Terraria 1.3.5.3 Source Code
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GameContent/TownRoomManager.cs
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119
GameContent/TownRoomManager.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.TownRoomManager
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Terraria.GameContent
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{
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public class TownRoomManager
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{
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private List<Tuple<int, Point>> _roomLocationPairs = new List<Tuple<int, Point>>();
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private bool[] _hasRoom = new bool[580];
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public int FindOccupation(int x, int y) => this.FindOccupation(new Point(x, y));
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public int FindOccupation(Point tilePosition)
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{
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foreach (Tuple<int, Point> roomLocationPair in this._roomLocationPairs)
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{
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if (roomLocationPair.Item2 == tilePosition)
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return roomLocationPair.Item1;
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}
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return -1;
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}
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public bool HasRoomQuick(int npcID) => this._hasRoom[npcID];
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public bool HasRoom(int npcID, out Point roomPosition)
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{
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if (!this._hasRoom[npcID])
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{
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roomPosition = new Point(0, 0);
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return false;
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}
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foreach (Tuple<int, Point> roomLocationPair in this._roomLocationPairs)
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{
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if (roomLocationPair.Item1 == npcID)
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{
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roomPosition = roomLocationPair.Item2;
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return true;
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}
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}
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roomPosition = new Point(0, 0);
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return false;
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}
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public void SetRoom(int npcID, int x, int y)
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{
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this._hasRoom[npcID] = true;
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this.SetRoom(npcID, new Point(x, y));
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}
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public void SetRoom(int npcID, Point pt)
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{
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this._roomLocationPairs.RemoveAll((Predicate<Tuple<int, Point>>) (x => x.Item1 == npcID));
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this._roomLocationPairs.Add(Tuple.Create<int, Point>(npcID, pt));
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}
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public void KickOut(NPC n)
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{
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this.KickOut(n.type);
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this._hasRoom[n.type] = false;
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}
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public void KickOut(int npcType) => this._roomLocationPairs.RemoveAll((Predicate<Tuple<int, Point>>) (x => x.Item1 == npcType));
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public void DisplayRooms()
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{
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foreach (Tuple<int, Point> roomLocationPair in this._roomLocationPairs)
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Dust.QuickDust(roomLocationPair.Item2, Main.hslToRgb((float) ((double) roomLocationPair.Item1 * 0.0500000007450581 % 1.0), 1f, 0.5f));
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}
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public void Save(BinaryWriter writer)
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{
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writer.Write(this._roomLocationPairs.Count);
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foreach (Tuple<int, Point> roomLocationPair in this._roomLocationPairs)
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{
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writer.Write(roomLocationPair.Item1);
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writer.Write(roomLocationPair.Item2.X);
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writer.Write(roomLocationPair.Item2.Y);
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}
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}
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public void Load(BinaryReader reader)
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{
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this.Clear();
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int num = reader.ReadInt32();
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for (int index1 = 0; index1 < num; ++index1)
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{
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int index2 = reader.ReadInt32();
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Point point = new Point(reader.ReadInt32(), reader.ReadInt32());
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this._roomLocationPairs.Add(Tuple.Create<int, Point>(index2, point));
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this._hasRoom[index2] = true;
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}
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}
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public void Clear()
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{
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this._roomLocationPairs.Clear();
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for (int index = 0; index < this._hasRoom.Length; ++index)
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this._hasRoom[index] = false;
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}
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public byte GetHouseholdStatus(NPC n)
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{
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byte num = 0;
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if (n.homeless)
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num = (byte) 1;
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else if (this.HasRoomQuick(n.type))
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num = (byte) 2;
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return num;
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}
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}
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}
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