Terraria 1.3.5.3 Source Code
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IO/FavoritesFile.cs
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68
IO/FavoritesFile.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.IO.FavoritesFile
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using System.Text;
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using Terraria.Utilities;
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namespace Terraria.IO
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{
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public class FavoritesFile
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{
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public readonly string Path;
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public readonly bool IsCloudSave;
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private Dictionary<string, Dictionary<string, bool>> _data = new Dictionary<string, Dictionary<string, bool>>();
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public FavoritesFile(string path, bool isCloud)
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{
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this.Path = path;
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this.IsCloudSave = isCloud;
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}
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public void SaveFavorite(FileData fileData)
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{
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if (!this._data.ContainsKey(fileData.Type))
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this._data.Add(fileData.Type, new Dictionary<string, bool>());
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this._data[fileData.Type][fileData.GetFileName()] = fileData.IsFavorite;
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this.Save();
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}
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public void ClearEntry(FileData fileData)
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{
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if (!this._data.ContainsKey(fileData.Type))
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return;
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this._data[fileData.Type].Remove(fileData.GetFileName());
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this.Save();
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}
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public bool IsFavorite(FileData fileData)
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{
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if (!this._data.ContainsKey(fileData.Type))
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return false;
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string fileName = fileData.GetFileName();
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bool flag;
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return this._data[fileData.Type].TryGetValue(fileName, out flag) && flag;
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}
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public void Save() => FileUtilities.WriteAllBytes(this.Path, Encoding.ASCII.GetBytes(JsonConvert.SerializeObject((object) this._data, (Formatting) 1)), this.IsCloudSave);
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public void Load()
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{
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if (!FileUtilities.Exists(this.Path, this.IsCloudSave))
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{
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this._data.Clear();
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}
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else
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{
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this._data = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, bool>>>(Encoding.ASCII.GetString(FileUtilities.ReadAllBytes(this.Path, this.IsCloudSave)));
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if (this._data != null)
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return;
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this._data = new Dictionary<string, Dictionary<string, bool>>();
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}
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}
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}
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}
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