Terraria 1.3.5.3 Source Code
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GameContent/UI/Elements/UIHeader.cs
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GameContent/UI/Elements/UIHeader.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UIHeader
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Graphics;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UIHeader : UIElement
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{
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private string _text;
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public string Text
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{
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get => this._text;
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set
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{
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if (!(this._text != value))
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return;
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this._text = value;
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Vector2 vector2 = Main.fontDeathText.MeasureString(this.Text);
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this.Width.Pixels = vector2.X;
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this.Height.Pixels = vector2.Y;
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this.Width.Precent = 0.0f;
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this.Height.Precent = 0.0f;
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this.Recalculate();
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}
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}
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public UIHeader() => this.Text = "";
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public UIHeader(string text) => this.Text = text;
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, Main.fontDeathText, this.Text, new Vector2(dimensions.X, dimensions.Y), Color.White);
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}
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}
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}
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