Terraria 1.3.5.3 Source Code
This commit is contained in:
commit
4b21dac4b6
503 changed files with 409032 additions and 0 deletions
68
IO/FavoritesFile.cs
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68
IO/FavoritesFile.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.IO.FavoritesFile
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using System.Text;
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using Terraria.Utilities;
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namespace Terraria.IO
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{
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public class FavoritesFile
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{
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public readonly string Path;
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public readonly bool IsCloudSave;
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private Dictionary<string, Dictionary<string, bool>> _data = new Dictionary<string, Dictionary<string, bool>>();
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public FavoritesFile(string path, bool isCloud)
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{
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this.Path = path;
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this.IsCloudSave = isCloud;
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}
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public void SaveFavorite(FileData fileData)
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{
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if (!this._data.ContainsKey(fileData.Type))
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this._data.Add(fileData.Type, new Dictionary<string, bool>());
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this._data[fileData.Type][fileData.GetFileName()] = fileData.IsFavorite;
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this.Save();
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}
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public void ClearEntry(FileData fileData)
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{
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if (!this._data.ContainsKey(fileData.Type))
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return;
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this._data[fileData.Type].Remove(fileData.GetFileName());
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this.Save();
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}
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public bool IsFavorite(FileData fileData)
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{
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if (!this._data.ContainsKey(fileData.Type))
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return false;
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string fileName = fileData.GetFileName();
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bool flag;
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return this._data[fileData.Type].TryGetValue(fileName, out flag) && flag;
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}
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public void Save() => FileUtilities.WriteAllBytes(this.Path, Encoding.ASCII.GetBytes(JsonConvert.SerializeObject((object) this._data, (Formatting) 1)), this.IsCloudSave);
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public void Load()
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{
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if (!FileUtilities.Exists(this.Path, this.IsCloudSave))
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{
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this._data.Clear();
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}
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else
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{
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this._data = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, bool>>>(Encoding.ASCII.GetString(FileUtilities.ReadAllBytes(this.Path, this.IsCloudSave)));
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if (this._data != null)
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return;
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this._data = new Dictionary<string, Dictionary<string, bool>>();
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}
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}
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}
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}
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54
IO/FileData.cs
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54
IO/FileData.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.IO.FileData
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Terraria.Utilities;
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namespace Terraria.IO
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{
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public abstract class FileData
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{
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protected string _path;
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protected bool _isCloudSave;
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public FileMetadata Metadata;
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public string Name;
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public readonly string Type;
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protected bool _isFavorite;
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public string Path => this._path;
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public bool IsCloudSave => this._isCloudSave;
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public bool IsFavorite => this._isFavorite;
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protected FileData(string type) => this.Type = type;
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protected FileData(string type, string path, bool isCloud)
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{
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this.Type = type;
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this._path = path;
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this._isCloudSave = isCloud;
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this._isFavorite = (isCloud ? Main.CloudFavoritesData : Main.LocalFavoriteData).IsFavorite(this);
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}
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public void ToggleFavorite() => this.SetFavorite(!this.IsFavorite);
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public string GetFileName(bool includeExtension = true) => FileUtilities.GetFileName(this.Path, includeExtension);
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public void SetFavorite(bool favorite, bool saveChanges = true)
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{
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this._isFavorite = favorite;
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if (!saveChanges)
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return;
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(this.IsCloudSave ? Main.CloudFavoritesData : Main.LocalFavoriteData).SaveFavorite(this);
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}
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public abstract void SetAsActive();
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public abstract void MoveToCloud();
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public abstract void MoveToLocal();
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}
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}
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74
IO/FileMetadata.cs
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74
IO/FileMetadata.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.IO.FileMetadata
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.IO;
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namespace Terraria.IO
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{
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public class FileMetadata
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{
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public const ulong MAGIC_NUMBER = 27981915666277746;
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public const int SIZE = 20;
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public FileType Type;
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public uint Revision;
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public bool IsFavorite;
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private FileMetadata()
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{
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}
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public void Write(BinaryWriter writer)
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{
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writer.Write((ulong) (27981915666277746L | (long) this.Type << 56));
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writer.Write(this.Revision);
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writer.Write((ulong) (this.IsFavorite.ToInt() & 1 | 0));
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}
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public void IncrementAndWrite(BinaryWriter writer)
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{
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++this.Revision;
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this.Write(writer);
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}
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public static FileMetadata FromCurrentSettings(FileType type) => new FileMetadata()
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{
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Type = type,
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Revision = 0,
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IsFavorite = false
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};
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public static FileMetadata Read(BinaryReader reader, FileType expectedType)
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{
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FileMetadata fileMetadata = new FileMetadata();
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fileMetadata.Read(reader);
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if (fileMetadata.Type != expectedType)
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throw new FileFormatException("Expected type \"" + Enum.GetName(typeof (FileType), (object) expectedType) + "\" but found \"" + Enum.GetName(typeof (FileType), (object) fileMetadata.Type) + "\".");
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return fileMetadata;
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}
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private void Read(BinaryReader reader)
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{
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long num1 = (long) reader.ReadUInt64();
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if ((num1 & 72057594037927935L) != 27981915666277746L)
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throw new FileFormatException("Expected Re-Logic file format.");
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byte num2 = (byte) ((ulong) num1 >> 56 & (ulong) byte.MaxValue);
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FileType fileType = FileType.None;
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FileType[] values = (FileType[]) Enum.GetValues(typeof (FileType));
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for (int index = 0; index < values.Length; ++index)
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{
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if (values[index] == (FileType) num2)
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{
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fileType = values[index];
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break;
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}
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}
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this.Type = fileType != FileType.None ? fileType : throw new FileFormatException("Found invalid file type.");
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this.Revision = reader.ReadUInt32();
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this.IsFavorite = ((long) reader.ReadUInt64() & 1L) == 1L;
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}
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}
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}
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16
IO/FileType.cs
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16
IO/FileType.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.IO.FileType
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.IO
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{
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public enum FileType : byte
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{
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None,
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Map,
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World,
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Player,
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}
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}
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143
IO/PlayerFileData.cs
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143
IO/PlayerFileData.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.IO.PlayerFileData
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using Terraria.Social;
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using Terraria.Utilities;
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namespace Terraria.IO
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{
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public class PlayerFileData : FileData
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{
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private Player _player;
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private TimeSpan _playTime = TimeSpan.Zero;
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private Stopwatch _timer = new Stopwatch();
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private bool _isTimerActive;
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public Player Player
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{
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get => this._player;
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set
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{
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this._player = value;
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if (value == null)
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return;
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this.Name = this._player.name;
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}
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}
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public PlayerFileData()
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: base(nameof (Player))
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{
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}
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public PlayerFileData(string path, bool cloudSave)
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: base(nameof (Player), path, cloudSave)
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{
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}
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public static PlayerFileData CreateAndSave(Player player)
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{
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PlayerFileData playerFile = new PlayerFileData();
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playerFile.Metadata = FileMetadata.FromCurrentSettings(FileType.Player);
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playerFile.Player = player;
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playerFile._isCloudSave = SocialAPI.Cloud != null && SocialAPI.Cloud.EnabledByDefault;
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playerFile._path = Main.GetPlayerPathFromName(player.name, playerFile.IsCloudSave);
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(playerFile.IsCloudSave ? Main.CloudFavoritesData : Main.LocalFavoriteData).ClearEntry((FileData) playerFile);
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Player.SavePlayer(playerFile, true);
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return playerFile;
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}
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public override void SetAsActive()
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{
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Main.ActivePlayerFileData = this;
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Main.player[Main.myPlayer] = this.Player;
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}
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public override void MoveToCloud()
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{
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if (this.IsCloudSave || SocialAPI.Cloud == null)
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return;
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string playerPathFromName = Main.GetPlayerPathFromName(this.Name, true);
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if (!FileUtilities.MoveToCloud(this.Path, playerPathFromName))
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return;
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string fileName = this.GetFileName(false);
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string path = Main.PlayerPath + Path.DirectorySeparatorChar.ToString() + fileName + Path.DirectorySeparatorChar.ToString();
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if (Directory.Exists(path))
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{
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string[] files = Directory.GetFiles(path);
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for (int index = 0; index < files.Length; ++index)
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{
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string cloudPath = Main.CloudPlayerPath + "/" + fileName + "/" + FileUtilities.GetFileName(files[index]);
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FileUtilities.MoveToCloud(files[index], cloudPath);
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}
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}
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Main.LocalFavoriteData.ClearEntry((FileData) this);
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this._isCloudSave = true;
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this._path = playerPathFromName;
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Main.CloudFavoritesData.SaveFavorite((FileData) this);
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}
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public override void MoveToLocal()
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{
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if (!this.IsCloudSave || SocialAPI.Cloud == null)
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return;
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string playerPathFromName = Main.GetPlayerPathFromName(this.Name, false);
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if (!FileUtilities.MoveToLocal(this.Path, playerPathFromName))
|
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return;
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string fileName = this.GetFileName(false);
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string mapPath = Path.Combine(Main.CloudPlayerPath, fileName);
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foreach (string str in SocialAPI.Cloud.GetFiles().Where<string>((Func<string, bool>) (path => path.StartsWith(mapPath, StringComparison.CurrentCultureIgnoreCase) && path.EndsWith(".map", StringComparison.CurrentCultureIgnoreCase))))
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{
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string localPath = Path.Combine(Main.PlayerPath, fileName, FileUtilities.GetFileName(str));
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FileUtilities.MoveToLocal(str, localPath);
|
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}
|
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Main.CloudFavoritesData.ClearEntry((FileData) this);
|
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this._isCloudSave = false;
|
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this._path = playerPathFromName;
|
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Main.LocalFavoriteData.SaveFavorite((FileData) this);
|
||||
}
|
||||
|
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public void UpdatePlayTimer()
|
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{
|
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if (Main.instance.IsActive && !Main.gamePaused && Main.hasFocus && this._isTimerActive)
|
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this.StartPlayTimer();
|
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else
|
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this.PausePlayTimer();
|
||||
}
|
||||
|
||||
public void StartPlayTimer()
|
||||
{
|
||||
this._isTimerActive = true;
|
||||
if (this._timer.IsRunning)
|
||||
return;
|
||||
this._timer.Start();
|
||||
}
|
||||
|
||||
public void PausePlayTimer()
|
||||
{
|
||||
if (!this._timer.IsRunning)
|
||||
return;
|
||||
this._timer.Stop();
|
||||
}
|
||||
|
||||
public TimeSpan GetPlayTime() => this._timer.IsRunning ? this._playTime + this._timer.Elapsed : this._playTime;
|
||||
|
||||
public void StopPlayTimer()
|
||||
{
|
||||
this._isTimerActive = false;
|
||||
if (!this._timer.IsRunning)
|
||||
return;
|
||||
this._playTime += this._timer.Elapsed;
|
||||
this._timer.Reset();
|
||||
}
|
||||
|
||||
public void SetPlayTime(TimeSpan time) => this._playTime = time;
|
||||
}
|
||||
}
|
180
IO/Preferences.cs
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180
IO/Preferences.cs
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// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.IO.Preferences
|
||||
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Bson;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Terraria.Localization;
|
||||
|
||||
namespace Terraria.IO
|
||||
{
|
||||
public class Preferences
|
||||
{
|
||||
private Dictionary<string, object> _data = new Dictionary<string, object>();
|
||||
private readonly string _path;
|
||||
private readonly JsonSerializerSettings _serializerSettings;
|
||||
public readonly bool UseBson;
|
||||
private readonly object _lock = new object();
|
||||
public bool AutoSave;
|
||||
|
||||
public event Action<Preferences> OnSave;
|
||||
|
||||
public event Action<Preferences> OnLoad;
|
||||
|
||||
public event Preferences.TextProcessAction OnProcessText;
|
||||
|
||||
public Preferences(string path, bool parseAllTypes = false, bool useBson = false)
|
||||
{
|
||||
this._path = path;
|
||||
this.UseBson = useBson;
|
||||
if (parseAllTypes)
|
||||
this._serializerSettings = new JsonSerializerSettings()
|
||||
{
|
||||
TypeNameHandling = (TypeNameHandling) 4,
|
||||
MetadataPropertyHandling = (MetadataPropertyHandling) 1,
|
||||
Formatting = (Formatting) 1
|
||||
};
|
||||
else
|
||||
this._serializerSettings = new JsonSerializerSettings()
|
||||
{
|
||||
Formatting = (Formatting) 1
|
||||
};
|
||||
}
|
||||
|
||||
public bool Load()
|
||||
{
|
||||
lock (this._lock)
|
||||
{
|
||||
if (!File.Exists(this._path))
|
||||
return false;
|
||||
try
|
||||
{
|
||||
if (!this.UseBson)
|
||||
{
|
||||
this._data = JsonConvert.DeserializeObject<Dictionary<string, object>>(File.ReadAllText(this._path), this._serializerSettings);
|
||||
}
|
||||
else
|
||||
{
|
||||
using (FileStream fileStream = File.OpenRead(this._path))
|
||||
{
|
||||
using (BsonReader bsonReader = new BsonReader((Stream) fileStream))
|
||||
this._data = JsonSerializer.Create(this._serializerSettings).Deserialize<Dictionary<string, object>>((JsonReader) bsonReader);
|
||||
}
|
||||
}
|
||||
if (this._data == null)
|
||||
this._data = new Dictionary<string, object>();
|
||||
if (this.OnLoad != null)
|
||||
this.OnLoad(this);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Save(bool createFile = true)
|
||||
{
|
||||
lock (this._lock)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (this.OnSave != null)
|
||||
this.OnSave(this);
|
||||
if (!createFile && !File.Exists(this._path))
|
||||
return false;
|
||||
Directory.GetParent(this._path).Create();
|
||||
if (!createFile)
|
||||
File.SetAttributes(this._path, FileAttributes.Normal);
|
||||
if (!this.UseBson)
|
||||
{
|
||||
string text = JsonConvert.SerializeObject((object) this._data, this._serializerSettings);
|
||||
if (this.OnProcessText != null)
|
||||
this.OnProcessText(ref text);
|
||||
File.WriteAllText(this._path, text);
|
||||
File.SetAttributes(this._path, FileAttributes.Normal);
|
||||
}
|
||||
else
|
||||
{
|
||||
using (FileStream fileStream = File.Create(this._path))
|
||||
{
|
||||
using (BsonWriter bsonWriter = new BsonWriter((Stream) fileStream))
|
||||
{
|
||||
File.SetAttributes(this._path, FileAttributes.Normal);
|
||||
JsonSerializer.Create(this._serializerSettings).Serialize((JsonWriter) bsonWriter, (object) this._data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(Language.GetTextValue("Error.UnableToWritePreferences", (object) this._path));
|
||||
Console.WriteLine(ex.ToString());
|
||||
Monitor.Exit(this._lock);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear() => this._data.Clear();
|
||||
|
||||
public void Put(string name, object value)
|
||||
{
|
||||
lock (this._lock)
|
||||
{
|
||||
this._data[name] = value;
|
||||
if (!this.AutoSave)
|
||||
return;
|
||||
this.Save();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains(string name)
|
||||
{
|
||||
lock (this._lock)
|
||||
return this._data.ContainsKey(name);
|
||||
}
|
||||
|
||||
public T Get<T>(string name, T defaultValue)
|
||||
{
|
||||
lock (this._lock)
|
||||
{
|
||||
try
|
||||
{
|
||||
object obj1;
|
||||
if (!this._data.TryGetValue(name, out obj1))
|
||||
return defaultValue;
|
||||
switch (obj1)
|
||||
{
|
||||
case T obj:
|
||||
return obj;
|
||||
case JObject _:
|
||||
return JsonConvert.DeserializeObject<T>(((object) (JObject) obj1).ToString());
|
||||
default:
|
||||
return (T) Convert.ChangeType(obj1, typeof (T));
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return defaultValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Get<T>(string name, ref T currentValue) => currentValue = this.Get<T>(name, currentValue);
|
||||
|
||||
public List<string> GetAllKeys() => this._data.Keys.ToList<string>();
|
||||
|
||||
public delegate void TextProcessAction(ref string text);
|
||||
}
|
||||
}
|
2382
IO/WorldFile.cs
Normal file
2382
IO/WorldFile.cs
Normal file
File diff suppressed because it is too large
Load diff
134
IO/WorldFileData.cs
Normal file
134
IO/WorldFileData.cs
Normal file
|
@ -0,0 +1,134 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.IO.WorldFileData
|
||||
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using Terraria.Localization;
|
||||
using Terraria.Utilities;
|
||||
|
||||
namespace Terraria.IO
|
||||
{
|
||||
public class WorldFileData : FileData
|
||||
{
|
||||
private const ulong GUID_IN_WORLD_FILE_VERSION = 777389080577;
|
||||
public DateTime CreationTime;
|
||||
public int WorldSizeX;
|
||||
public int WorldSizeY;
|
||||
public ulong WorldGeneratorVersion;
|
||||
private string _seedText = "";
|
||||
private int _seed;
|
||||
public bool IsValid = true;
|
||||
public Guid UniqueId;
|
||||
public LocalizedText _worldSizeName;
|
||||
public bool IsExpertMode;
|
||||
public bool HasCorruption = true;
|
||||
public bool IsHardMode;
|
||||
|
||||
public string SeedText => this._seedText;
|
||||
|
||||
public int Seed => this._seed;
|
||||
|
||||
public string WorldSizeName => this._worldSizeName.Value;
|
||||
|
||||
public bool HasCrimson
|
||||
{
|
||||
get => !this.HasCorruption;
|
||||
set => this.HasCorruption = !value;
|
||||
}
|
||||
|
||||
public bool HasValidSeed => this.WorldGeneratorVersion > 0UL;
|
||||
|
||||
public bool UseGuidAsMapName => this.WorldGeneratorVersion >= 777389080577UL;
|
||||
|
||||
public WorldFileData()
|
||||
: base("World")
|
||||
{
|
||||
}
|
||||
|
||||
public WorldFileData(string path, bool cloudSave)
|
||||
: base("World", path, cloudSave)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetAsActive() => Main.ActiveWorldFileData = this;
|
||||
|
||||
public void SetWorldSize(int x, int y)
|
||||
{
|
||||
this.WorldSizeX = x;
|
||||
this.WorldSizeY = y;
|
||||
switch (x)
|
||||
{
|
||||
case 4200:
|
||||
this._worldSizeName = Language.GetText("UI.WorldSizeSmall");
|
||||
break;
|
||||
case 6400:
|
||||
this._worldSizeName = Language.GetText("UI.WorldSizeMedium");
|
||||
break;
|
||||
case 8400:
|
||||
this._worldSizeName = Language.GetText("UI.WorldSizeLarge");
|
||||
break;
|
||||
default:
|
||||
this._worldSizeName = Language.GetText("UI.WorldSizeUnknown");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static WorldFileData FromInvalidWorld(string path, bool cloudSave)
|
||||
{
|
||||
WorldFileData worldFileData = new WorldFileData(path, cloudSave);
|
||||
worldFileData.IsExpertMode = false;
|
||||
worldFileData.SetSeedToEmpty();
|
||||
worldFileData.WorldGeneratorVersion = 0UL;
|
||||
worldFileData.Metadata = FileMetadata.FromCurrentSettings(FileType.World);
|
||||
worldFileData.SetWorldSize(1, 1);
|
||||
worldFileData.HasCorruption = true;
|
||||
worldFileData.IsHardMode = false;
|
||||
worldFileData.IsValid = false;
|
||||
worldFileData.Name = FileUtilities.GetFileName(path, false);
|
||||
worldFileData.UniqueId = Guid.Empty;
|
||||
worldFileData.CreationTime = cloudSave ? DateTime.Now : File.GetCreationTime(path);
|
||||
return worldFileData;
|
||||
}
|
||||
|
||||
public void SetSeedToEmpty() => this.SetSeed("");
|
||||
|
||||
public void SetSeed(string seedText)
|
||||
{
|
||||
this._seedText = seedText;
|
||||
if (!int.TryParse(seedText, out this._seed))
|
||||
this._seed = seedText.GetHashCode();
|
||||
this._seed = Math.Abs(this._seed);
|
||||
}
|
||||
|
||||
public void SetSeedToRandom() => this.SetSeed(new UnifiedRandom().Next().ToString());
|
||||
|
||||
public override void MoveToCloud()
|
||||
{
|
||||
if (this.IsCloudSave)
|
||||
return;
|
||||
string worldPathFromName = Main.GetWorldPathFromName(this.Name, true);
|
||||
if (!FileUtilities.MoveToCloud(this.Path, worldPathFromName))
|
||||
return;
|
||||
Main.LocalFavoriteData.ClearEntry((FileData) this);
|
||||
this._isCloudSave = true;
|
||||
this._path = worldPathFromName;
|
||||
Main.CloudFavoritesData.SaveFavorite((FileData) this);
|
||||
}
|
||||
|
||||
public override void MoveToLocal()
|
||||
{
|
||||
if (!this.IsCloudSave)
|
||||
return;
|
||||
string worldPathFromName = Main.GetWorldPathFromName(this.Name, false);
|
||||
if (!FileUtilities.MoveToLocal(this.Path, worldPathFromName))
|
||||
return;
|
||||
Main.CloudFavoritesData.ClearEntry((FileData) this);
|
||||
this._isCloudSave = false;
|
||||
this._path = worldPathFromName;
|
||||
Main.LocalFavoriteData.SaveFavorite((FileData) this);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue