
this.SpamDeleteBlock -= 5f;
if ((double) this.SpamDeleteBlock < 0.0)
this.SpamDeleteBlock = 0.0f;
this.SpamWater -= 0.2f;
if ((double) this.SpamWater >= 0.0)
return;
this.SpamWater = 0.0f;
}
}
public void SpamClear()
{
this.SpamProjectile = 0.0f;
this.SpamAddBlock = 0.0f;
this.SpamDeleteBlock = 0.0f;
this.SpamWater = 0.0f;
}
public static void CheckSection(int playerIndex, Vector2 position, int fluff = 1)
{
int index1 = playerIndex;
int sectionX = Netplay.GetSectionX((int) ((double) position.X / 16.0));
int sectionY1 = Netplay.GetSectionY((int) ((double) position.Y / 16.0));
int num = 0;
for (int index2 = sectionX - fluff; index2 < sectionX + fluff + 1; ++index2)
{
for (int index3 = sectionY1 - fluff; index3 < sectionY1 + fluff + 1; ++index3)
{
if (index2 >= 0 && index2 < Main.maxSectionsX && index3 >= 0 && index3 < Main.maxSectionsY && !Netplay.Clients[index1].TileSections[index2, index3])
++num;
}
}
if (num <= 0)
return;
int number = num;
NetMessage.SendData(9, index1, text: Lang.inter[44].ToNetworkText(), number: number);
Netplay.Clients[index1].StatusText2 = Language.GetTextValue("Net.IsReceivingTileData");
Netplay.Clients[index1].StatusMax += number;
for (int index4 = sectionX - fluff; index4 < sectionX + fluff + 1; ++index4)
{
for (int sectionY2 = sectionY1 - fluff; sectionY2 < sectionY1 + fluff + 1; ++sectionY2)
{
if (index4 >= 0 && index4 < Main.maxSectionsX && sectionY2 >= 0 && sectionY2 < Main.maxSectionsY && !Netplay.Clients[index1].TileSections[index4, sectionY2])
{
NetMessage.SendSection(index1, index4, sectionY2);
NetMessage.SendData(11, index1, number: index4, number2: ((float) sectionY2), number3: ((float) index4), number4: ((float) sectionY2));
}
}
}
}
public bool SectionRange(int size, int firstX, int firstY)
{
for (int index = 0; index < 4; ++index)
{
int x = firstX;
int y = firstY;
if (index == 1)
x += size;
if (index == 2)
y += size;
if (index == 3)
{
x += size;
y += size;
}
if (this.TileSections[Netplay.GetSectionX(x), Netplay.GetSectionY(y)])
return true;
}
return false;
}
public void ResetSections()
{
for (int index1 = 0; index1 < Main.maxSectionsX; ++index1)
{
for (int index2 = 0; index2 < Main.maxSectionsY; ++index2)
this.TileSections[index1, index2] = false;
}
}
public void Reset()
{
this.ResetSections();
if (this.Id < (int) byte.MaxValue)
Main.player[this.Id] = new Player();
this.TimeOutTimer = 0;
this.StatusCount = 0;
this.StatusMax = 0;
this.StatusText2 = "";
this.StatusText = "";
this.State = 0;
this.IsReading = false;
this.PendingTermination = false;
this.SpamClear();
this.IsActive = false;
NetMessage.buffer[this.Id].Reset();
if (this.Socket == null)
return;
this.Socket.Close();
}
public void ServerWriteCallBack(object state)
{
--NetMessage.buffer[this.Id].spamCount;
if (this.StatusMax <= 0)
return;
++this.StatusCount;
}
public void ServerReadCallBack(object state, int length)
{
if (!Netplay.disconnect)
{
int streamLength = length;
if (streamLength == 0)
this.PendingTermination = true;
else if (Main.ignoreErrors)
{
try
{
NetMessage.ReceiveBytes(this.ReadBuffer, streamLength, this.Id);
}
catch
{
}
}
else
NetMessage.ReceiveBytes(this.ReadBuffer, streamLength, this.Id);
}
this.IsReading = false;
}
}
}