Terraria 1.3.5.3 Source Code
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GameContent/UI/Elements/UIImageFramed.cs
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GameContent/UI/Elements/UIImageFramed.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UIImageFramed
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UIImageFramed : UIElement
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{
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private Texture2D _texture;
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private Rectangle _frame;
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public Color Color = Color.White;
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public UIImageFramed(Texture2D texture, Rectangle frame)
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{
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this._texture = texture;
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this._frame = frame;
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this.Width.Set((float) this._frame.Width, 0.0f);
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this.Height.Set((float) this._frame.Height, 0.0f);
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}
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public void SetImage(Texture2D texture, Rectangle frame)
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{
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this._texture = texture;
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this._frame = frame;
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this.Width.Set((float) this._frame.Width, 0.0f);
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this.Height.Set((float) this._frame.Height, 0.0f);
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}
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public void SetFrame(Rectangle frame)
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{
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this._frame = frame;
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this.Width.Set((float) this._frame.Width, 0.0f);
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this.Height.Set((float) this._frame.Height, 0.0f);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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spriteBatch.Draw(this._texture, dimensions.Position(), new Rectangle?(this._frame), this.Color);
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}
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}
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}
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