Terraria 1.3.5.3 Source Code

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MikeyIsBaeYT 2021-10-27 18:03:19 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.Initializers.PlayerDataInitializer
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework.Graphics;
using Terraria.Graphics;
namespace Terraria.Initializers
{
public static class PlayerDataInitializer
{
public static void Load()
{
Main.playerTextures = new Texture2D[10, 15];
PlayerDataInitializer.LoadStarterMale();
PlayerDataInitializer.LoadStarterFemale();
PlayerDataInitializer.LoadStickerMale();
PlayerDataInitializer.LoadStickerFemale();
PlayerDataInitializer.LoadGangsterMale();
PlayerDataInitializer.LoadGangsterFemale();
PlayerDataInitializer.LoadCoatMale();
PlayerDataInitializer.LoadDressFemale();
PlayerDataInitializer.LoadDressMale();
PlayerDataInitializer.LoadCoatFemale();
}
private static void LoadDebugs()
{
PlayerDataInitializer.CopyVariant(8, 0);
PlayerDataInitializer.CopyVariant(9, 4);
for (int index = 8; index < 10; ++index)
{
Main.playerTextures[index, 4] = Main.armorArmTexture[191];
Main.playerTextures[index, 6] = Main.armorArmTexture[191];
Main.playerTextures[index, 11] = Main.armorArmTexture[191];
Main.playerTextures[index, 12] = Main.armorArmTexture[191];
Main.playerTextures[index, 13] = Main.armorArmTexture[191];
Main.playerTextures[index, 8] = Main.armorArmTexture[191];
}
}
private static void LoadVariant(int ID, int[] pieceIDs)
{
for (int index = 0; index < pieceIDs.Length; ++index)
Main.playerTextures[ID, pieceIDs[index]] = TextureManager.Load("Images/Player_" + (object) ID + "_" + (object) pieceIDs[index]);
}
private static void CopyVariant(int to, int from)
{
for (int index = 0; index < 15; ++index)
Main.playerTextures[to, index] = Main.playerTextures[from, index];
}
private static void LoadStarterMale()
{
PlayerDataInitializer.LoadVariant(0, new int[14]
{
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13
});
Main.playerTextures[0, 14] = TextureManager.BlankTexture;
}
private static void LoadStickerMale()
{
PlayerDataInitializer.CopyVariant(1, 0);
PlayerDataInitializer.LoadVariant(1, new int[6]
{
4,
6,
8,
11,
12,
13
});
}
private static void LoadGangsterMale()
{
PlayerDataInitializer.CopyVariant(2, 0);
PlayerDataInitializer.LoadVariant(2, new int[6]
{
4,
6,
8,
11,
12,
13
});
}
private static void LoadCoatMale()
{
PlayerDataInitializer.CopyVariant(3, 0);
PlayerDataInitializer.LoadVariant(3, new int[7]
{
4,
6,
8,
11,
12,
13,
14
});
}
private static void LoadDressMale()
{
PlayerDataInitializer.CopyVariant(8, 0);
PlayerDataInitializer.LoadVariant(8, new int[7]
{
4,
6,
8,
11,
12,
13,
14
});
}
private static void LoadStarterFemale()
{
PlayerDataInitializer.CopyVariant(4, 0);
PlayerDataInitializer.LoadVariant(4, new int[11]
{
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13
});
}
private static void LoadStickerFemale()
{
PlayerDataInitializer.CopyVariant(5, 4);
PlayerDataInitializer.LoadVariant(5, new int[6]
{
4,
6,
8,
11,
12,
13
});
}
private static void LoadGangsterFemale()
{
PlayerDataInitializer.CopyVariant(6, 4);
PlayerDataInitializer.LoadVariant(6, new int[6]
{
4,
6,
8,
11,
12,
13
});
}
private static void LoadCoatFemale()
{
PlayerDataInitializer.CopyVariant(7, 4);
PlayerDataInitializer.LoadVariant(7, new int[7]
{
4,
6,
8,
11,
12,
13,
14
});
}
private static void LoadDressFemale()
{
PlayerDataInitializer.CopyVariant(9, 4);
PlayerDataInitializer.LoadVariant(9, new int[6]
{
4,
6,
8,
11,
12,
13
});
}
}
}