Terraria 1.3.5.3 Source Code
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82
Net/NetManager.cs
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82
Net/NetManager.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Net.NetManager
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Terraria.Localization;
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using Terraria.Net.Sockets;
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namespace Terraria.Net
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{
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public class NetManager
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{
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public static readonly NetManager Instance = new NetManager();
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private Dictionary<ushort, NetModule> _modules = new Dictionary<ushort, NetModule>();
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private ushort _moduleCount;
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private NetManager()
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{
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}
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public void Register<T>() where T : NetModule, new()
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{
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T obj = new T();
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NetManager.PacketTypeStorage<T>.Id = this._moduleCount;
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NetManager.PacketTypeStorage<T>.Module = obj;
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this._modules[this._moduleCount] = (NetModule) obj;
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++this._moduleCount;
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}
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public NetModule GetModule<T>() where T : NetModule => (NetModule) NetManager.PacketTypeStorage<T>.Module;
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public ushort GetId<T>() where T : NetModule => NetManager.PacketTypeStorage<T>.Id;
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public void Read(BinaryReader reader, int userId)
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{
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ushort key = reader.ReadUInt16();
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if (!this._modules.ContainsKey(key))
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return;
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this._modules[key].Deserialize(reader, userId);
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}
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public void Broadcast(NetPacket packet, int ignoreClient = -1)
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{
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for (int index = 0; index < 256; ++index)
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{
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if (index != ignoreClient && Netplay.Clients[index].IsConnected())
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this.SendData(Netplay.Clients[index].Socket, packet);
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}
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}
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public void SendToServer(NetPacket packet) => this.SendData(Netplay.Connection.Socket, packet);
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public void SendToClient(NetPacket packet, int playerId) => this.SendData(Netplay.Clients[playerId].Socket, packet);
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private void SendData(ISocket socket, NetPacket packet)
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{
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if (Main.netMode == 0)
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return;
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packet.ShrinkToFit();
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try
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{
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socket.AsyncSend(packet.Buffer.Data, 0, packet.Length, new SocketSendCallback(NetManager.SendCallback), (object) packet);
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}
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catch
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{
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Console.WriteLine(Language.GetTextValue("Error.ExceptionNormal", (object) Language.GetTextValue("Error.DataSentAfterConnectionLost")));
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}
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}
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public static void SendCallback(object state) => ((NetPacket) state).Recycle();
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private class PacketTypeStorage<T> where T : NetModule
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{
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public static ushort Id;
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public static T Module;
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}
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}
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}
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