Terraria 1.3.5.3 Source Code
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GameContent/Tile_Entities/TETrainingDummy.cs
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151
GameContent/Tile_Entities/TETrainingDummy.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Tile_Entities.TETrainingDummy
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Terraria.DataStructures;
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namespace Terraria.GameContent.Tile_Entities
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{
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public class TETrainingDummy : TileEntity
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{
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private static Dictionary<int, Rectangle> playerBox = new Dictionary<int, Rectangle>();
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private static bool playerBoxFilled = false;
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public int npc;
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public static void Initialize()
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{
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TileEntity._UpdateStart += new Action(TETrainingDummy.ClearBoxes);
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TileEntity._NetPlaceEntity += new Action<int, int, int>(TETrainingDummy.NetPlaceEntity);
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}
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public static void NetPlaceEntity(int x, int y, int type)
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{
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if (type != 0 || !TETrainingDummy.ValidTile(x, y))
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return;
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TETrainingDummy.Place(x, y);
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}
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public static void ClearBoxes()
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{
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TETrainingDummy.playerBox.Clear();
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TETrainingDummy.playerBoxFilled = false;
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}
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public override void Update()
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{
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Rectangle rectangle = new Rectangle(0, 0, 32, 48);
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rectangle.Inflate(1600, 1600);
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int x = rectangle.X;
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int y = rectangle.Y;
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if (this.npc != -1)
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{
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if (Main.npc[this.npc].active && Main.npc[this.npc].type == 488 && (double) Main.npc[this.npc].ai[0] == (double) this.Position.X && (double) Main.npc[this.npc].ai[1] == (double) this.Position.Y)
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return;
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this.Deactivate();
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}
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else
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{
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TETrainingDummy.FillPlayerHitboxes();
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rectangle.X = (int) this.Position.X * 16 + x;
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rectangle.Y = (int) this.Position.Y * 16 + y;
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bool flag = false;
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foreach (KeyValuePair<int, Rectangle> keyValuePair in TETrainingDummy.playerBox)
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{
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if (keyValuePair.Value.Intersects(rectangle))
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{
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flag = true;
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break;
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}
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}
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if (!flag)
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return;
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this.Activate();
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}
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}
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private static void FillPlayerHitboxes()
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{
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if (TETrainingDummy.playerBoxFilled)
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return;
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for (int key = 0; key < (int) byte.MaxValue; ++key)
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{
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if (Main.player[key].active)
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TETrainingDummy.playerBox[key] = Main.player[key].getRect();
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}
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TETrainingDummy.playerBoxFilled = true;
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}
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public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 378 && Main.tile[x, y].frameY == (short) 0 && (int) Main.tile[x, y].frameX % 36 == 0;
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public TETrainingDummy() => this.npc = -1;
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public static int Place(int x, int y)
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{
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TETrainingDummy teTrainingDummy = new TETrainingDummy();
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teTrainingDummy.Position = new Point16(x, y);
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teTrainingDummy.ID = TileEntity.AssignNewID();
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teTrainingDummy.type = (byte) 0;
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TileEntity.ByID[teTrainingDummy.ID] = (TileEntity) teTrainingDummy;
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TileEntity.ByPosition[teTrainingDummy.Position] = (TileEntity) teTrainingDummy;
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return teTrainingDummy.ID;
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}
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public static int Hook_AfterPlacement(int x, int y, int type = 378, int style = 0, int direction = 1)
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{
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if (Main.netMode != 1)
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return TETrainingDummy.Place(x - 1, y - 2);
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NetMessage.SendTileSquare(Main.myPlayer, x - 1, y - 1, 3);
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NetMessage.SendData(87, number: (x - 1), number2: ((float) (y - 2)));
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return -1;
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}
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public static void Kill(int x, int y)
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{
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TileEntity tileEntity;
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if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || tileEntity.type != (byte) 0)
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return;
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TileEntity.ByID.Remove(tileEntity.ID);
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TileEntity.ByPosition.Remove(new Point16(x, y));
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}
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public static int Find(int x, int y)
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{
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TileEntity tileEntity;
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return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && tileEntity.type == (byte) 0 ? tileEntity.ID : -1;
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}
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public override void WriteExtraData(BinaryWriter writer, bool networkSend) => writer.Write((short) this.npc);
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public override void ReadExtraData(BinaryReader reader, bool networkSend) => this.npc = (int) reader.ReadInt16();
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public void Activate()
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{
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int index = NPC.NewNPC((int) this.Position.X * 16 + 16, (int) this.Position.Y * 16 + 48, 488, 100);
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Main.npc[index].ai[0] = (float) this.Position.X;
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Main.npc[index].ai[1] = (float) this.Position.Y;
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Main.npc[index].netUpdate = true;
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this.npc = index;
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if (Main.netMode == 1)
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return;
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NetMessage.SendData(86, number: this.ID, number2: ((float) this.Position.X), number3: ((float) this.Position.Y));
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}
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public void Deactivate()
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{
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if (this.npc != -1)
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Main.npc[this.npc].active = false;
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this.npc = -1;
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if (Main.netMode == 1)
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return;
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NetMessage.SendData(86, number: this.ID, number2: ((float) this.Position.X), number3: ((float) this.Position.Y));
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}
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public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y npc: " + (object) this.npc;
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}
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}
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