Terraria 1.3.5.3 Source Code
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GameContent/UI/Elements/UICharacter.cs
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GameContent/UI/Elements/UICharacter.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UICharacter
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Terraria.Graphics;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UICharacter : UIElement
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{
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private Player _player;
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private Texture2D _texture;
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private static Item _blankItem = new Item();
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public UICharacter(Player player)
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{
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this._player = player;
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this.Width.Set(59f, 0.0f);
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this.Height.Set(58f, 0.0f);
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this._texture = TextureManager.Load("Images/UI/PlayerBackground");
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this._useImmediateMode = true;
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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spriteBatch.Draw(this._texture, dimensions.Position(), Color.White);
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Vector2 vector2 = dimensions.Position() + new Vector2(dimensions.Width * 0.5f - (float) (this._player.width >> 1), dimensions.Height * 0.5f - (float) (this._player.height >> 1));
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Item obj = this._player.inventory[this._player.selectedItem];
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this._player.inventory[this._player.selectedItem] = UICharacter._blankItem;
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Main.instance.DrawPlayer(this._player, vector2 + Main.screenPosition, 0.0f, Vector2.Zero);
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this._player.inventory[this._player.selectedItem] = obj;
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}
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}
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}
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